Search found 179 matches

by mjshi
Thu Oct 29, 2015 9:41 pm
Forum: WiP: Short Noncommercial Games
Topic: Sweet Tooth
Replies: 8
Views: 2168

Re: Sweet Tooth

Download for William (kitchen) route up!
(Sweet Tooth 0.3 windows: http://rpgmaker.net/games/4799/downloads/7509/)
by mjshi
Wed Oct 21, 2015 10:38 pm
Forum: Completed Games
Topic: An Amazing Day [Comedy][Short][Awesome]
Replies: 4
Views: 2174

Re: An Amazing Day [Comedy][Short][Awesome]

After clicking on the links frantically for 1-2 minutes, I finally realized this: The linux, mac, and windows links all link to the same download, and it's the linux distribution...
by mjshi
Tue Oct 13, 2015 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How to custom bar ?
Replies: 2
Views: 346

Re: How to custom bar ?

Check out the tutorial in my signature.
You don't need to use style.love_bar, all the styles applied are in the bar itself.
by mjshi
Mon Oct 12, 2015 3:54 pm
Forum: WiP: Short Noncommercial Games
Topic: Sweet Tooth
Replies: 8
Views: 2168

Re: Sweet Tooth

I do have only a month to do this, so I've got to xD
by mjshi
Mon Oct 12, 2015 10:46 am
Forum: WiP: Short Noncommercial Games
Topic: Sweet Tooth
Replies: 8
Views: 2168

Re: Sweet Tooth

I didn't think that far, nor did I know of the mantra. I picked the theme because I was hungry xD But we could say that. And I could work that into the story, somehow :P

edit: New characters added, and 1 more route completed.
by mjshi
Sun Oct 11, 2015 8:36 pm
Forum: Creator Discussion
Topic: I can't even design the most simple of stories. Help?
Replies: 14
Views: 2564

Re: I can't even design the most simple of stories. Help?

I disagree, somewhat, with Carassaurat, though not completely. Small things like favorite drinks of characters are irrelevant, but what is of great importance is character motive. You can 'drop' developed characters into settings not because you know what kind of pet they prefer, but because you've ...
by mjshi
Sun Oct 11, 2015 10:17 am
Forum: Creator Discussion
Topic: Article: Paths to Character Routes
Replies: 9
Views: 1335

Re: Article: Paths to Character Routes

@Kate: The question is, do you want to tell a story or do you want the player to discover their place in it? The answer to that question, I think, will help you decide if more work is worth the experience in the end. @Parataxis: In certain settings, the straight up "just pick who you're following" o...
by mjshi
Sun Oct 11, 2015 12:39 am
Forum: Creator Discussion
Topic: Article: Paths to Character Routes
Replies: 9
Views: 1335

Re: Article: Paths to Character Routes

Ah, yes, but I was talking about character-specific routes, are those not usually for romance-based VNs? I'm merely noting my observations on how I've seen game developers lead into various routes (hence "paths to character routes"). I believe that I made it clear in the title, I'll revise it to mak...
by mjshi
Sat Oct 10, 2015 10:06 pm
Forum: Creator Discussion
Topic: Article: Paths to Character Routes
Replies: 9
Views: 1335

Re: Article: Paths to Character Routes

I personally prefer Pursuit Type 1. It's a little more writing work, but a lot less thinking work, since stories can just branch off of a similar premise instead of being constrained to a single setting. At least for me, it not only leads to more believable romance, but also gives more freedom in st...
by mjshi
Sat Oct 10, 2015 8:36 pm
Forum: Creator Discussion
Topic: Article: Paths to Character Routes
Replies: 9
Views: 1335

Article: Paths to Character Routes

Paths to Character Routes From my experience with visual novels in the genre of romance, games with multiple endings generally divide themselves into player-aware and player-unaware systems, the former being systems where the player consciously chooses who to pursue, and the latter being the player...
by mjshi
Fri Oct 09, 2015 10:06 pm
Forum: WiP: Short Noncommercial Games
Topic: Sweet Tooth
Replies: 8
Views: 2168

Sweet Tooth

http://i.xomf.com/jxhrb.png Download version 0.3: http://rpgmaker.net/games/4799 An alternate title was considered ( Sweet Tooth: Sugar Crush ) but then subsequently rejected as it was too similar to a certain mobile game. This is for a game jam, of sorts, that ends October 31st. Requirements? >10 ...
by mjshi
Fri Oct 09, 2015 2:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Autosaves/Quicksaves in an imagemapped save/load
Replies: 1
Views: 331

Re: Accessing Autosaves/Quicksaves in an imagemapped save/lo

Bump, I'm still interested in finding a solution :3

edit:
I think I've found something...

Code: Select all

FileLoad(1, page="quick", confirm=False, newest=False)
or something? Well, I'll go try it out xD

edit2: Yeah, I think this is solved.
by mjshi
Wed Oct 07, 2015 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Autosaves/Quicksaves in an imagemapped save/load
Replies: 1
Views: 331

[solved] Autosaves/Quicksaves in an imagemapped save/load

Say I had a load/save screen that looked like this: (Here's some pastries. Hope you're hungry c:) http://i.imgur.com/EbbyIfQ.png How would I go about adding either an autosave or a quicksave to that topmost slot? Of course, the only action possible in that particular slot is loading. I know how to s...
by mjshi
Fri Jun 19, 2015 8:22 pm
Forum: I am an Artist
Topic: Free sprites
Replies: 12
Views: 1719

Re: Free Art request! (sprites)+ Free usuable sprites

No VN would be complete without a character of the opposite gender!

Seimi, would you be willing to draw a girl in your style to give the two guys a partner? :3
I have an idea of what she could possibly look like, but in the end it is up to you :D
by mjshi
Wed May 13, 2015 8:43 am
Forum: I am an Artist
Topic: Sprite artist accepting requests [Closed]
Replies: 3
Views: 1152

Re: Sprite artist accepting requests [Free]

Yes, this is xD I want to help developers that have a script/story mostly ready, but still lack art, to release their game. So as long as your game meets the requirements: - fair chance of being released - less than 8 major characters and you can meet these: - you can describe the characters, or hav...