Search found 13 matches
- Sun Feb 17, 2013 2:14 am
- Forum: Asset Creation: Writing
- Topic: Writing Solo or Writing with a Co-Writer?
- Replies: 15
- Views: 3173
Re: Writing Solo or Writing with a Co-Writer?
My advice on working with co-writers is the same as it is for working with anyone else. First off, don't work with friends. They'll take advantage of your friendship to be lazy and slack off, knowing you aren't likely to hate them or fire them for doing so. Another reason to be very wary of this is...
- Fri Feb 15, 2013 10:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to implement action-adventure gameplay
- Replies: 2
- Views: 548
Re: Best way to implement action-adventure gameplay
I suppose I should clarify that this would just be a brief minigame inside a larger VN. RPGMaker is better suited for this one capability, but recreating all the Ren'Py functionality I'd need in RPGMaker is probably more work. But I think you answered my main question: if I want it I'll have to roll...
- Fri Feb 15, 2013 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to implement action-adventure gameplay
- Replies: 2
- Views: 548
Best way to implement action-adventure gameplay
So there's the TileEngine, Renpygame, Jake's RPG Battle Engine , and then Ren'Py tools such as SpriteManager and creator-defined displayables. I guess I'm not hurting for options, but I'm also not sure what the best tool for the job is. Which of these would make the most sense for implementing actio...
- Fri Feb 15, 2013 5:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Switching character perspectives and auto-loading
- Replies: 1
- Views: 423
Re: Switching character perspectives and auto-loading
I haven't played the game, but from reading wikipedia it sounds like I'm working on a similar system. So far my plan is to create a screen that shows all the visited branches in the timeline as a series of imagebutton icons. The player can pull this up at any time, and by clicking an icon they jump ...
Re: Guestbook
About 10k words into my first visual novel script and realized I hadn't stopped by to say hello. My name's Jesse, I'm a software developer who writes stories and creates AMVs for fun. I stumbled onto Ren'py after playing To The Moon, which got me curious about what could be accomplished with limited...
- Sat Jan 26, 2013 12:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [rated unnecessary] navigation system: while and break
- Replies: 5
- Views: 892
Re: navigation system: while and break OR nopython environme
Why wouldn't the control variable solution work? All you'd have to do is reset it directly prior to the while loop, and make sure that's the point your navigation targets. Alternatively, you could reset the control variable immediately after a loop ends in order to prep for the next time. Based on t...
- Fri Jan 25, 2013 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On screen button to call inventory FIXED AGAIN!
- Replies: 4
- Views: 1770
Re: Permanent on screen button to call inventory
Well this is pretty much exactly what I've been doing for the last couple of days, and I have some sample code in this post here ( link ) If you take the first two code blocks you have the means to 1) Show the inventory button 2) When the button is clicked, show a full screen overlay with stuff on i...
- Thu Jan 24, 2013 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timed Transform instantly completing when inside screen
- Replies: 1
- Views: 1073
Re: Timed Transform instantly completing when inside screen
Okay I think I've got a solution that allows me to use Transforms even inside a screen. The original problem was that after the first transform, the ST value being passed kept increasing freely. So when the screen redraws, even a newly added transform thinks it's already been running for 14 seconds....
- Thu Jan 24, 2013 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent UI Element
- Replies: 3
- Views: 588
Re: Persistent UI Element
Here's one I'm using at the moment: screen flowbutton: vbox xalign 0.99 yalign 0.3: textbutton "Flow" action ui.callsinnewcontext("flow_screen_label") You'd just replace the textbutton with your tree of "if" statements and various imagebuttons. Could probably ditch the ...
- Thu Jan 24, 2013 9:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent UI Element
- Replies: 3
- Views: 588
Re: Persistent UI Element
Just to make sure I understand, while the player is progressing through the story you want a button available at all times that looks different depending on the player's accumulated karma? If I'm following, I'd suggest putting the code you listed inside a screen, call it karmabutton. This screen sho...
- Tue Jan 22, 2013 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap Expected Statement Problem [Solved]
- Replies: 4
- Views: 1331
Re: Imagemap Expected Statement Problem
Looks like it works fine on mine too.. After reading a few of these posts , the only way I was able to reproduce the error was by messing up the indentation like this: screen i_map: imagemap: auto "old_paper-%s.jpg" hotspot (190, 240, 470, 280) clicked Return("store_m") If you co...
- Tue Jan 22, 2013 7:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap Expected Statement Problem [Solved]
- Replies: 4
- Views: 1331
Re: Imagemap Expected Statement Problem
Does it work if you change it to:
hotspot (190, 240, 470, 280) action Return("store_m")
I think clicked is used for ImageButtons, not for ImageMaps.
hotspot (190, 240, 470, 280) action Return("store_m")
I think clicked is used for ImageButtons, not for ImageMaps.
- Mon Jan 21, 2013 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timed Transform instantly completing when inside screen
- Replies: 1
- Views: 1073
Timed Transform instantly completing when inside screen
I've been struggling with getting a simple fade-in Transform to work right while inside a Screen. The only solution that's worked completely is creating my own custom Displayable ( similar to the one found here ), but having to make a displayable for every type of transform I end up using seems a bi...