Search found 5 matches
- Thu Dec 06, 2012 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zooming in on a Sprite's face
- Replies: 5
- Views: 8404
Re: Zooming in on a Sprite's face
...yeah, add a parallel statement that move down the sprite while it's zooming. show sprite: parallel: ease .5 zoom 1.5 parallel: yalign 0.0 linear 0.5 yalign 0.5 #or whatever fit. In many games I've seen, the "punching/slapping" sprites are simply bigger ones as the drawing lines also zoom with tra...
- Wed Dec 05, 2012 3:24 pm
- Forum: Old Threads (– September 2014)
- Topic: Dizzy Hearts: Recruitment [Positions inside]
- Replies: 14
- Views: 3159
Re: Dizzy Hearts: Recruitment [Positions inside]
I like the mood, the themes are my best fetishes and I know how to Ren'Py code and do UI. And I have a lotta spare time!
I'll contact you via mail very soon.
I'll contact you via mail very soon.
- Wed Dec 05, 2012 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question regarding Combat Scripts
- Replies: 2
- Views: 471
- Wed Dec 05, 2012 3:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lots of choices / small screen
- Replies: 7
- Views: 950
Re: Lots of choices / small screen
Use instead a screen, and add it to a viewport, so you can scroll up down thru all the choices.
More code, but also more playable.
More code, but also more playable.
- Wed Dec 05, 2012 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Splashscreen - Presplash and Character Nameplate Zorder?
- Replies: 3
- Views: 912
Re: Splashscreen - Presplash and Character Nameplate Zorder?
You have to edit the screen.rpy file. Find the "# The two window variant." line, and change the code below this way. This wil first draw the window, then the name frame. vbox: style "say_two_window_vbox" window: id "window" has vbox: style "say_vbox" text what id "what" if who: window: style "say_wh...