Search found 47 matches

by allurious
Wed Nov 01, 2017 5:13 pm
Forum: General Discussion
Topic: Asylum Jam - a horror game jam, Nov. 3rd - 6th!
Replies: 0
Views: 546

Asylum Jam - a horror game jam, Nov. 3rd - 6th!

Asylum Jam is back for a fifth year running this weekend - so if you're hankering to jam out a horror game, finished or prototype, this is a great opportunity! What is Asylum Jam? I've posted about it here before, and we've had quite a few VNs in the past - Asylum Jam is a 48-hour game jam that has ...
by allurious
Sun Mar 05, 2017 2:02 am
Forum: WiP: NaNoRenO
Topic: NaNoRenO Cheat Sheet & FAQ
Replies: 24
Views: 81644

Re: NaNoRenO Cheat Sheet & FAQ

There have been adult/NSFW games in the past, so I doubt there are any rules around that!
by allurious
Wed Mar 01, 2017 6:50 pm
Forum: WiP: NaNoRenO
Topic: NaNoRenO Cheat Sheet & FAQ
Replies: 24
Views: 81644

Re: NaNoRenO Cheat Sheet & FAQ

Made some minor edits for 2017, as always please let me know if anything should be added! \o
by allurious
Wed Jun 15, 2016 7:38 pm
Forum: Works in Progress
Topic: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #ilujam
Replies: 5
Views: 2278

Re: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #iluj

Mooneon wrote:OMG. I would so play this! Good luck in the making of your game!
Thanks so much!

We're starting to get our routes implemented and the character art in - first is Mei, and she's sooo super gorgeous. Pretty excited.

Image
by allurious
Mon Jun 06, 2016 8:19 pm
Forum: Works in Progress
Topic: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #ilujam
Replies: 5
Views: 2278

Re: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #iluj

UI is mostly implemented and we're on our way with content generation - well on track and hoping to include more routes than the three detailed! Here's a shiny gif: (and curse the forum's inability to display gifv)

Image
by allurious
Sat Jun 04, 2016 9:50 pm
Forum: Works in Progress
Topic: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #ilujam
Replies: 5
Views: 2278

Re: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #iluj

Well, I'd be lying if I said I hadn't thought about it. So I'm wishing you the best of luck! Why thank you! (: Progressing along - the game has a number of accessibility features implemented including dyslexia-friendly text, font size & if we go down the route of partial VA, closed captioning. ...
by allurious
Wed Jun 01, 2016 7:04 am
Forum: Works in Progress
Topic: Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #ilujam
Replies: 5
Views: 2278

Loverwatch - Crushes Never Die [fangame] [?xM/F/?] #ilujam

http://i.imgur.com/TedZwjY.png [ an Overwatch dating sim, because we can - developed for #ilujam 2016] Originally we came up with this idea during the horrible lull in between the beta and release of Overwatch, but carried it on to more than a fever dream when we heard ilujam was coming up. After s...
by allurious
Mon Mar 21, 2016 5:39 am
Forum: General Discussion
Topic: Game Developer's Conference - San Francisco, March 2016
Replies: 11
Views: 2040

Re: Game Developer's Conference - San Francisco, March 2016

We ended up having a (pretty large) VN gathering on the Friday morning on Level 2 of Moscone, which was really nice! Next year we'll plan it in advance and give more notice so we can get more of us together. (:
by allurious
Fri Mar 11, 2016 2:16 am
Forum: General Discussion
Topic: Game Developer's Conference - San Francisco, March 2016
Replies: 11
Views: 2040

Re: Game Developer's Conference - San Francisco, March 2016

How about meeting Tuesday morning or lunch for a quick meet-up? Though, it does say a lot of rain for SF this week...
by allurious
Mon Feb 15, 2016 4:04 am
Forum: General Discussion
Topic: NanoReno 2016
Replies: 116
Views: 22157

Re: NanoReno 2016

I'm so keen to join in, though previous years I've done NaNoRenO solo have always failed because GDC is smack bang in the middle. Will give it a go anyway, because (despite timing) it's one of my favourite annual jams. )':
by allurious
Sun Jan 17, 2016 5:17 am
Forum: General Discussion
Topic: Game Developer's Conference - San Francisco, March 2016
Replies: 11
Views: 2040

Re: Game Developer's Conference - San Francisco, March 2016

We did an informal Lemmasoft meetup at GDC'14 in the Yerba Buena gardens, it might be nice to do that again! Unsure if there was one last year, but I enjoyed meeting other devs. (: Plus, meeting in the gardens meant it didn't stipulate a pass etc.
by allurious
Tue Apr 28, 2015 12:56 am
Forum: Works in Progress
Topic: SC2VN - [Slice of Life, eSports]
Replies: 10
Views: 2978

Re: SC2VN - [Slice of Life, eSports]

As someone who plays an eSports title a lot (not SC2 but League) can I say how much it means that the protagonist can be male or female, and also the former champion/captain? It's so nice to see encouragement to ladies getting into eSports & I'll definitely give this a go because it looks great....
by allurious
Wed Apr 22, 2015 5:23 am
Forum: Works in Progress
Topic: Evangeline [Psychological Horror]
Replies: 19
Views: 4763

Re: Evangeline [Psychological Horror]

Obviously I didn't finish in time for NaNoReNo (had just relocated countries and started a new job, haha), but I want to finish Evangeline properly because it's been heaps of fun working on a horror game. The finished product will be bigger and more polished, and I'm currently beavering away at it a...
by allurious
Mon Mar 16, 2015 3:52 am
Forum: WiP: NaNoRenO
Topic: Sunrise | A Dieselpunk Fairy Tale (Romance, Fantasy)[NaNo15]
Replies: 25
Views: 9966

Re: Sunrise | A Dieselpunk Fairy Tale (Romance, Fantasy)[NaN

This is really gorgeous, can't wait to see it done!
by allurious
Fri Mar 13, 2015 11:33 pm
Forum: Works in Progress
Topic: Evangeline [Psychological Horror]
Replies: 19
Views: 4763

Re: Evangeline [Psychological Horror] [NaNoReNo 2015]

Aw, thanks so much everyone! Your support means heaps and I'm workin' hard to get the game done. It's a bit tricky balancing it on top of a (fairly time intensive) full time job, but I'm having a bunch of fun working on Evangeline. Done some more UI stuff, text boxes, icons etc. For this version I'l...