Search found 7 matches

by Xipomus
Sun Jul 28, 2013 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: Click Button to Show Picture-- Language Help
Replies: 4
Views: 2904

Re: Click Button to Show Picture-- Language Help

If you don't add actions too it, it should not respond to clicking it.

Or you could just make it so that clicking on the image is the same as clicking on the text.

Good luck
by Xipomus
Mon Jul 22, 2013 11:36 am
Forum: Ren'Py Questions and Announcements
Topic: Accessing images from code/or setting images as variables
Replies: 2
Views: 572

Re: Accessing images from code/or setting images as variable

What you probably want to look at is DynamicDisplayable with the ConditionSwitch.
http://www.renpy.org/wiki/renpy/doc/ref ... isplayable

http://www.renpy.org/wiki/ConditionSwitch

I haven't used it personally but it does do what you want to do.

Hopefully it helps some.
by Xipomus
Mon Jul 22, 2013 10:41 am
Forum: Ren'Py Questions and Announcements
Topic: How to mark a button as "selected" when using show(screen)?
Replies: 2
Views: 541

Re: How to mark a button as "selected" when using show(scree

I just explained it a bit to another topic. Hopefully it will help you. Else pm me, i'll try to explain.

Here's the url.
http://lemmasoft.renai.us/forums/viewto ... =8&t=22419
by Xipomus
Mon Jul 22, 2013 10:36 am
Forum: Ren'Py Questions and Announcements
Topic: Using an 'if' statement to check for a file?
Replies: 5
Views: 1119

Re: Using an 'if' statement to check for a file?

As far as I know, Renpy reads all rpy files in the game folder automatically. Probably easiest would be the make a dummy rpy file for the new episodes. And replace those when the new content comes out. On the dummy rpy you could place a teaser for that episode and link to it from the main menu. Or e...
by Xipomus
Mon Jul 22, 2013 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: Click Button to Show Picture-- Language Help
Replies: 4
Views: 2904

Re: Click Button to Show Picture-- Language Help

I would suggest using an image button instead of the textbutton. Because the image button, can change to another picture when selected and do something else when clicked. http://www.renpy.org/wiki/renpy/doc/reference/functions/ui.imagebutton I used it in a little test of Renpy's capablities so play ...
by Xipomus
Mon Jul 22, 2013 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: Dragging and triggering animation
Replies: 1
Views: 384

Dragging and triggering animation

Hello, I'm trying to build more interactivity in the dragging and such of things. What i'm trying to do is have the player open a curtain by click, holding and draggint till the end. If the player release before the end, the curtain moves back to it's closed position. I've been looking and testing w...
by Xipomus
Sun Jan 20, 2013 7:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] NVL dialog question
Replies: 3
Views: 651

Re: NVL dialog question

Do you mean the narrator line aligned with the character text? If so, this should be a work arround. First you define an extra nvl character for the narator # Declare characters used by this game. define nvl_ex = Character('Example_char', color="#0042ff", kind=nvl) define nvl_n = Character...