Search found 13 matches
- Thu Apr 04, 2013 4:07 am
- Forum: Works in Progress
- Topic: The Lusty Lands [RPG] [Adult] [Fantasy] Playable Beta
- Replies: 5
- Views: 7204
Re: The Lusty Lands [RPG] [Adult] [Fantasy] Playable Beta
Oh gosh, sorry, I somehow plain didn't notice the adult section, I guess this game really would be better placed there. I've been describing it as being pretty close to the TV show Lexx in terms of tone, but it's definitely a little more explicit than that in terms of content. There's no graphic dep...
- Wed Apr 03, 2013 6:17 am
- Forum: Works in Progress
- Topic: The Lusty Lands [RPG] [Adult] [Fantasy] Playable Beta
- Replies: 5
- Views: 7204
The Lusty Lands [RPG] [Adult] [Fantasy] Playable Beta
Hi! I'm currently working on a quirky little RPG, which has a cynical, humorous bent and erotic leanings - the game is not intended for minors . Though the player has a mission - to collect four artifacts, and use them to get a God Battery and get back home - the main point of the game is just explo...
- Sun Mar 31, 2013 2:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning images by a bottom corner?
- Replies: 1
- Views: 421
Positioning images by a bottom corner?
Hi, I''m working on a game that uses little enemy sprites for a battle screen, in a "all-lined-up-in-a-row" style. I'm having issues as renpy seems to position images by either the top or the center (I'm really not sure) and since my enemy images are different sizes, that makes them line up higgeldy...
- Fri Mar 22, 2013 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to check for a percentage of a variable?
- Replies: 1
- Views: 338
How to check for a percentage of a variable?
Hi! Having trouble finding how to do a thing I'm sure should be trivial. I need to be able to check if one variable is less than a certain percentage of another. Basically it'd look something like - If currenthealth (is less than fifty percent of) maxhealth: goto hurtylabel Searching "percentage" on...
- Sat Feb 09, 2013 11:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help of NVL text?
- Replies: 4
- Views: 917
Re: Help of NVL text?
I think QueenModdy's having the same problem as I do sometimes with nvl mode - it's not knowing how to clear the screen that's the problem, but being able to tell when it should be done. I like to have the screen pretty full before I trigger the next one, to save on clicking for the player, but ther...
- Sun Jan 27, 2013 9:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pleace help!!!
- Replies: 17
- Views: 2089
Re: Pleace help!!!
On the main menu in Renpy there's an option called "Build Distributions". Click on that guy and it will first run a check to find any problems with your script, then ask you what formats you want to build distributions - that's like, the versions you want to upload for the players - for. It will mak...
- Sat Jan 26, 2013 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On screen button to call inventory FIXED AGAIN!
- Replies: 4
- Views: 1419
Re: On screen button to call inventory NOT FIXED AFTER ALL!
Okay, the inventory on a screen looks great, but I was wanting the player to be able to select to use say, a health up item while on the inventory screen. My ideal code would be something like this - label inno: screen overlay: frame: xalign 0.0 yalign 1.0 hbox: textbutton "Status" action call inven...
- Sat Jan 26, 2013 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On screen button to call inventory FIXED AGAIN!
- Replies: 4
- Views: 1419
Re: Permanent on screen button to call inventory
That works super-great, thanks a lot! It's actually snazzier than what I was trying to do - I was thinking of just having the button trigger a "call" to a nvl clear command and have the inventory on that screen with a return at the end. This is fancier looking though. And it seems having a "call" af...
- Fri Jan 25, 2013 9:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On screen button to call inventory FIXED AGAIN!
- Replies: 4
- Views: 1419
On screen button to call inventory FIXED AGAIN!
Hi, I've been having a pretty good run of getting Renpy to do all I need of it, but I've got to the point where I need to get into more complex stuff, and it's baffling the heck out of me, even though I'm sure it's something simple. What I'd like is a permanent on screen button that, when pressed, c...
- Sun Dec 23, 2012 10:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: unhashable type: 'dict'
- Replies: 1
- Views: 710
Re: TypeError: unhashable type: 'dict'
Okay, changed the variable back to what it was, and everything worked again! Then I tried turning it back to 0, where I wanted it, and it works.
Maybe I hit an O instead of a 0 the first time, would that have caused it?
- Sun Dec 23, 2012 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: unhashable type: 'dict'
- Replies: 1
- Views: 710
TypeError: unhashable type: 'dict'
I was working on my game, testing a new bit, and realized I'd mis set a variable. I fixed it, saved, and launched the game again to check it, and got this. I'm sorry, but an uncaught exception occurred. While loading the script. TypeError: unhashable type: 'dict' -- Full Traceback ------------------...
- Fri Dec 14, 2012 7:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL style menu is "normal" mode?
- Replies: 1
- Views: 449
NVL style menu is "normal" mode?
Hi there, I'm making a game that uses nvl mode for most things, but want to have a "battle screen" that uses the normal renpy screen layout, so I can have a nice unobstructed view of the image of the opponat I have displaying. I did this fine and easy by having a non-nvl declared character to use fo...
- Sat Nov 03, 2012 4:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need to find out if RenPy fits my needs.
- Replies: 11
- Views: 2653
Re: I need to find out if RenPy fits my needs.
I'm working on a game that sounds pretty similar to yours, (Dev blog for it here http://seldompie.blogspot.co.uk/ ) and found renpy can handle all I want admirably. Also, I had never used python or really done much programming before this at all. It's pretty intimidating at first, but you soon get u...