Argh so simple, just didn't know it
Thank you (and sorry for newb question!)
Search found 96 matches
- Fri Aug 21, 2015 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Time forward function - how to call
- Replies: 2
- Views: 396
- Fri Aug 21, 2015 10:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Time forward function - how to call
- Replies: 2
- Views: 396
[Solved]Time forward function - how to call
I made a function to skip the time of day: init python: def time_forward(): global day global daytime if daytime == "Morning": daytime = "Mid Day" elif daytime == "Mid Day": daytime = "Afternoon" elif daytime == "Afternoon": daytime = "Late Day&...
- Fri Aug 21, 2015 9:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] 1 of 2 identical functions crashes
- Replies: 2
- Views: 474
Re: 1 of 2 identical functions crashes
Nope, I still don't know what the problem was but I did find a workaround. I combined both food and drink in the same action and now it works fine... def consume(item): if (item.desc) == "Food": global food food += 5 message = "You eat the %s." % (item.name) if (item.desc) == &qu...
- Thu Aug 20, 2015 9:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: End of line expected error
- Replies: 3
- Views: 560
Re: End of line expected error
Are these lines 331 and 364 ? hotspot (407,125,70,40) action Return() activate_sound "FILE NAME HERE" hover_sound "FILE NAME HERE" ~ hotspot (407,125,70,40) action Return() activate_sound "FILE NAME HERE" hover_sound "FILE NAME HERE" You don't have the colon b...
- Thu Aug 20, 2015 8:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] 1 of 2 identical functions crashes
- Replies: 2
- Views: 474
[Solved] 1 of 2 identical functions crashes
I'm using this inventory system: http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=25579 Created 2 new functions both for eating and drinking. The eating works but the drinking crashes my game, eventhough the code for them is identical. I've reversed the two functions, reversed the items, ch...
- Sat Aug 15, 2015 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99 Released
- Replies: 169
- Views: 28865
Re: Ren'Py 6.99 Released
Sorry, I didn't want to unnecessarily flood the thread with the entire script :) It worked like a charm in renpy-6.17.3 , but I've been on a break and just updated to this version earlier this week to encounter this problem. Here are the entire screens: screen inventory_screen(inventory): tag menu #...
- Sat Aug 15, 2015 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99 Released
- Replies: 169
- Views: 28865
Re: Ren'Py 6.99 Released
With this newer version I can't seem to open my inventory anymore and my game crashes with this error: While running game code: File "renpy/common/00gamemenu.rpy", line 163, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 163, in <module> $ ui.interact() File &...
- Sat Aug 15, 2015 9:50 am
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 53072
Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre
I ran into the same problem as xanzero with this system and the latest Renpy version and can confirm that those default settings aren't registered anymore. I booted up my game after updating to renpy-6.99.5 and suddenly I cannot use my inventory anymore. Is there someone that does have the solution ...
- Mon Jun 30, 2014 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Answered] Pop-up message box
- Replies: 3
- Views: 491
Re: Pop-up message box
You can just call a screen, with "action Return" on the button
- Sun Jun 29, 2014 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltips on drag
- Replies: 1
- Views: 602
Tooltips on drag
I'm trying to add tooltips to my drag and drop mini-game, but I can't seem to be able to figure out how to manage this properly even with the info here: http://www.renpy.org/doc/html/drag_drop.html I can get a tooltip to appear when using either the hovered or clicked properties, but I cannot get th...
- Sun Jun 01, 2014 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change the background of the main menu ?
- Replies: 4
- Views: 629
Re: How to change the background of the main menu ?
Open screens.rpy
Scroll down to "screen main_menu:"
You can alter the entire menu there according to your preferences.
Scroll down to "screen main_menu:"
You can alter the entire menu there according to your preferences.
- Sun Jun 01, 2014 2:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: yes_action and no_action aren't returning my screen [Solved]
- Replies: 7
- Views: 941
Re: yes_action and no_action aren't returning my screen
Yep that is it! Good call man
I'm going to remove the tag menu from all my screens, I thought they would help but are nothing but trouble it seems!
Thanks a lot!
I'm going to remove the tag menu from all my screens, I thought they would help but are nothing but trouble it seems!
Thanks a lot!
- Sun Jun 01, 2014 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: yes_action and no_action aren't returning my screen [Solved]
- Replies: 7
- Views: 941
Re: yes_action and no_action aren't returning my screen
First of all, thanks for the replies. I'm using the default Yes/No Prompt screen, I didn't make any changes except styling the textbuttons. Here is my basic setup (I left all the rest out since it's just text and more buttons) label hub_level1: call screen hub_level1 $ result = _return if result == ...
- Sat May 31, 2014 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: yes_action and no_action aren't returning my screen [Solved]
- Replies: 7
- Views: 941
yes_action and no_action aren't returning my screen [Solved]
Whenever I return from a Yes/No Prompt the game doesn't bring up the screen again from which the prompt was called. I think it doesn't have a normal Return() function. This breaks my game because I cannot continue playing when this happens. Two examples: 1. I'm on a screen and call a save game scree...
- Sat May 17, 2014 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Specifying item in own definition? [Solved]
- Replies: 4
- Views: 611
Re: Specifying item in own definition?
That's exactly what I needed to make the whole system work!!
Thanks a lot Asceai! It works perfectly like this
Thanks a lot Asceai! It works perfectly like this