Search found 41 matches

by facadepapergirl
Fri Jul 03, 2015 6:10 pm
Forum: General Discussion
Topic: Is there a pokemon CYOA?
Replies: 0
Views: 492

Is there a pokemon CYOA?

I wasn't sure where I should ask this, but do you know of any Pokemon Choose your own adventures? I'm mostly envisioning a visual novel that starts out with a dress up game, and takes you on your very own Pokemon adventure. There would be a ton of choices, so that everyone's adventure would be uniqu...
by facadepapergirl
Mon Mar 02, 2015 1:44 am
Forum: WiP: NaNoRenO
Topic: Mythpunk [Mythpunk] [Modern Folktale] [Demo] [NaNoRenO 2015]
Replies: 3
Views: 828

Mythpunk [Mythpunk] [Modern Folktale] [Demo] [NaNoRenO 2015]

Her mother was dead, she lived with her stepmother and stepsisters, her father was away on a business trip - can you see where this is going? Vasilisa didn't. When the power went out, she did as her stepmother asked, stumbling through the pre-dawn darkness towards that strange neighbor's house on s...
by facadepapergirl
Thu Jan 02, 2014 9:37 pm
Forum: Demos & Beta Testing
Topic: Ripples - Android Testers Wanted
Replies: 23
Views: 31793

Re: Ripples - Android Testers Wanted

Works okay on Droid Bionic. Bit slow to start up, but then works just peachy. I'll try it next on my Kyocera Rise; it may not work on that one, as it is something of a crap phone.
by facadepapergirl
Tue Sep 03, 2013 1:38 pm
Forum: Works in Progress
Topic: The Curse [GxB] [VN] [Magic School life]
Replies: 11
Views: 3702

Re: The Curse [GxB] [VN] [Magic School life]

Ah, I wish you did the writing and coding first, so that you could have a demo sooner. It looks pretty fun, and I'm looking forward to what you come up with. Is most of it in class, where you get to do all sorts of magical things? Or is the magic just a premise and background for a pure romance?
by facadepapergirl
Wed Aug 28, 2013 7:09 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the correct image in a screen?[Solved]
Replies: 6
Views: 679

Re: How to show the correct image in a screen?

That is the problem. How very embarrassing. Thank you both very much for your assistance.
by facadepapergirl
Wed Aug 28, 2013 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the correct image in a screen?[Solved]
Replies: 6
Views: 679

Re: How to show the correct image in a screen? (H-game)

Below, I have the stats screen for a female zinraf, and the variable viewer. The image shown is of a boisin, not a zinraf. The Boisin picture is 290x500, and the Zinraf picture is 277x500. In pixels, I believe. This is with the original code. I've put a spoiler as it contains a nude image and some o...
by facadepapergirl
Mon Aug 26, 2013 8:09 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the correct image in a screen?[Solved]
Replies: 6
Views: 679

Re: How to show the correct image in a screen?

Any of the options you gave me removes the image entirely. I tried using add, then I tried image again, I tried adding two equal signs, and they all show, instead of a picture and return button in that frame, simply the return button. And I need to read more about the condition switch before I will ...
by facadepapergirl
Mon Aug 26, 2013 5:30 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the correct image in a screen?[Solved]
Replies: 6
Views: 679

How to show the correct image in a screen?[Solved]

I'm trying to do a sort of "character viewer" in my game, where one can see a picture based on their race/gender/whatever. For now, I only have an average female of each race, but for some reason, I can only get the boisin image, no matter the race flag. Below, is my code: screen stats_screen: hbox:...
by facadepapergirl
Thu Aug 22, 2013 9:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid Syntax SyntaxError: What did I do wrong now?
Replies: 5
Views: 620

Re: Invalid Syntax SyntaxError: What did I do wrong now?

Thank you both! I shall try to keep this in mind, jw2pfd, as I shall no doubt use it again. Anima, what did you mean by elif statements? I've always seen it as an else statement when there are a lot of those statements, but I'm a noob, so I use a lot of things that I don't understand. The Ren'Py doc...
by facadepapergirl
Thu Aug 22, 2013 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid Syntax SyntaxError: What did I do wrong now?
Replies: 5
Views: 620

Invalid Syntax SyntaxError: What did I do wrong now?

I'm trying to do a simple exp system in my game, where defeating the enemy will reward the player exp when they win. When exp is over 99 (So, at least at 100), they'll level up. I thought that I did it right, but as I'm still learning, it's no surprise that I messed up again. Here is the exp - level...
by facadepapergirl
Mon Aug 19, 2013 4:23 pm
Forum: Ren'Py Questions and Announcements
Topic: randomnum.renpy.randomint locks in option, leading to a loop
Replies: 6
Views: 833

Re: randomnum.renpy.randomint locks in option, leading to a

If I chose to go to the dock, then chose to go back (which sends me home, I'd have to chose to go outside again), then chose dock again, I'd get the same result each time. I've tested it again to make sure that coincidence wasn't the problem, but five out of five times, I'd get only one of the choic...
by facadepapergirl
Mon Aug 19, 2013 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: randomnum.renpy.randomint locks in option, leading to a loop
Replies: 6
Views: 833

Re: randomnum.renpy.randomint locks in option, leading to a

Here is the code for the traveling bit. label outside: "Insert description." "Some more description." menu: "Watch out for them, as you head to..." "The dock": jump dock_m "The Market": jump market_m "The Lab": jump lab_m label dock_m: $ randomnum = renpy.random.randint(1,3) if randomnum==1: "You ru...
by facadepapergirl
Mon Aug 19, 2013 2:10 pm
Forum: Ren'Py Questions and Announcements
Topic: randomnum.renpy.randomint locks in option, leading to a loop
Replies: 6
Views: 833

randomnum.renpy.randomint locks in option, leading to a loop

I'm using randomint for a battle scene, so that whether or not you hit is random. However, I've found that once a random integer has been chosen, when it goes back to that label, the integer has been set at that and stays that way. This causes a problem in battle, because of the character misses, an...
by facadepapergirl
Sat Aug 17, 2013 3:13 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Changing description to match numerical value
Replies: 2
Views: 397

Re: Changing description to match numerical value

Sorry, I had changed tits to chest in case I offended people, but it seems that I got distracted and forgot to finish changing it out. So, the double = signs seems to be the answer to my problem. I'll try it tomorrow, and see how it works, though I think that it should be fine. Thank you very much.
by facadepapergirl
Sat Aug 17, 2013 1:20 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Changing description to match numerical value
Replies: 2
Views: 397

[Solved]Changing description to match numerical value

I'm trying to have a system where you can change certain values through various means. If you change these values, your description in game changes. I've included a small portion, as the rest is simply more numbers and another variable. $ chest = 0 $ chestlook = None if chest = 0: $ chestlook = "fla...