Search found 56 matches
- Thu Feb 27, 2020 4:31 pm
- Forum: Ren'Py Cookbook
- Topic: Ren'Edit: Beta Tester & Editor GUI Tool for Feedback
- Replies: 2
- Views: 1098
Ren'Edit: Beta Tester & Editor GUI Tool for Feedback
Ren'Edit is a simple tool designed for beta testers, proofreaders, editors, and developers. It uses Ren'Py's screen system to add an overlay for beta testers and editors to use while playing your game. pythonw_5cx3tc60NH.png firefox_MKvJPHROb7.png This plugin can be used in virtually any Ren'Py gam...
- Tue May 21, 2019 10:15 pm
- Forum: Ren'Py Cookbook
- Topic: Accessibility Options
- Replies: 1
- Views: 1621
Accessibility Options
Meowdy! The newest version of Ren'Py has a ton of accessibility options, but most of them are geared towards the user playing your game. Meaning, you can get a lot of Unintended Effects. I'm releasing code for developers to add accessibility to their game, giving you a huge amount of control over yo...
- Fri Jun 29, 2018 11:09 am
- Forum: Works in Progress
- Topic: The Waters Above [GxG] [Drama] [Fantasy] [DEMO/PRELUDE RELEASED!]
- Replies: 11
- Views: 3060
Re: The Waters Above [DEMO/PRELUDE RELEASED!]
Hi everyone! Thank you so much for all the comments. We've officially released The Waters Above: Prelude! Haven't heard of it yet? Here's a trailer! knHmzdqIFVI And here's a description! A giant dome called the Vault of Heaven covers the earth, separating it from the vast ocean of the heavens. In th...
- Sun May 06, 2018 10:49 am
- Forum: Works in Progress
- Topic: Pantsu Hunter: Back to the 90s [Romance][Comedy][BxG]
- Replies: 26
- Views: 7325
Re: Pantsu Hunter: Back to the 90s [Romance][Comedy][BxG]
1. I love it. Absolutely adore everything about it! 2. The girl with the bomber jacket is the best one at a glance, but I love all their designs. 3. As a gut reaction, I'm not a big fan of the concept. But the style and throwback to the 80s and 90s (where panty hunting as a gag was common) makes it ...
- Wed Apr 11, 2018 4:05 pm
- Forum: Works in Progress
- Topic: The Waters Above [GxG] [Drama] [Fantasy] [DEMO/PRELUDE RELEASED!]
- Replies: 11
- Views: 3060
Re: The Waters Above [GxG] [Drama] [Fantasy]
Really? That's awesome! ^^ We're all really excited to work on this story too. The character ages are: Maera: 26 Clio: 23 Iris: 24 Apple: 0 Here's some additional trivia about the characters from our writer. Maera She’s considered a favorite for the next director of the Celestial Authority. She has ...
- Wed Apr 11, 2018 10:04 am
- Forum: Works in Progress
- Topic: The Waters Above [GxG] [Drama] [Fantasy] [DEMO/PRELUDE RELEASED!]
- Replies: 11
- Views: 3060
The Waters Above [GxG] [Drama] [Fantasy] [DEMO/PRELUDE RELEASED!]
https://orig00.deviantart.net/7d04/f/2018/101/a/a/studio_elan_intro_by_tinykeewee-dc8ign2.png SCREENSHOTS screenshots.png TEAM Producer/Editor: Josh Kaplan Director/Writer: Ally Kaye Character Artists/CG Artist: Namie Background Artist: Loika Composer: Kris “Astartus” Flacke GUI: Adirosa Programmer...
- Thu Sep 28, 2017 9:34 pm
- Forum: Works in Progress
- Topic: TRUTH:VN [Supernatural | Thriller ]
- Replies: 10
- Views: 3262
Re: TRUTH:VN [Supernatural | Thriller ]
I really love the overall look of this and how it's coming together! The art style looks like it'll be super interesting too. - Your first thoughts and expectations about the story? [/size] I love mystery stories, especially ones that deal with the more psychological/human part of horror. I'm defini...
- Tue Mar 07, 2017 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [NOT SOLVED BUT EH...?] How to to use a PSD file
- Replies: 7
- Views: 1785
Re: How to to use a PSD file
I would suggest Krita, actually. It's a free program that can handle PSDs, so it would keep the layers aligned how you like AND it has transparency options! Not to mention, I *believe* (don't quote me on this), it has a magnetic lasso tool, which makes it easier to select parts of pictures in case y...
- Fri Feb 24, 2017 3:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Room navigation and free movement
- Replies: 9
- Views: 6826
Re: Room navigation and free movement
Hi! Sorry to leave you hanging, hopefully I can clear up some info. style_prefix "choice" was JUST for the textbuttons. I just used it so if you wanted to plug it directly into a game, it would show up correctly. vbox creates a vertical box to align the choices in. Once again, only necessa...
- Mon Feb 13, 2017 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: before_main_menu doesn't work as intended. [SOLVED]
- Replies: 3
- Views: 913
Re: before_main_menu doesn't work as intended.
You are the best! Thanks!
- Mon Feb 13, 2017 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: before_main_menu doesn't work as intended. [SOLVED]
- Replies: 3
- Views: 913
before_main_menu doesn't work as intended. [SOLVED]
In the past, I would use before_main_menu to do things like fadein music or add animations. Now, when I use it, it completely SKIPS the main menu and goes straight to the first scene! This is ALL I've done. label before_main_menu: play music "music/Endless Space.mp3" fadein 5.0 At least th...
- Mon Feb 13, 2017 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Room navigation and free movement
- Replies: 9
- Views: 6826
Re: Room navigation and free movement
Hi! Here's what I would do. I added a variable, "area", so we can remember where we are. Then, instead of making a screen for each room, we simply change what's shown depending on where we are. This way, we don't have to hide everything. screen movement: style_prefix "choice" mod...
- Mon Feb 06, 2017 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player stay at area without dialogue
- Replies: 7
- Views: 1213
Re: Letting player stay at area without dialogue {SOLVED}
Hey, I figured out a super easy way to do it in case anyone needs this. Thank you for the input everyone! define emptytext = Character(None,window_background=None) I have no idea why I didn't figure this out earlier, but yeah. I made an empty character and make it work by just giving it an empty tex...
- Fri Feb 03, 2017 6:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player stay at area without dialogue
- Replies: 7
- Views: 1213
Re: Letting player stay at area without dialogue
That works, as long as I have dialogue in the bottom. But when I don't, ren'py crashes and tells me I have an infinite loop.
- Fri Feb 03, 2017 6:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player stay at area without dialogue
- Replies: 7
- Views: 1213
Letting player stay at area without dialogue
I made a pretty functional exploration feature within my VN, but I'm having trouble just allowing players to stay in area. They're not very visible right now, but in the future I'll have the textbuttons that say PDA and MOVE replaced with icons. After a player moves into an area, they can just stay ...