Search found 12 matches
- Fri Nov 30, 2012 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to confirm a menu option selection?
- Replies: 3
- Views: 624
Re: How to confirm a menu option selection?
You can make a "selected_hover" and "selected_idle" version for imagemaps and imagebuttons. To have an actual selection confirmation, you'll need to use this: http://www.renpy.org/wiki/renpy/doc/reference/functions/layout.yesno_prompt Wouldn't that limit my menu options to yes o...
- Thu Nov 29, 2012 10:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to confirm a menu option selection?
- Replies: 3
- Views: 624
How to confirm a menu option selection?
I want to make it so that when a game menu option is selected, it will flash or somehow indicate that it was selected. How can I do this?
- Wed Nov 28, 2012 5:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: How to disable right-click menu (SOLVED)
- Replies: 7
- Views: 3798
Re: Q: How to disable right-click menu
It works, thank you!
- Wed Nov 28, 2012 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: How to disable right-click menu (SOLVED)
- Replies: 7
- Views: 3798
Q: How to disable right-click menu (SOLVED)
I've been trying to find a way to disable the right click menu, and I found this page: http://www.renpy.org/wiki/renpy/doc/FAQ#How_do_I_disable_access_to_the_in-game_menu.3F It says I need this line of code: $_game_menu_screen = None However, I can't find out where to put that code. Do I put it in o...
- Wed Nov 28, 2012 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: CTC, disable save/load, snowblossom, custom positions
- Replies: 6
- Views: 1165
Re: Q: CTC, disable save/load, snowblossom, custom positions
I think they're all in screens.rpy. You need to comment/remove textbuttons, etc. that refer to the save and load screens. I'd just comment them in case something changes later and you want them back. e.g. # textbutton _("Load Game") action ShowMenu("load") http://www.renpy.org/w...
- Tue Nov 27, 2012 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: CTC, disable save/load, snowblossom, custom positions
- Replies: 6
- Views: 1165
Re: Q: CTC, disable save/load, snowblossom, custom positions
2. I want to disable saving and loading in my game. How can I go about doing this? Just remove any links to the save/load screens (quick menu, game menu, navigation menu, etc). I didn't see any keymapping for save/load in the wiki, so disabling access to the save/load screens should be enough. How ...
- Sat Nov 24, 2012 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: CTC, disable save/load, snowblossom, custom positions
- Replies: 6
- Views: 1165
Re: Q: CTC, disable save/load, snowblossom, custom positions
1. CTC is used by default. If you mean you want a CTC icon, you should define what that icon is. init: define narrator = Character(None, ctc="ctc icon") image ctc icon: "ctc.png" 2. Not sure off the top of my head... 3. One thing you can do is put up the background, snow and ano...
- Sat Nov 24, 2012 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: CTC, disable save/load, snowblossom, custom positions
- Replies: 6
- Views: 1165
Q: CTC, disable save/load, snowblossom, custom positions
1. I can't get click-to-continue to work. I've tried: define narrator = Character(None, ctc) define narrator = Character(None, ctc=True) Neither of those works. What's the format I'm supposed to use? 2. I want to disable saving and loading in my game. How can I go about doing this? 3. I've been usin...
- Thu Nov 15, 2012 7:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to set a default option for menus? [SOLVED]
- Replies: 2
- Views: 508
Re: How to set a default option for menus?
Thank you very much!Anarchy wrote:Here's the code you need.
- Thu Nov 15, 2012 7:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to set a default option for menus? [SOLVED]
- Replies: 2
- Views: 508
How to set a default option for menus? [SOLVED]
Hello,
I want to make it so that a menu shows up for a few seconds, and if no option is selected it will automatically select a default one. How can I do this?
Thank you,
Kenneth Chen
I want to make it so that a menu shows up for a few seconds, and if no option is selected it will automatically select a default one. How can I do this?
Thank you,
Kenneth Chen
- Thu Nov 15, 2012 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to publish a finished game? [SOLVED]
- Replies: 2
- Views: 530
Re: How to publish a finished game?
Build distributions. Finished a game in 3 hours O.o? That's fast even for short games. I already had the script, I just needed to translate it into Python. It's a project for a game development course, but our programmer got all huffy and ditched us at the last minute. Thank you for the quick reply...
- Thu Nov 15, 2012 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to publish a finished game? [SOLVED]
- Replies: 2
- Views: 530
How to publish a finished game? [SOLVED]
Hello,
I've just started using Ren'Py about three hours ago, and I have a finished product. But I can't figure out how to publish the game to a shareable format. How can I do this?
Thank you,
Omegathorion
I've just started using Ren'Py about three hours ago, and I have a finished product. But I can't figure out how to publish the game to a shareable format. How can I do this?
Thank you,
Omegathorion