Search found 73 matches

by rabcor
Fri Feb 19, 2016 2:38 am
Forum: Development of Ren'Py
Topic: Console Support?
Replies: 1
Views: 865

Console Support?

Any chance we can get Playstation 4 and Xbox One support? Maybe PSP and Vita even? Would be nice to support more platforms, also this engine could grow in popularity among Japanese developers if we have console support. Think this could happen? Since these consoles all have online markets now, it ma...
by rabcor
Fri Feb 19, 2016 2:31 am
Forum: Ren'Py Cookbook
Topic: Configuring Notepad++ for Ren'Py
Replies: 14
Views: 37337

Re: Configuring Notepad++ for Ren'Py

Oh yeah I can imagine it being a bit outdated by now. I haven't exactly been active here; I mostly use sublime now since I hopped over to Linux, but glad to see people are updating this. I will add a note to the OP to read comments.
by rabcor
Fri Feb 19, 2016 2:27 am
Forum: Development of Ren'Py
Topic: Vulkan API
Replies: 6
Views: 2019

Re: Vulkan API

Ren'py is only 2D graphics after all, it's games are more often than not going to be software rendered (we don't have benchmarks yet to see how much if at all vulkan improves software rendering performance to some significant degree, although valve's dota 2 demo of iGPU running dota 2 on vulkan impl...
by rabcor
Mon Jan 13, 2014 11:19 am
Forum: Asset Creation: Writing
Topic: Naming things and World creation
Replies: 8
Views: 2096

Re: Naming things and World creation

Thanks for your replies, they were helpful. Fun fact, finding names in different languages for something is something i already did with one thing, i don't remember exactly what though, i remember that one race is named Fel'du which is a changed version of Feldur which in my language means fur. Then...
by rabcor
Sun Jan 12, 2014 3:02 pm
Forum: Asset Creation: Writing
Topic: Naming things and World creation
Replies: 8
Views: 2096

Naming things and World creation

For convenience (TL:DR) i underlined the two most important lines in the thread to highlight what exactly i'm asking. I'm relatively new to writing, it all seems to come to me surprisingly naturally though, so i'm not so worried that my first story will be a failure. As long as i stick to "writ...
by rabcor
Fri Jan 03, 2014 4:40 am
Forum: Asset Creation: Writing
Topic: Writing Tip: Advanced Character CREATION
Replies: 18
Views: 6645

Re: Writing Tip: Advanced Character CREATION

Really cool to have a character creation template like that, thanks! On "ally" characters, i had never thought about it but the few times i had tried to write a story i always inevitably added them. I probably wont write many "Ally" characters that annoyingly butt in though, i fa...
by rabcor
Fri Jan 03, 2014 3:21 am
Forum: Asset Creation: Writing
Topic: General Writing FAQs and Resources
Replies: 23
Views: 80625

Re: General Writing FAQs and Resources

(Very) surprisingly, the basics all came to me naturally, everything in the OP was something i just knew from the start :o (Including the "What message do you want your story to deliver" part) Honestly it's a huge surprise for me, last time i tried to write anything i was 13 and i didn't e...
by rabcor
Sat Dec 28, 2013 1:07 am
Forum: Ren'Py Cookbook
Topic: A little script to speed up BG/Sprites declarations
Replies: 7
Views: 3712

Re: A little script to speed up BG/Sprites declarations

Don't feel stupid, i didn't know about it either. But thanks to this thread now i do 8) If i didn't have that sample code from the wiki, i probably wouldn't have bothered making a for loop for grabbing all the images and just hardcoded them all in like you did. Since VNs generally have A LOT of imag...
by rabcor
Mon Dec 23, 2013 10:36 am
Forum: Ren'Py Questions and Announcements
Topic: Working with Python code in Ren'Py
Replies: 3
Views: 4515

Re: Working with Python code in Ren'Py

So in the above example could Ren'Py save/load the "mygame" variable and it's contents? The hierarchy system i've got is mostly there for readability (or else i'd just have one, unwieldy, humongous class, or i'd need to make another class which combines all the other classes, which was act...
by rabcor
Sun Dec 22, 2013 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Working with Python code in Ren'Py
Replies: 3
Views: 4515

Working with Python code in Ren'Py

I've been writing some (very) heavy python code over the last few days. And it's so complicated i only barely understand what i've written :roll:. I've been writing it in python from the start rather than Ren'Py even if i've intended it for Ren'Py from the start simply because i'm pretty familiar wi...
by rabcor
Thu Dec 19, 2013 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Debugging/Statistics Menu
Replies: 4
Views: 803

Re: Debugging/Statistics Menu

:O i had such a thing from the start? :roll:

Well still though, i think building a debugger is worth it for what i'm trying to make (which is an entire leveling system mechanic, it'll be a lot easier to test it out with buttons/gui than just raw code)
by rabcor
Sun Dec 15, 2013 4:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Debugging/Statistics Menu
Replies: 4
Views: 803

Re: Debugging/Statistics Menu

Thanks a lot! that was exactly what i needed :)
by rabcor
Sun Dec 15, 2013 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Debugging/Statistics Menu
Replies: 4
Views: 803

Debugging/Statistics Menu

I need to create an interface mostly for debugging purposes which will basically consist of a handful of buttons, many strings and many variables. My goal with this currently is to test out different scenarios to see how my attributes/skills/stats code for an RPG will work out under different scenar...
by rabcor
Sun Dec 15, 2013 12:40 pm
Forum: Ideas
Topic: Sakralotus[Post Apocalyptic Sci-Fi Fantasy]
Replies: 5
Views: 1588

Re: Sakralotus[Post Apocalyptic Sci-Fi Fantasy]

"Traveling from one city to another at least requires a Drakeling" That needs explanation, the Drakelings surely are an interesting development! I hope we'll see some important characters with key roles being Drakelings. That's a much better time frame too, i can accept that a lot more eas...
by rabcor
Sun Dec 15, 2013 6:57 am
Forum: Ren'Py Cookbook
Topic: Analog Clock (Updated)
Replies: 2
Views: 2003

Re: Analog Clock (Updated)

Wow this is cool, i might use this ^_^