Search found 719 matches
- Sat Dec 03, 2016 10:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I put the choice title on top of the choices box?
- Replies: 3
- Views: 528
How can I put the choice title on top of the choices box?
I'm using the following choice screen code to display my choices. My problem is now that when I put a title for the menu in....it is not displayed on top. Instead it is put onto the bottom. How can I now put it on top of the menu? Choice call: menu: "What should I talk about?" "Tell m...
- Sun Nov 27, 2016 9:49 am
- Forum: Development of Ren'Py
- Topic: New NVL Mode problems with dynamic height
- Replies: 3
- Views: 1369
New NVL Mode problems with dynamic height
As soon as in gui.rpy the following is done: define gui.nvl_height = None The nvl mode breaks as soon as you have 2 or 3 lines in a few of your say statements (else it does not break as long as you don't have more lines than what you defined as height...for example 3 lines ~ 60 height at a text size...
- Thu Nov 24, 2016 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: A few troubles with the new NVL mode
- Replies: 1
- Views: 296
Re: A few troubles with the new NVL mode
Ok found out a solution for 1.): style justify_nvl_text_style: xpos gui.nvl_text_xpos xanchor gui.nvl_text_xalign ypos gui.nvl_text_ypos xsize gui.nvl_text_width min_width gui.nvl_text_width text_align gui.nvl_text_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") ital...
- Thu Nov 24, 2016 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: A few troubles with the new NVL mode
- Replies: 1
- Views: 296
A few troubles with the new NVL mode
I'm having a few troubles with the new NVL mode: 1.) My customized style character is not displaying at the usual place (where eileen from the demo is) 2.) I tried to use the normal way to create a Say but it didn't work (aka e "test" but had to use the function e.Say("test")) So...
- Wed Nov 23, 2016 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any side effects for changing window size?
- Replies: 4
- Views: 583
Re: Is there any side effects for changing window size?
Ah I see tnx.
(the say screen will need to be customized anyway so that is at least something I had planed to do in any case. That means then in essence it is not as "bad" as I had feared and I don't break ynthing, but only need to watch the placements of the menus, ...).
(the say screen will need to be customized anyway so that is at least something I had planed to do in any case. That means then in essence it is not as "bad" as I had feared and I don't break ynthing, but only need to watch the placements of the menus, ...).
- Wed Nov 23, 2016 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any side effects for changing window size?
- Replies: 4
- Views: 583
Re: Is there any side effects for changing window size?
No, there is no side effects. In fact, it is intended way to set window size at startup. If you will change size, you should make sure that all absolute coordinates in your game are within your new window and that images are of correct size. You might search gui.rpy and screens.rpy for all instance...
- Wed Nov 23, 2016 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any side effects for changing window size?
- Replies: 4
- Views: 583
Is there any side effects for changing window size?
In the new gui are there any side effects for changing the gui.init(1280, 720) in gui.rpy (line 12)? Only side effect I noticed at first glance is that the main menu does not display correct any longer (as the main graphic is "imported" for the set size at project creation). Thus my questi...
- Tue Nov 22, 2016 4:16 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing the NVL Textbox
- Replies: 38
- Views: 38363
Re: [Tutorial] Customizing the NVL Textbox
As the new gui has one bug finally eliminated (multiline nvl texts now no longer crush the layout!), I need to use the new gui^^. AWESOME! And very useful. -- I've added the links to both your entries to the first page for those using the New GUI style. Can you add a Screenshot to your entry(s) to ...
- Tue Nov 22, 2016 4:00 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing the NVL Textbox
- Replies: 38
- Views: 38363
Re: [Tutorial] Customizing the NVL Textbox
As the new gui has one bug finally eliminated (multiline nvl texts now no longer crush the layout!), I need to use the new gui^^. Important things in the new gui: Screens.rpy: define config.nvl_list_length = 6 # How many nvl lines will be displayed max. Gui.rpy: # The borders of the background of th...
- Tue Nov 22, 2016 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it still necessary to have a separate think character?
- Replies: 2
- Views: 480
Re: Is it still necessary to have a separate think character
Cool that is quite similar to how I programmed out my version in the old renpy version. (Was a bit nervous back then about a possible memory leak but luckily there was none with that).
so still such a version necessary.
tnx!
so still such a version necessary.
tnx!
- Tue Nov 22, 2016 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it still necessary to have a separate think character?
- Replies: 2
- Views: 480
Is it still necessary to have a separate think character?
Normally when I have a character "think" something I display his name and also his text in italic. While when he says something it is in normal style. To circumvent this I normally defined 2 characters. One for say and one for think. From what I've seen in the new renpy version there is a ...
- Tue Nov 22, 2016 11:50 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing the NVL Textbox
- Replies: 38
- Views: 38363
Re: [Tutorial] Customizing the NVL Textbox
As this thread has been a livesaver time and again for me: Many of the things mentioned here won't work any longer in the current version of renpy, as nvl has changed a lot there. A new file: gui.rpy has been introduced which defines the values and many of the old style. need to be replaced with gui...
- Tue Nov 22, 2016 11:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display long texts without breaking renpy? (closed)
- Replies: 8
- Views: 5001
Re: How to display long texts without breaking renpy?
Ok I think we can close this. As I just found out while trying to test a few things.....the CURRENT version of renpy....I ran into the problem originally 2-3 months ago.... has made some changes to the NVL mode screen code and that has eliminated the multiline problem (with 2-3 line texts)
- Tue Nov 22, 2016 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display long texts without breaking renpy? (closed)
- Replies: 8
- Views: 5001
Re: How to display long texts without breaking renpy?
I guess my first question is, why are you even trying to put blocks and blocks of text in a visual novel? Part of the point of visual novels is, well, the visuals. Walls of text detract from the visuals and as an added bonus usually look terrible on a screen anyway -- I would imagine you would be b...
- Tue Nov 22, 2016 3:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display long texts without breaking renpy? (closed)
- Replies: 8
- Views: 5001
Re: How to display long texts without breaking renpy?
Will try it in a bit. As to your question. My novel will have no sprites so it's more a text novel with a few VHS in between than anything else