Search found 191 matches
- Tue Feb 18, 2020 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: iOs Video Formats - Two versions of game REQUIRED???
- Replies: 5
- Views: 875
iOs Video Formats - Two versions of game REQUIRED???
Okay. So I've been spending close to about 48 hours trying to wrap my brain around video formats that can be used for PC, Android, and iOs devices without surrendering to making multiple different versions of the same game with different files because reasons. So far, it's come up REPEATEDLY that mk...
- Thu Feb 06, 2020 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Unknown keyword arguments: what, who" But... it's right there.
- Replies: 10
- Views: 1189
Re: "Unknown keyword arguments: what, who" But... it's right there.
So RenPyTom takes the credit on figuring it out (it was such an odd situation) Apparently, there was a duplicate say screen in one of the hidden .rpyc files pre-compile which was breaking everything. One sweep and force completely deletes the duplicate and things run smooth once more. Not sure how t...
- Thu Feb 06, 2020 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Unknown keyword arguments: what, who" But... it's right there.
- Replies: 10
- Views: 1189
Re: "Unknown keyword arguments: what, who" But... it's right there.
Honestly, why not just run it on 2014 Ren'py? I don't have your files and I can't verify, but that sounds like an instance where ren'py's internal workings have changed enough that they're not working with your old screens. In any case, is there a particular reason you need to be running this on 7....
- Tue Feb 04, 2020 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Unknown keyword arguments: what, who" But... it's right there.
- Replies: 10
- Views: 1189
Re: "Unknown keyword arguments: what, who" But... it's right there.
UPDATE: Solutions I have tried are as follows: Placed all scripts of every game (including their labels) into script.rpy - Same Error. Wrote " " "Blahblahblah" into script to check if that define method works - Same Error with message: While running game code: File "game/SM1...
- Tue Feb 04, 2020 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Unknown keyword arguments: what, who" But... it's right there.
- Replies: 10
- Views: 1189
Re: "Unknown keyword arguments: what, who" But... it's right there.
When exactly you're calling that story screen selector? I'm using 3 different screens: MM.png ############################################################################## # Main Menu # # Screen that's used to display the main menu, when Ren'Py first starts # http://www.renpy.org/doc/html/screen_s...
- Mon Feb 03, 2020 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Unknown keyword arguments: what, who" But... it's right there.
- Replies: 10
- Views: 1189
[Solved] "Unknown keyword arguments: what, who" But... it's right there.
Okay so I've been working on the Complete Edition of Seduce Me's story and, for some reason, Ren'Py seems to think I have not defined ANY of my characters. Like, at ALL. I have defined in my script.rpy file: define n = Character(" ", color="#ffffff") Because I am reusing the defi...
- Tue Jan 14, 2020 5:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Breaking into game archives you OWN?
- Replies: 3
- Views: 558
Breaking into game archives you OWN?
Okay. This is a rather odd case to bring up but I unfortunately must blame my past (and very ignorant) self for not backing up everything and putting me in this situation. So I am planning on releasing a Complete Package edition of Seduce Me the Otome/Seduce Me 2: The Demon War. It will include both...
- Fri Jan 18, 2019 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy Not Recognizing JDK...
- Replies: 9
- Views: 1283
Re: RenPy Not Recognizing JDK...
Are you sure it 's the 64-bit JDK? Until this release, Ren'Py required the 32-bit JDK. (Also, make sure it's not the JRE.) When I updated Ren'Py when I still had the x32 bit JDK, the program literally greyed out everything as if it no longer recognized it. So when I updated and downloaded the x64, ...
- Thu Jan 17, 2019 8:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy Not Recognizing JDK...
- Replies: 9
- Views: 1283
RenPy Not Recognizing JDK...
Hello! So I've been at this for months now, but for some reason, even as I update Ren'Py (both in the program AND in downloading the new and latest 7.1.3 exe), redownload the JDK (x64) multiple times, redownload the latest RAPT file to make sure I'm covered... Ren'Py is not recognizing that I have t...
- Sun Oct 21, 2018 1:30 pm
- Forum: I am an Artist
- Topic: [OPEN] Backgrounds / Animated BGs artist for hire
- Replies: 5
- Views: 2497
Re: [OPEN] Backgrounds / Animated BGs artist for hire
Okay so I 100% recommend commissioning Badriel for any project you have! He has done PHENOMENAL work on my games (Seduce Me, Remember Remember, etc) and working with him is very pleasant, especially going back and forth on ideas to enhance your backgrounds! He is quick on delivery and on maintaining...
- Tue Sep 18, 2018 2:06 pm
- Forum: We are offering Paid Work
- Topic: Anthropomorphic Sprite/CGs Needed Immediately!
- Replies: 2
- Views: 857
Anthropomorphic Sprite/CGs Needed Immediately!
Hello! I am working on a short VN Horror game to hopefully be made available on Halloween this year called "A Bloody Party". It revolves around a human going to a vampire masquerade and, somehow, they have to survive the night. However, this game was funded by donations through a stream an...
- Fri Jun 22, 2018 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing and Ending a Rhythm Game Loop...
- Replies: 12
- Views: 4320
Re: Editing and Ending a Rhythm Game Loop...
I moved it to the top and there was no change )= screen show_vars: timer 63.0 action SetVariable("qte_loop", False) #63 seconds is the length of the song. GAME MUST END AT END OF SONG. text "Misses: [misses], Hits: [hits]" xalign 0.5 add "practicebutton.png": pos (1000,...
- Thu Jun 21, 2018 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing and Ending a Rhythm Game Loop...
- Replies: 12
- Views: 4320
Re: Editing and Ending a Rhythm Game Loop...
Hello! Thank you for the assist! I added a block at the end of the if not hit code and it works! def sprites_event(ev, x, y, st): if ev.type == MOUSEBUTTONDOWN: if ev.button == 1: hit = False for sprite in sprites[:]: if sprite.moving: if int(sprite.x) in store.targets: store.hits += 1 hit = True sp...
- Thu Jun 21, 2018 1:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing and Ending a Rhythm Game Loop...
- Replies: 12
- Views: 4320
Editing and Ending a Rhythm Game Loop...
Heyo! I'm trying my darnedest to make a Dance QTE happen in my short VN and my first attempt to make something happen using only screens and timers did not work (ending with a laggy playback and an obnoxious amount of timing issues). So I took to the interwebs and found this: https://lemmasoft.renai...
- Wed May 30, 2018 11:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Transitions IN GAME - Explained in Thread
- Replies: 2
- Views: 1018
Re: Screen Transitions IN GAME - Explained in Thread
Hello!
Thank you, Enchant00, for the suggestion! It works perfectly <3
Thank you, Enchant00, for the suggestion! It works perfectly <3