Search found 29 matches
- Sat Apr 23, 2022 9:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing and resuming music and sound in menu screens
- Replies: 4
- Views: 560
Re: Pausing and resuming music and sound in menu screens
There's a PauseAudio screen action. https://www.renpy.org/doc/html/screen_actions.html#PauseAudio Thank you philat for your reply! Really appreciate the assistance! >3<* We tried to use the function "PauseAudio" but it seems we don't know where exactly to place it in the save/load screen ...
- Wed Apr 20, 2022 3:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing and resuming music and sound in menu screens
- Replies: 4
- Views: 560
Pausing and resuming music and sound in menu screens
Hi everyone, I have a question regarding music and sound in menu screens. I know it's not possible to pause music in Ren'Py, so I was thinking to use the following code to set the volume to zero instead whenever I enter a menu screen: $ renpy.music.set_volume(0.00, delay=0, channel='nature') $ renpy...
- Mon Oct 11, 2021 8:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with button sliding animation [Solved]
- Replies: 4
- Views: 541
Re: Problem with button sliding animation
The issue is fixed now! Thanks jeffster very much for your assistance!
- Wed Oct 06, 2021 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with button sliding animation [Solved]
- Replies: 4
- Views: 541
Re: Problem with button sliding animation
Thank you jeffster for taking the time to look at the code and provide a response! :) The issue unfortunately continues to persist despite the adjustments to our code, which is that when you click the button once to go right, and then once to go left, it works only the first time around. After that,...
- Wed Oct 06, 2021 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with button sliding animation [Solved]
- Replies: 4
- Views: 541
Problem with button sliding animation [Solved]
Hi everyone, we are hard at work coding our game, but our coder has run into an issue that they would like some assistance on solving. What we want to try is to create a button that you can click, that will then slide over to the other side of the screen, revealing a displayable that contains icons ...
- Sat Aug 14, 2021 1:06 pm
- Forum: We are offering Paid Work
- Topic: Seeking composer for otome VN OST [Temp Closure]
- Replies: 1
- Views: 1661
Seeking composer for otome VN OST [Temp Closure]
Hey all, I've had an otome VN project ( Apodrasi ) on the backburner for 500 years now. While the writing is done and almost all art assets are completed (sprites, BGs and GUI all done - just need to work on CGs now) it's been undergoing a major programming overhaul that I think will probably take a...
- Sun Mar 29, 2020 7:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to call an image in the options screen? [Resolved]
- Replies: 5
- Views: 645
Re: How to call an image in the options screen?
Donmai - that was super helpful, and your remarks helped us fix the issue - we can now see that lovely effect on our options screen! Thank you so so much, it's so appreciated!! <3 You guys are the best!
- Fri Mar 27, 2020 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to call an image in the options screen? [Resolved]
- Replies: 5
- Views: 645
Re: How to call an image in the options screen?
Sorry for not leading in with code examples! The code for the snow blossom effect looks something like this (I may have fudged the numbers a bit, sorry): image snowfall = ("snowflake.png") image snow1 = SnowBlossom("snowfall", count=5, border=40, xspeed=(-20, 20), yspeed=(-5, -10...
- Fri Mar 27, 2020 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to call an image in the options screen? [Resolved]
- Replies: 5
- Views: 645
How to call an image in the options screen? [Resolved]
Hi folks, my coder created this amazing snowblossom effect that we wanted to put on the options screen of the VN we're working on, but we couldn't get Ren'Py to be cool with using the 'show' function with it (the traceback said the 'show' function wouldn't play nice with the 'screen'). We tried to u...
- Fri Oct 02, 2015 5:30 am
- Forum: Works in Progress
- Topic: Apodrasi [GxB] [Fantasy, Mystery]
- Replies: 6
- Views: 3733
Re: Apodrasi [GxB] [Fantasy, Mystery]
Hi guys! I last updated this thread in 2013, so it's been two years since the last update - but I've been working on Apodrasi on the side this whole time. I'm bumping this thread up to showcase all the updates I made to the opening post (namely, sprite art and screenshots!) so please feel free to ha...
- Wed Aug 13, 2014 1:42 am
- Forum: Completed Games
- Topic: Pizz'Amore [Short Romantic Comedy] [GxB/BxG/GxG/BxB] (Free)
- Replies: 25
- Views: 34797
Re: Pizz'Amore [Short Romantic Comedy] [GxB/BxG/GxG/BxB] (Fr
I laughed out loud at some of the voice-acting XD and definitely a fan of the dress-up mechanics. 'I feel spicy' indeed! XD Thanks for the fun and sweet game! <3
- Mon Jun 23, 2014 3:33 am
- Forum: Creator Discussion
- Topic: Commission Woes
- Replies: 77
- Views: 10907
Re: Commission Woes
As someone who commissioned works off MusicAO as well, I'm rather dismayed by this turn of events. I requested some very specific atmospheres and moods, however, and MusicAO managed to meet my requests and also make adjustments immediately when I asked (e.g. remove/add instruments, adjust tone/mood,...
- Mon May 19, 2014 8:48 am
- Forum: Completed Games
- Topic: Autumn's Journey [Fantasy][Friendship][Otome] +artbook
- Replies: 118
- Views: 78569
Re: Autumn's Journey [Fantasy][Friendship][Otome]
I just played through Kerr's route! What a beautiful game!! The GUI, the artwork (I LOVE Deji's artwork nyomnyomnyom T_T*) and the characters and story - so good! I loved it! Lovely world, it was very immersive. Great choice of music and sounds, though I think the default voice level is a bit loud s...
- Fri May 09, 2014 2:35 am
- Forum: Works in Progress
- Topic: Locked Heart (GxB) (VN/Otome/Fantasy) COMPLETE
- Replies: 112
- Views: 31340
Re: Locked Heart (GxB) (VN/Otome) Human Sprites updated
Thanks for updating the human sprites, now we can see how them boys look and they be lookin' gooood! ;) I really like the concept and mystery swirling about. The GUI looks so cute and solid, too. Love the art, the characters and interesting, and I like the idea of 'toying around' with stuffed dolls ...
- Sun Apr 06, 2014 3:36 am
- Forum: Works in Progress
- Topic: [DEMO UP!!] Romancin Dudes [Otome, Comedy][Free!]
- Replies: 66
- Views: 15364
Re: Romancin Dudes (GxB)(Comedy)
Sounds super cute! <3 Love the artwork so far, so adorable I'd def play it! Hmm, I like all the characters so far, hehe. Good luck with this project!