Search found 11 matches

by finnlawrence
Sun Dec 29, 2013 11:31 am
Forum: Ren'Py Cookbook
Topic: Writing answers instead of choosing menu options [EDITED]
Replies: 56
Views: 13960

Re: Writing answers instead of choosing menu options [EDITED

Is there any way to adjust this code so that you can put a jump statement in place of saying something? For example, if you wanted to jump to a 'game over' screen if the player typed in the wrong answer.
by finnlawrence
Thu Dec 12, 2013 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to play sound effects within text?
Replies: 3
Views: 766

Is it possible to play sound effects within text?

I was wondering if there's a way to make a sound effect play at a certain point within a 'say' statement. Like, if I wanted a sound to play when a certain word appears to highlight it. So, for example, if I had this text: play sound "lightbulb.ogg" b "I had that... {w}dream again.&quo...
by finnlawrence
Sat Nov 16, 2013 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: How to correctly use activate_sound?
Replies: 2
Views: 539

Re: How to correctly use activate_sound?

SundownKid wrote:You should probably use

Code: Select all

hotspot (1, 1, 200, 200) action Play("sound", "spray.ogg")
(if you can, convert your audio to ogg, it's a lot smaller and open source)
Thanks!
by finnlawrence
Sat Nov 16, 2013 1:45 pm
Forum: Ren'Py Questions and Announcements
Topic: How to correctly use activate_sound?
Replies: 2
Views: 539

How to correctly use activate_sound?

I want to make an imagemap where clicking certain areas will cause a sound to play, but so far, I haven't been able to get it to work. I'm pretty sure I'm just using the property wrong, but I can't figure out how to fix it. Help? This is what the code looks like as of now: screen luminol_test1: imag...
by finnlawrence
Tue Nov 12, 2013 7:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Image buttons in tooltip "main" menu
Replies: 2
Views: 996

Re: Image buttons in tooltip "main" menu

Imagebutton should look like imagebutton: idle "brokenknife.png" hover "brokenknife.png" # could be the different image action Return hovered tt.Action ("{size=-6}Decorative knife. Not very sharp. The tip is missing, and James' fingerprints are on it.{/size}") http://w...
by finnlawrence
Tue Nov 12, 2013 11:56 am
Forum: Ren'Py Questions and Announcements
Topic: Image buttons in tooltip "main" menu
Replies: 2
Views: 996

Image buttons in tooltip "main" menu

Alright, so this is a little complicated for me to explain since I'm really fuzzy on screen language. But basically, I have a button in my game called "Evidence" and shows a screen with textbuttons when clicked. What I really want to do is convert the textbuttons to imagebuttons so the pla...
by finnlawrence
Sun Oct 27, 2013 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How to move back and forth between dialogue?
Replies: 4
Views: 698

Re: How to move back and forth between dialogue?

I was hoping to disable it for most of the game, and re-enable it only for certain parts.
by finnlawrence
Sun Oct 27, 2013 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: How to move back and forth between dialogue?
Replies: 4
Views: 698

How to move back and forth between dialogue?

Hello, I'm making a sort of ace attorney style game and something I'm having trouble with is how to make the player able to move back and forth between a section of 'say' statements. I only want to do it in certain sections, the way ace attorney does with testimony, and if possible can this be done ...
by finnlawrence
Mon Dec 24, 2012 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make an always accessible menu?
Replies: 3
Views: 1082

Re: How to make an always accessible menu?

Thank you!! You've really helped a lot.
One more question, though; is it possible to make the items in a menu clickable? For example, to show more information on them? And if so, does it require each item to have it's own screen/menu?
by finnlawrence
Mon Dec 24, 2012 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: How to make an always accessible menu?
Replies: 3
Views: 1082

How to make an always accessible menu?

Hello. I'm making a mystery game in Ren'py and I need help creating a button that makes a menu pop up. It has to be a button that's always on the screen, in the corner, so this menu is always accessible; I'm going for a sort of Ace Attorney "Court Record" type thing, so I want the player t...