Search found 13 matches

by almond
Mon Dec 20, 2010 1:13 am
Forum: Ren'Py Questions and Announcements
Topic: having problem with load screen[solved]
Replies: 2
Views: 382

Re: having problem with load screen

Ohhh... thanks! Didn't think an rpg stat would be a reserved word ^.^;;;
by almond
Mon Dec 20, 2010 1:02 am
Forum: Ren'Py Questions and Announcements
Topic: having problem with load screen[solved]
Replies: 2
Views: 382

having problem with load screen[solved]

When I click on the Load button in the main menu screen, this error pops up: I'm sorry, but an uncaught exception occurred. TypeError: 'int' object is not callable While running game code: - script at line 784 of renpy-6.11.2/common/00library.rpy - python at line 788 of renpy-6.11.2/common/00library...
by almond
Fri Jun 18, 2010 4:06 am
Forum: Ren'Py Questions and Announcements
Topic: Can Ren'Py do poly image maps?
Replies: 3
Views: 607

Can Ren'Py do poly image maps?

I know that Ren'Py image maps are defined as a rectangle, can it also map irregular shapes as well (like a star, pentagon, etc.)?

If it can, how can it be done?
by almond
Thu Jun 17, 2010 2:29 am
Forum: Ideas
Topic: Personal NaNoRenO - The Secret of Hamashi Mura
Replies: 2
Views: 364

Re: Personal NaNoRenO - The Secret of Hamashi Mura

Because..... *blushes with embarrassment*

.... kimonos are easier to draw than fantasy style armour/ clothing o.o;;;; Besides, it won't be in Japan ;) It'll be in a fictional fantasy world that mirrors medieval Japan.
by almond
Thu Jun 17, 2010 2:03 am
Forum: Ideas
Topic: Personal NaNoRenO - The Secret of Hamashi Mura
Replies: 2
Views: 364

Personal NaNoRenO - The Secret of Hamashi Mura

This thread is more of a self motivational mechanism for myself to come up with my first game and doubles as a developer's diary. What more than to share with the world what you're working on to give yourself that motivational injection right? ^.^ Of course, I won't start the thread empty handed. Le...
by almond
Thu Jun 17, 2010 12:34 am
Forum: Skill Development
Topic: In search of a true motivation.
Replies: 15
Views: 1625

Re: In search of a true motivation.

LVUER, your week by week breakdown is useful. Thanks for sharing :) Such a breakdown of tasks can be handled easier in making a short game, even when you're pressed for time methinks. This little newbie will give it a shot and see how it goes ^.^;;;
by almond
Wed Jun 09, 2010 8:52 pm
Forum: Ideas
Topic: TMNT dating game! ^_^ [First Post Edited]
Replies: 32
Views: 5639

Re: TMNT dating game! ^_^ [First Post Edited]

Just when I thought I stumbled into something interesting. Maybe the OP will come back and finish this. ^.^
by almond
Tue May 11, 2010 11:26 pm
Forum: Completed Games
Topic: Light & Dark: Tale of an Assassin
Replies: 9
Views: 4199

Re: Light & Dark: Tale of an Assassin

I suppose making sure all your cases to match would be the best practice for cross platform compatibility.
by almond
Sun Sep 07, 2008 11:59 pm
Forum: Creator Discussion
Topic: [RESOLVED] Where should games with optional 18+ content be?
Replies: 25
Views: 2208

Re: [RESOLVED] Where should games with optional 18+ content be?

I say two different versions is good. I'm with PyTom over the hot coffee thing. A separate safe version would mean that younger people can play it as well.
by almond
Sun Sep 07, 2008 12:12 am
Forum: Creator Discussion
Topic: Help / Pointers in writting
Replies: 12
Views: 1942

Re: Help / Pointers in writting

Deji's post is very informative. I only like to add: * Don't rush things. I personally find myself writing too fast and increasing the pace too much to reach "that next idea" in my head to complete the story. In the end it ended up being too short, rushed and not enough development. >.> I believe ev...
by almond
Sat Sep 06, 2008 11:55 pm
Forum: Creator Discussion
Topic: An educated VN?
Replies: 20
Views: 1719

Re: An educated VN?

What I would suggest is having a second or third opinion on the script that you've written before rolling out the game. Philosophical or subtle messages in dialogue and written content only works if it's understood by the players. Otherwise it'd just be throwing around words to make your characters ...
by almond
Sat Sep 06, 2008 11:43 pm
Forum: Creator Discussion
Topic: To Japan or Not, that is the question.
Replies: 51
Views: 4365

Re: To Japan or Not, that is the question.

I agree that a fantasy setting has more freedom in mixing up naming and art influences from various cultures, since we're not tied to realism as much. One particular concept I liked a lot is from Afro Samurai. The mix is minor but it adds a fresh perspective to the old japanese samurai schtick. Anot...
by almond
Sat Sep 06, 2008 6:33 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5268
Views: 1255242

Re: Guestbook

Hallo! I'm new here and to game making as well ^.^ I'm pretty much impressed what people have done here and I hope to be doing the same in the near future as well. :3 Btw, why does my font size appear bigger sometimes when I visit certain areas of this place? (like posting here)