Search found 8 matches
- Thu Aug 10, 2017 8:06 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61033
Re: Instant CG and BG gallery
I recreated my game under the new GUI form of Renpy. Unfortunately, for the gallery, as long as it does not exceed one line, everything goes well (Gallery 01). On the other hand, as soon as it exceeds one line, the other lines are superimposed between them (Gallery 02). This works very well under th...
- Wed Nov 16, 2016 1:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Navigation in game
- Replies: 3
- Views: 947
Re: Navigation in game
Yes, that's what I want to do but how do I make the plan of the place to move from one place to another?Ocelot wrote:2) If you want buttons to navigate, it is as simple as creating a screen with some buttons and assigning actions to those buttons.
- Wed Nov 16, 2016 6:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Navigation in game
- Replies: 3
- Views: 947
Navigation in game
Hello everyone,
I would like to make an interface in the game to change location. This may look like the image (editing).
For example, this will allow me to move in a house by changing rooms with this navigation or else outside in changenat of place.
Is it possible to do this with Renpy?
I would like to make an interface in the game to change location. This may look like the image (editing).
For example, this will allow me to move in a house by changing rooms with this navigation or else outside in changenat of place.
Is it possible to do this with Renpy?
- Wed Feb 26, 2014 7:23 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61033
Re: Instant CG and BG gallery
Super ! It works perfectly !
Again thank you for your advice
Again thank you for your advice
- Wed Feb 26, 2014 6:54 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61033
Re: Instant CG and BG gallery
Thank you! With the first solution, I have a background that appears. Contrariwise, the second made me the following error: I'm sorry, but an uncaught exception occurred. While executing init code: File "game/gallery.rpy", line 7, in script File "game/gallery.rpy", line 41, in ...
- Wed Feb 26, 2014 4:48 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61033
Re: Instant CG and BG gallery
Hello,
Firstly, thank you for this code works perfectly. My only question is:
I have a CG that are smaller than the size of my window. How to put a background behind (instead of the default gray square) and how to center the CG ?
Firstly, thank you for this code works perfectly. My only question is:
I have a CG that are smaller than the size of my window. How to put a background behind (instead of the default gray square) and how to center the CG ?
- Tue Mar 12, 2013 9:11 am
- Forum: Ren'Py Cookbook
- Topic: Information Screen
- Replies: 23
- Views: 16900
Re: Information Screen
The problem is that the code that follows, if I removed to put after start label, it make a mistake. init python: # declares a class called 'char' default_var = '???' class char: #--------------------------VV--------if you want to change how much affection they start with def __init__(self, affectio...
- Tue Mar 12, 2013 7:05 am
- Forum: Ren'Py Cookbook
- Topic: Information Screen
- Replies: 23
- Views: 16900
Re: Information Screen
Hello, I do not understand how to avoid initialization of variables when the program quits, and when loading.
Could someone help me ?
Could someone help me ?