Search found 6 matches

by Youkos
Tue Aug 20, 2013 7:07 pm
Forum: Creator Discussion
Topic: Setting Terminology in Stories
Replies: 15
Views: 1990

Re: Setting Terminology in Stories

You've all got pretty good points and suggestions. The way things are now, I'll probably set up a dictionary that the player can easily access ingame and look up words if they need to. I'm thinking of underlining games that appear in the dictionary the first time they come up so it's clear what you ...
by Youkos
Thu Jul 04, 2013 5:42 pm
Forum: Creator Discussion
Topic: Setting Terminology in Stories
Replies: 15
Views: 1990

Re: Setting Terminology in Stories

Now the main problem is how hard it is to do it right. Exposition dump is never really fun to flip through, but at the same time having to stop and look up something is annoying .-.... Though, a lot of people do seem to enjoy the fantastic terminology, though I want to hear a few more opinions befor...
by Youkos
Thu Jul 04, 2013 3:58 pm
Forum: Creator Discussion
Topic: Setting Terminology in Stories
Replies: 15
Views: 1990

Re: Setting Terminology in Stories

I was planning to have some sort of lore section that the player could stop and look into as they encounter the words. Thanks for the advice guys~ :v
by Youkos
Thu Jul 04, 2013 3:26 pm
Forum: Creator Discussion
Topic: Setting Terminology in Stories
Replies: 15
Views: 1990

Re: Setting Terminology in Stories

I'm on the "well-known" Terminology side. My thinking is: Why would you go to the trouble of translating everything else, then skip out on the names? Now if "humans" had been genetically split into "Gyuars" and "Popplies", then it makes sense to keep the fancy name. Susan Well if you're asking why ...
by Youkos
Thu Jul 04, 2013 12:42 am
Forum: Asset Creation: Art
Topic: Clothes Design - How do you do it?
Replies: 29
Views: 6768

Re: Clothes Design - How do you do it?

Generally you start with a theme that all the clothes you are making share (time period, style etc). After that I think about what would fit the character's needs. Like if they were rich or poor, what they did for a living, etc. (can't have beggars be in nice clothes or adventurers in ridiculous arm...
by Youkos
Thu Jul 04, 2013 12:23 am
Forum: Creator Discussion
Topic: Setting Terminology in Stories
Replies: 15
Views: 1990

Setting Terminology in Stories

Hey everyone, this is my first post here, please be kind to me. Either way, moving on. While I was nearing the end of my pre-production stage for my visual novel, I came across a rather interesting question, how should I approach terminology in my game? First some context. My game is set in a sci-fi...