Search found 19 matches

by Trachmyr
Sun Jan 16, 2005 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.4.2 Released
Replies: 3
Views: 1738

Just a couple of things... The Say Window no longer picks up the mouse click when a button is used. Thank you very much! Indent properties are also working fine, I appreciate that one as well. ---------------- I have a question, can the UI.Sizer be applied to Say_Dialog, Say_Thought & Centered_Text?
by Trachmyr
Thu Jan 13, 2005 5:54 pm
Forum: Ren'Py Questions and Announcements
Topic: A Question...
Replies: 7
Views: 2364

I appreciate that snippet of code very much... Not only are you saving me from adding in a "save-related" bug... but you've illustrated to me what I've been doing wrong. I didn't notice in the example code that the function need only be defined in an init statement. I also didn't realize that you co...
by Trachmyr
Thu Jan 13, 2005 4:23 pm
Forum: Ren'Py Questions and Announcements
Topic: A Question...
Replies: 7
Views: 2364

I'm sorry if that wasn't too clear... :oops: Let me explain what I'm trying to incorporate from the player's perspective: The game will be presented to the player in a "Letterbox" aspect, the letterbox being at the top portion of the screen. This is where all graphics will be dispalyed. The lower po...
by Trachmyr
Thu Jan 13, 2005 3:11 pm
Forum: Ren'Py Questions and Announcements
Topic: A Question...
Replies: 7
Views: 2364

Well, I actually succedded (As far as I can tell) to get the Say Window to behave properly: $ config.screen_width = 800 $ config.screen_height = 600 $ style.window.background = Image("window.jpg") $ style.window.xmargin = 0 $ style.window.xpadding = 11 $ style.window.xfill = 640 $ style.window.xmini...
by Trachmyr
Thu Jan 13, 2005 7:07 am
Forum: Ren'Py Questions and Announcements
Topic: A Question...
Replies: 7
Views: 2364

A Question...

I've been going over the tutorial and wracking my brain, but I can't figure something out. I wanted to ask if what I'm trying to do is even possible, if not then I need to decide an alternate method. ------------------------ I'd like to have 2 widgets appear on the screen while the Say Window is act...
by Trachmyr
Thu Jan 13, 2005 2:20 am
Forum: Ren'Py Questions and Announcements
Topic: Paged (Kana) Mode
Replies: 4
Views: 2179

Actually, the best way to do this is for me to go and rewrite this stuff using the new ui functions, which could probably allow for alot more customization. (Since it's now reasonably easy to add widgets to the screen, we can now do things like have each character's name with a colored name as well...
by Trachmyr
Thu Jan 13, 2005 12:28 am
Forum: Ren'Py Questions and Announcements
Topic: Paged (Kana) Mode
Replies: 4
Views: 2179

Is there anyway for the text lines to have a line of space between them without using another say statement that the user would have to click through? Additionaly, how can you incorporate this windows settings and a more standard window at different parts through the game. Basicaly, most of the game...
by Trachmyr
Tue Jan 11, 2005 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you remove Keybindings?
Replies: 6
Views: 2105

Not a problem, thanks for the response.
by Trachmyr
Tue Jan 11, 2005 3:25 pm
Forum: Ideas
Topic: [In Development] The Archer's Curse
Replies: 4
Views: 1825

Re: [In Development] The Archer's Curse

mikey wrote:I am timing you...

Good luck!
Ok, fair enough... but don't expect anything but an all-text demo for debugging purposes out anytime soon. I need not only time but $$$ for the artwork.

Anyways, thank you and I'll keep you posted.
by Trachmyr
Tue Jan 11, 2005 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you remove Keybindings?
Replies: 6
Views: 2105

I have another question...

Is there a way to allow rollback but disallow the user from selecting different menu choices than they previously made?
by Trachmyr
Tue Jan 11, 2005 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you remove Keybindings?
Replies: 6
Views: 2105

The reason I'm removing that particular keybinding is so that section of the game run more similar to games already on the market. Much of the narrative will be done outside of a window... Kana/D.O. style, in which case "Right-Click" is used to Hide the window/text. The game will feature a small wid...
by Trachmyr
Tue Jan 11, 2005 4:52 am
Forum: Ren'Py Questions and Announcements
Topic: How do you remove Keybindings?
Replies: 6
Views: 2105

How do you remove Keybindings?

I plan on removing the right-mouse button keybinding of calling up the game menu, but the tutorial only mentions how to append. What is the correct command to remove a Keybinding? Additionally, there is a function "hide_windows" listed in the tutorial, what exactly does it do (or does it not work?),...
by Trachmyr
Tue Jan 11, 2005 12:06 am
Forum: Ideas
Topic: [In Development] The Archer's Curse
Replies: 4
Views: 1825

[In Development] The Archer's Curse

Hey everyone, prospective game designer here... just wanted to introduce myself and my upcoming title. I am a thirty year old guy that in all honesty has only recently discovered Dating Sims and B-Games. My first purchase was Kana... and I’ve been hooked ever since. My main hobby in life has always ...
by Trachmyr
Mon Jan 10, 2005 6:18 pm
Forum: Creator Discussion
Topic: Question for female dating-sim fans.
Replies: 8
Views: 2667

Thank you Papillion for lending your thoughts. Scope is indeed the primary problem, I'm trying to keep the game as simple as possible but still something I would be proud to share. I have several game concepts that I've tinkered with, but I went with "The Archer's Curse" due to the fact that it's th...
by Trachmyr
Mon Jan 10, 2005 4:24 pm
Forum: Creator Discussion
Topic: Question concerning placeholder art.
Replies: 6
Views: 1939

That's a good point Papillion... Yeah, it's taking longer to generate the NWN placeholders than I thought... but I did expect it to take a while. I also wanted a bit of a break from writing, so as not to get burned out... I've also been toying with a few other ideas and changes, and mulling over a f...