Search found 401 matches

by Bryy
Mon Jul 15, 2013 2:52 am
Forum: Ren'Py Questions and Announcements
Topic: ren'py 6.7.0 runtime error / python segmentation fault?
Replies: 9
Views: 3042

Re: ren'py 6.7.0 runtime error / python segmentation fault?

I bought a brand new Surface Pro for the precise reason of showing off the game at San Diego Comic-Con/future cons, as well as having beta testers and my own team play our games at these things, and I'm getting the same error.

Windows 8 here.
64-bit.
by Bryy
Sat Apr 20, 2013 4:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Game Files Save, but the launcher doesn't recognize it
Replies: 3
Views: 654

Re: Game Files Save, but the launcher doesn't recognize it

It works fine now that I've put everything into one file.

Not as clean as I'd like but it works for now.
by Bryy
Sat Apr 20, 2013 1:15 am
Forum: Ren'Py Questions and Announcements
Topic: Game Files Save, but the launcher doesn't recognize it
Replies: 3
Views: 654

Game Files Save, but the launcher doesn't recognize it

So, I had a really weird problem pop up tonight. Maybe it appeared yesterday, thinking back on it, but only progressed just now. I finish up editing code and script in my script file, then I save it. I know I save it because the file name changes from [modified]. Then I go into the launcher and laun...
by Bryy
Wed Jan 02, 2013 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditional Menu Options
Replies: 5
Views: 811

Re: Conditional Menu Options

Was looking for something exactly like this with my sidequest dialogue choices. Thanks.

Don't want my characters giving you the same sidequest over and over.
by Bryy
Thu Dec 20, 2012 11:02 pm
Forum: Old Threads (– September 2014)
Topic: NEEDED: Programmer for Lovecraft VN/RPG Comedy
Replies: 4
Views: 1323

NEEDED: Programmer for Lovecraft VN/RPG Comedy

Army of Tentacles: The H.P. Lovecraft RPG needs a Python programmer! Hello. For a few years now, my team and I have been working on various projects for various companies, but we've always had this one, small game we were trying to make for ourselves, as our first game. We're using Python, obviousl...
by Bryy
Thu Dec 20, 2012 10:32 pm
Forum: Asset Creation: Writing
Topic: Organizing Your Script and General Workflow
Replies: 25
Views: 12299

Re: Organizing Your Script and General Workflow

Thanks for linking to both FreePlane and Chat Mapper, guys.

I was just about to suggest to the OP that he find something like those!
by Bryy
Thu Dec 20, 2012 10:29 pm
Forum: Asset Creation: Writing
Topic: Writing Workshop(s) planning thread
Replies: 27
Views: 5313

Re: Writing Workshop(s) planning thread

This is a good idea. Make sure not to stay too much on the beaten path. Branch out in your narrative.

Pun very much intended.
by Bryy
Thu Dec 20, 2012 10:27 pm
Forum: Asset Creation: Writing
Topic: Villainous Love Interests – Possible?
Replies: 17
Views: 2949

Re: Villainous Love Interests – Possible?

The thing to remember is this: whether or not people can sympathize with your bad guy is pretty important, but at the end of the day, the player has to feel comfortable moving beyond simply feeling sympathy for them into the realm of an emotional and romantic connection. They need to feel like it is...
by Bryy
Thu Dec 20, 2012 10:15 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5531
Views: 3701197

Re: Guestbook

Hello,

I'm Bryy. 30, California, Los Angeles area. Born in SF, so I guess that makes me a stereotypical writer. Trying for a few years now to branch out into game dev. My team and I have had some drawbacks and a few wins, but nothing major.