If you don't add actions too it, it should not respond to clicking it.
Or you could just make it so that clicking on the image is the same as clicking on the text.
Good luck
Search found 7 matches
- Sun Jul 28, 2013 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click Button to Show Picture-- Language Help
- Replies: 4
- Views: 2904
- Mon Jul 22, 2013 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Accessing images from code/or setting images as variables
- Replies: 2
- Views: 572
Re: Accessing images from code/or setting images as variable
What you probably want to look at is DynamicDisplayable with the ConditionSwitch.
http://www.renpy.org/wiki/renpy/doc/ref ... isplayable
http://www.renpy.org/wiki/ConditionSwitch
I haven't used it personally but it does do what you want to do.
Hopefully it helps some.
http://www.renpy.org/wiki/renpy/doc/ref ... isplayable
http://www.renpy.org/wiki/ConditionSwitch
I haven't used it personally but it does do what you want to do.
Hopefully it helps some.
- Mon Jul 22, 2013 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to mark a button as "selected" when using show(screen)?
- Replies: 2
- Views: 541
Re: How to mark a button as "selected" when using show(scree
I just explained it a bit to another topic. Hopefully it will help you. Else pm me, i'll try to explain.
Here's the url.
http://lemmasoft.renai.us/forums/viewto ... =8&t=22419
Here's the url.
http://lemmasoft.renai.us/forums/viewto ... =8&t=22419
- Mon Jul 22, 2013 10:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using an 'if' statement to check for a file?
- Replies: 5
- Views: 1119
Re: Using an 'if' statement to check for a file?
As far as I know, Renpy reads all rpy files in the game folder automatically. Probably easiest would be the make a dummy rpy file for the new episodes. And replace those when the new content comes out. On the dummy rpy you could place a teaser for that episode and link to it from the main menu. Or e...
- Mon Jul 22, 2013 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click Button to Show Picture-- Language Help
- Replies: 4
- Views: 2904
Re: Click Button to Show Picture-- Language Help
I would suggest using an image button instead of the textbutton. Because the image button, can change to another picture when selected and do something else when clicked. http://www.renpy.org/wiki/renpy/doc/reference/functions/ui.imagebutton I used it in a little test of Renpy's capablities so play ...
- Mon Jul 22, 2013 10:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dragging and triggering animation
- Replies: 1
- Views: 384
Dragging and triggering animation
Hello, I'm trying to build more interactivity in the dragging and such of things. What i'm trying to do is have the player open a curtain by click, holding and draggint till the end. If the player release before the end, the curtain moves back to it's closed position. I've been looking and testing w...
- Sun Jan 20, 2013 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] NVL dialog question
- Replies: 3
- Views: 651
Re: NVL dialog question
Do you mean the narrator line aligned with the character text? If so, this should be a work arround. First you define an extra nvl character for the narator # Declare characters used by this game. define nvl_ex = Character('Example_char', color="#0042ff", kind=nvl) define nvl_n = Character...