Search found 40 matches

by Formedras
Tue May 14, 2019 3:17 am
Forum: Ren'Py Questions and Announcements
Topic: Patching an Android app with .rpyc files?
Replies: 4
Views: 15643

Re: Patching an Android app with .rpyc files?

Sorry to necro bump, but apparently there is a way for a developer to allow users to add these kinds of patches; I'm interested in finding out how to do this. The project that demonstrates this is the adult game Summertime Saga; its incest patch is installed for Android on "/storage/emulated/0/...
by Formedras
Sat Sep 01, 2018 9:21 am
Forum: Development of Ren'Py
Topic: Are there any plans for 3D model support?
Replies: 1
Views: 1599

Are there any plans for 3D model support?

The subject kinda says it all, huh? I'm not asking for any kind of timeline, or any kind of promise. Just asking if any of the devs have the intent to support 3D models in Ren'Py at some time in the (likely distant) future. I know that Ren'Py has its primary focus on 2D imagery, but it would be inte...
by Formedras
Thu Aug 30, 2018 12:01 am
Forum: Other Visual Novel Engines
Topic: Sandbox Adventure - Engine development - MAJOR UPDATE: INTERNATIONALISATION
Replies: 19
Views: 22584

Re: Sandbox Adventure - Engine development

Heh. Ended up checking the site before reading your reply. Thought the problem might have just been my internet connection, since I'm on a public hotspot right now, and I was at home yesterday. (Though that wouldn't make sense on its own, since a web proxy also said Error 500.) Glad to know my messa...
by Formedras
Wed Aug 29, 2018 1:23 am
Forum: Other Visual Novel Engines
Topic: Sandbox Adventure - Engine development - MAJOR UPDATE: INTERNATIONALISATION
Replies: 19
Views: 22584

Re: Sandbox Adventure - Engine development

Is Sandbox Adventure dead? I'm getting an HTTP 500 error that apparently didn't occur a few months ago. (At least, the Archive.org's Wayback Machine had an archive.) If not, will there ever be a standalone version that doesn't require the Sandbox Adventure website? (For example, publishing to one's ...
by Formedras
Wed Aug 29, 2018 12:37 am
Forum: Development of Ren'Py
Topic: Will Ren'Py VNs Become Compatible with Nintendo Switch?
Replies: 17
Views: 7261

Re: Will Ren'Py VNs Become Compatible with Nintendo Switch?

I don't have any real technical knowledge of the issue, but I would assume the problems to be technical restrictions that can be worked around or through, pretty much based around the Switch's operating environment. Pretty much all of the LGPL libraries that Ren'Py uses either are fully platform-ind...
by Formedras
Thu Nov 18, 2010 7:36 pm
Forum: Development of Ren'Py
Topic: Android RenPy?
Replies: 64
Views: 12833

Re: Android RenPy?

Do Android packages allow auto-installing of dependencies? If you're talking about a .apk (Android package, equivalent to Java's .jar) file requiring another .apk, no. You've got to detect the .apk and re-route them back to the Market if it's not there. However, resource files are a possibility to ...
by Formedras
Wed Nov 17, 2010 9:39 pm
Forum: Development of Ren'Py
Topic: Status of pygame or replacement of pygame in renpy?
Replies: 7
Views: 2008

Re: Status of pygame or replacement of pygame in renpy?

Hasn't Renpygame been around for a long time?

http://www.renpy.org/wiki/renpy/Frameworks

Does it no longer work? (I haven't ever used it, so this is an honest question.)
by Formedras
Wed Nov 17, 2010 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game buttons and disabling of certain features...(SOLVED)
Replies: 3
Views: 894

Re: In-game buttons and disabling of certain features...

To quit, call renpy.quit() as a python function, or jump to the label _quit. These methods also bypass the confirm-quit prompt. If you want to instead send the player back to the main menu, call renpy.full_restart() as a python function. Again, this disables the associated prompt. To disable rollbac...
by Formedras
Sun Nov 14, 2010 1:12 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 559871

Re: Ren'Py Gripes

Ren>>> Can you think of a good name for this mode? I think I can: Jack mode, after You Don't Know Jack, which does this exact thing. (Except that they first make it a white background during the pre-game, then when the game starts, it turns black.) Of course, suggesting this name could just be idio...
by Formedras
Sun Nov 14, 2010 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: A screensaver
Replies: 2
Views: 651

Re: A screensaver

There's an "Archive Files" option in the launcher that will take whatever media files you want and put them into a single .rpa archive. In addition, you can run the "game", and Ren'Py will make .rpyc files out of your .rpy files, then after you do the Build Distributions, you can...
by Formedras
Tue Nov 09, 2010 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Music Room[SOLVED]
Replies: 5
Views: 930

Re: Help with Music Room

I'm not sure, since I'm not as skilled as pretty much everyone else here, but maybe it's that the music_room_loop label is incorrectly indented? (As in, it shouldn't be at all?) Also, I'm not sure if it matters, but maybe it might be a good idea to toss that Python block into init under its own def ...
by Formedras
Mon Nov 08, 2010 4:29 pm
Forum: Development of Ren'Py
Topic: Android RenPy?
Replies: 64
Views: 12833

Re: Android RenPy?

My current thoughts is that I will make a "Ren'Py Launcher" app available in the market. This will scan a directory on the sd card for games, and then run them. So to get a game running on Android, one would have to unzip it to the sd card. This will be free and open source. In addition t...
by Formedras
Sat Nov 06, 2010 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamically change text frame? [Solved]
Replies: 1
Views: 511

Re: Dynamically change text frame?

Never mind. I figured it out, through the DynamicDisplayable function. Just needed to take the example and change "gm_root" to "window". Thus: window_background = "frame.png" def text_window_background(st, at): return window_background, None style.window.background = Dy...
by Formedras
Sat Nov 06, 2010 10:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamically change text frame? [Solved]
Replies: 1
Views: 511

Dynamically change text frame? [Solved]

Is it possible to change style.window.background after the game starts or to use a ConditionSwitch to achieve the same result?
by Formedras
Sat Nov 06, 2010 10:40 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 559871

Re: Ren'Py Gripes

Ok. That may not have been the method I was thinking of, but the result'll be the same. Thanks.

Plus, I just realized, that the way I'm doing scripting my VN, it may be better this way than the method I was describing.