Search found 36 matches

by chewpower
Tue May 20, 2014 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: My imagemaps work. But, now it's red?
Replies: 3
Views: 554

Re: My imagemaps work. But, now it's red?

Have you tried "Delete Persistent" in Ren'Py launcher? It worked for me before.
by chewpower
Fri May 09, 2014 10:23 am
Forum: Development of Ren'Py
Topic: RAPT - Ren'Py Android Packaging Tool
Replies: 270
Views: 99342

Re: RAPT - Ren'Py Android Packaging Tool

never mind, fix it by deleting google play licensing library and google play APK expansion library and re-download them from Android SDK Manager I have the same problem as you, ".../market_licensing resolve to a path with no project.properties file for project..." and already tried deleti...
by chewpower
Wed Oct 02, 2013 1:43 am
Forum: Development of Ren'Py
Topic: RAPT - Ren'Py Android Packaging Tool
Replies: 270
Views: 99342

Re: RAPT - Ren'Py Android Packaging Tool

I have a problem in rapt .. Can you please help me .. thanks What is the content of folder "game"? If I'm not mistaken, it should contain files/folders of your Ren'Py game project, i.e. by default: "game" "tmp" "log.txt" "project.json" "README....
by chewpower
Tue Sep 17, 2013 4:28 am
Forum: Ren'Py Questions and Announcements
Topic: Event Gallery Error (Solved)
Replies: 2
Views: 402

Re: Event Gallery Error

Oh my God it actually works! Never thought that it's possible, thank you so much!
by chewpower
Tue Sep 17, 2013 4:00 am
Forum: Ren'Py Questions and Announcements
Topic: Event Gallery Error (Solved)
Replies: 2
Views: 402

Event Gallery Error (Solved)

To illustrate the problem I'm having, for example, there are labels called story_1, story_2, ...so on, and they're implemented with the same kind chunk of code. label story_1: window hide None show image_1 with dissolve $ renpy.pause(10) hide image_1 with dissolve window show None return The label s...
by chewpower
Fri Jun 28, 2013 2:39 am
Forum: Ren'Py Questions and Announcements
Topic: Question about renpy.jump_out_of_context
Replies: 3
Views: 1092

Re: Question about renpy.jump_out_of_context

Thank you, apricotorange! I understand better now. I need to learn a lot more about everything else it seems... It's occasionally useful to do something like show an information screen, but it's not a good way to display an imagemap where the player chooses between different paths. In your case, it ...
by chewpower
Thu Jun 27, 2013 3:51 am
Forum: Ren'Py Questions and Announcements
Topic: Question about renpy.jump_out_of_context
Replies: 3
Views: 1092

Question about renpy.jump_out_of_context

Hello, all ^^ In my game, there is a map screen where player can go to certain places. I show this screen with ui.callsinnewcontext("label_where_map_screen_is_called") and then inside the label I just do call screen("the_map_screen"). The map uses hotspots which returns something...
by chewpower
Mon Jun 24, 2013 10:32 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Help with a sequence
Replies: 9
Views: 1088

Re: Help with a sequence (sorry, I cant think of a better ti

It can be done like this: declare an image with two background files in it.

Code: Select all

image bright_to_dark_bg:
    "background_bright.jpg"
    pause 3
    "background_dark.jpg"
Then

Code: Select all

scene bright_to_dark_bg
centered "am I dreaming?"
Like this?
by chewpower
Mon Jun 24, 2013 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu Custom Imagemaps don't appear.
Replies: 9
Views: 962

Re: Main menu Custom Imagemaps don't appear.

Hum, that's weird.. Try to fix the double "((" in first hotspot. Furthermore, hotspot takes (x, y, width, height) as parameters, so you might also want to check that out. Last but not least, I think writing the numbers with zeroes in front of them is unnecessary, hence it should be "4...
by chewpower
Sun Jun 23, 2013 1:11 am
Forum: Ren'Py Questions and Announcements
Topic: Image not in the right place
Replies: 1
Views: 496

Re: Image not in the right place

m "My name is Maia!" mannoy "I'm about to let you in on something..." m "I am scared of driving, it just makes me nervous and insecure..." b "Maia! I know you're hiding somewhere!" show brice mnervous "Oh crap, my brothher Brice is trying to look for me!...
by chewpower
Thu Jun 20, 2013 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to randomize the background of the main menu?
Replies: 2
Views: 563

Re: Is it possible to randomize the background of the main m

First answer: you can change the background image of the main menu by looking for mm_root declaration in options.rpy and alter it like this mm_root = "main_menu", And then add this block of code in the document (I prefer below the "## More customizations can go here." part) Note...
by chewpower
Thu Jun 20, 2013 9:41 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to make vscrollbar wider?
Replies: 2
Views: 575

Is it possible to make vscrollbar wider?

Because I'm developing the game for Android device, the width of vscrollbar is a little bit tiny and it's really clumsy to nudge it up/down. Can it be customized? Or maybe can I put arrow on top and bottom of the vscrollbar to make it easier to operate? (press the button instead of dragging the bar?...
by chewpower
Wed Jun 19, 2013 10:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Random Main Menu Background
Replies: 1
Views: 1003

Re: Random Main Menu Background

How do you implement the main menu background in screens? Something with imagemap? If so, just an idea, store the ground, idle, hover images in variables with fixed initial values. screen main_menu: $ grounds = "map_ground.jpg" $ hovers = "map_hover.jpg" Then pick a random number...
by chewpower
Sun Jun 16, 2013 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple frames? Boxes? Screens? and managing [SOLVED]
Replies: 8
Views: 10530

Re: Multiple frames? Boxes? Screens? and managing interactio

Hi, trooper6. I'm also new in RenPy but I think I'll give it a shot. now I'm trying to figure out how how to add the side frame/window. This can be done with screens. As you might have already read, screens have purpose to display information (text, images, bars, etc) and to allow user to interact w...