Search found 40 matches
- Tue May 14, 2019 3:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Patching an Android app with .rpyc files?
- Replies: 4
- Views: 15915
Re: Patching an Android app with .rpyc files?
Sorry to necro bump, but apparently there is a way for a developer to allow users to add these kinds of patches; I'm interested in finding out how to do this. The project that demonstrates this is the adult game Summertime Saga; its incest patch is installed for Android on "/storage/emulated/0/...
- Sat Sep 01, 2018 9:21 am
- Forum: Development of Ren'Py
- Topic: Are there any plans for 3D model support?
- Replies: 1
- Views: 1627
Are there any plans for 3D model support?
The subject kinda says it all, huh? I'm not asking for any kind of timeline, or any kind of promise. Just asking if any of the devs have the intent to support 3D models in Ren'Py at some time in the (likely distant) future. I know that Ren'Py has its primary focus on 2D imagery, but it would be inte...
- Thu Aug 30, 2018 12:01 am
- Forum: Other Visual Novel Engines
- Topic: Sandbox Adventure - Engine development - MAJOR UPDATE: INTERNATIONALISATION
- Replies: 19
- Views: 22987
Re: Sandbox Adventure - Engine development
Heh. Ended up checking the site before reading your reply. Thought the problem might have just been my internet connection, since I'm on a public hotspot right now, and I was at home yesterday. (Though that wouldn't make sense on its own, since a web proxy also said Error 500.) Glad to know my messa...
- Wed Aug 29, 2018 1:23 am
- Forum: Other Visual Novel Engines
- Topic: Sandbox Adventure - Engine development - MAJOR UPDATE: INTERNATIONALISATION
- Replies: 19
- Views: 22987
Re: Sandbox Adventure - Engine development
Is Sandbox Adventure dead? I'm getting an HTTP 500 error that apparently didn't occur a few months ago. (At least, the Archive.org's Wayback Machine had an archive.) If not, will there ever be a standalone version that doesn't require the Sandbox Adventure website? (For example, publishing to one's ...
- Wed Aug 29, 2018 12:37 am
- Forum: Development of Ren'Py
- Topic: Will Ren'Py VNs Become Compatible with Nintendo Switch?
- Replies: 17
- Views: 7317
Re: Will Ren'Py VNs Become Compatible with Nintendo Switch?
I don't have any real technical knowledge of the issue, but I would assume the problems to be technical restrictions that can be worked around or through, pretty much based around the Switch's operating environment. Pretty much all of the LGPL libraries that Ren'Py uses either are fully platform-ind...
- Thu Nov 18, 2010 7:36 pm
- Forum: Development of Ren'Py
- Topic: Android RenPy?
- Replies: 64
- Views: 12940
Re: Android RenPy?
Do Android packages allow auto-installing of dependencies? If you're talking about a .apk (Android package, equivalent to Java's .jar) file requiring another .apk, no. You've got to detect the .apk and re-route them back to the Market if it's not there. However, resource files are a possibility to ...
- Wed Nov 17, 2010 9:39 pm
- Forum: Development of Ren'Py
- Topic: Status of pygame or replacement of pygame in renpy?
- Replies: 7
- Views: 2022
Re: Status of pygame or replacement of pygame in renpy?
Hasn't Renpygame been around for a long time?
http://www.renpy.org/wiki/renpy/Frameworks
Does it no longer work? (I haven't ever used it, so this is an honest question.)
http://www.renpy.org/wiki/renpy/Frameworks
Does it no longer work? (I haven't ever used it, so this is an honest question.)
- Wed Nov 17, 2010 9:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game buttons and disabling of certain features...(SOLVED)
- Replies: 3
- Views: 914
Re: In-game buttons and disabling of certain features...
To quit, call renpy.quit() as a python function, or jump to the label _quit. These methods also bypass the confirm-quit prompt. If you want to instead send the player back to the main menu, call renpy.full_restart() as a python function. Again, this disables the associated prompt. To disable rollbac...
- Sun Nov 14, 2010 1:12 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 755645
Re: Ren'Py Gripes
Ren>>> Can you think of a good name for this mode? I think I can: Jack mode, after You Don't Know Jack, which does this exact thing. (Except that they first make it a white background during the pre-game, then when the game starts, it turns black.) Of course, suggesting this name could just be idio...
- Sun Nov 14, 2010 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A screensaver
- Replies: 2
- Views: 665
Re: A screensaver
There's an "Archive Files" option in the launcher that will take whatever media files you want and put them into a single .rpa archive. In addition, you can run the "game", and Ren'Py will make .rpyc files out of your .rpy files, then after you do the Build Distributions, you can...
- Tue Nov 09, 2010 5:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Music Room[SOLVED]
- Replies: 5
- Views: 946
Re: Help with Music Room
I'm not sure, since I'm not as skilled as pretty much everyone else here, but maybe it's that the music_room_loop label is incorrectly indented? (As in, it shouldn't be at all?) Also, I'm not sure if it matters, but maybe it might be a good idea to toss that Python block into init under its own def ...
- Mon Nov 08, 2010 4:29 pm
- Forum: Development of Ren'Py
- Topic: Android RenPy?
- Replies: 64
- Views: 12940
Re: Android RenPy?
My current thoughts is that I will make a "Ren'Py Launcher" app available in the market. This will scan a directory on the sd card for games, and then run them. So to get a game running on Android, one would have to unzip it to the sd card. This will be free and open source. In addition t...
- Sat Nov 06, 2010 11:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamically change text frame? [Solved]
- Replies: 1
- Views: 527
Re: Dynamically change text frame?
Never mind. I figured it out, through the DynamicDisplayable function. Just needed to take the example and change "gm_root" to "window". Thus: window_background = "frame.png" def text_window_background(st, at): return window_background, None style.window.background = Dy...
- Sat Nov 06, 2010 10:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamically change text frame? [Solved]
- Replies: 1
- Views: 527
Dynamically change text frame? [Solved]
Is it possible to change style.window.background after the game starts or to use a ConditionSwitch to achieve the same result?
- Sat Nov 06, 2010 10:40 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 755645
Re: Ren'Py Gripes
Ok. That may not have been the method I was thinking of, but the result'll be the same. Thanks.
Plus, I just realized, that the way I'm doing scripting my VN, it may be better this way than the method I was describing.
Plus, I just realized, that the way I'm doing scripting my VN, it may be better this way than the method I was describing.