Search found 8 matches
- Thu Mar 28, 2013 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bug Replications
- Replies: 35
- Views: 74017
Re: Bug Replications
As a former game tester, here's the basic form we used. Summary: A quick sentence or two describing the issue Steps to Reproduce: 1. Boot the game. 2. At the game Main Menu, select BEGIN NEW GAME 3. (and so on, step by step) Results: What happens when you follow the steps. Expected Results: What *sh...
- Sat Jan 12, 2013 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with player input name not showing up (Solved)
- Replies: 4
- Views: 460
Re: Problems with player input name not showing up
The problem looks like it's here: if player_name == "": $ player_name="Aisha" $ Player="[player_name]" $ Player="[player_name] is written as part of the "if" block. Remove the indentation and the typed name shows up instead of Player. if player_name == &q...
- Wed Jan 09, 2013 3:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No Promt glitch? [Solved]
- Replies: 5
- Views: 775
Re: Yes/No Promt glitch?
It's the partial transparency on your Ground image. Deleting it took away the unwanted extra bits.
Try adding the partial transparency as it's own image, between the background and the image map when the yes/no prompt is called for. That might get the effect you want.
Try adding the partial transparency as it's own image, between the background and the image map when the yes/no prompt is called for. That might get the effect you want.
- Tue Jan 08, 2013 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show text letter by letter as game default (SOLVED)
- Replies: 8
- Views: 9837
Re: Show text letter by letter as game default
When you open the Ren'py editor, there is a "Delete Persistent" option under the Navigate Script area (right side, halfway down). "config.default_text_cps" worked for me only *after* I deleted my persistents.
- Tue Jan 08, 2013 3:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Using variables to alter character sprite
- Replies: 4
- Views: 1755
[Solved] Using variables to alter character sprite
WORKING EXAMPLE Purpose: To recolor a sprite based on a variable determined by the User. This code could be used in dress-up games or to customize a hero's hair/skin/eye color. The base sprite used in testing was black and white. More complex looks could be obtained by coloring the base and the lin...
- Mon Jan 07, 2013 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Using variables to alter character sprite
- Replies: 4
- Views: 1755
Re: Using variables to alter character sprite?
Thank you both! I'll work with ConditionSwitch tonight when I get home from work. And I'll play around with the renpy.show/action code too, because there are never too many workarounds. I appreciate the step-by-step, Ayutac!
- Mon Jan 07, 2013 12:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Using variables to alter character sprite
- Replies: 4
- Views: 1755
[solved] Using variables to alter character sprite
Question One: Can I use a variable to switch between character images? In this instance, I want the string in the variable hero_color to be used to switch the color of the charabase sprite. So if hero_color = "pink", then I want "show charabase hero_color" to be the same as &quo...
- Sun Jan 06, 2013 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Customization Advice - imagemap or imagebuttons?
- Replies: 2
- Views: 679
Character Customization Advice - imagemap or imagebuttons?
I am attempting to code a "simple" character customization screen. I have a white base sprite that I plan to color using im.Recolor based on the Player's choice of color, which will be stored in a persistent variable and used to color the sprite variations throughout the game. My problem? ...