Search found 33 matches

by Zeroized
Sat Dec 01, 2018 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Add extra files to APK.
Replies: 1
Views: 111

Add extra files to APK.

Greetings. I'm trying to port a game that I'm developing to android. The game allows the player to get a random first and last name, and it reads the names from two txt files, called "first_names.txt" and "last_names.txt". The game works fine on windows, however, when I test it on my cellphone, I ge...
by Zeroized
Sun Oct 28, 2018 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Alternate say screen for a predefined character.
Replies: 1
Views: 108

Alternate say screen for a predefined character.

Greetings. I've been working on a game for a while and I created a battle system. The battle system sends all the messages to a python variable, and then the messages get shown to the player using a Character called "battle_adv". The problem is that sometimes there are way too many messages on the s...
by Zeroized
Sun May 13, 2018 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicated text in NVL screen with a viewport.
Replies: 12
Views: 442

Re: Duplicated text in NVL screen with a viewport.

I copied the screen code to a new created project, and it works without issues. The problem lies on the main game. In fact, using the displayable inspector I can see that everything works properly until a menu with more than one option gets displayed. Then, a whole new NVL screen appears, showing th...
by Zeroized
Sat May 12, 2018 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicated text in NVL screen with a viewport.
Replies: 12
Views: 442

Re: Duplicated text in NVL screen with a viewport.

I apologize for the doubleposting. I can't replicate the bug on a new project, but as a solution I created a new screen called "nvl_choice" to display the menu. The problem is that the new menu is displayed as an ADV style menu, the whole text on the screen disappears and the menu gets displayed in ...
by Zeroized
Thu May 10, 2018 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: Duplicated text in NVL screen with a viewport.
Replies: 12
Views: 442

Re: Duplicated text in NVL screen with a viewport.

label background_fix: if config.developer == True: jump deathgripsexample label deathgripsexample: nvl clear menu: "Set thing to true to check if the ifs are fucking stuff up": $ thing = True "Set thing to false": $ thing = False if thing == True: snarrator "BEWAAAAAAAAAAAAAAAARE{nw}" snarrator "I ...
by Zeroized
Wed May 09, 2018 10:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicated text in NVL screen with a viewport.
Replies: 12
Views: 442

Re: Duplicated text in NVL screen with a viewport.

I don't think it's related to the nvl window.
I've been doing some tests, the screen duplicates only when a menu with two or more options appears.
If I display a menu with only one option, there are no duplicates on the screen. Maybe the vbox there is making weird stuff happen?
by Zeroized
Tue May 08, 2018 7:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicated text in NVL screen with a viewport.
Replies: 12
Views: 442

Re: Duplicated text in NVL screen with a viewport.

Here it is, sorry about the delay, I wasn't able to take a screenshot at work.
by Zeroized
Tue May 08, 2018 1:18 am
Forum: Ren'Py Questions and Announcements
Topic: Duplicated text in NVL screen with a viewport.
Replies: 12
Views: 442

Duplicated text in NVL screen with a viewport.

Greetings. I added a viewport to the NVL screen and I'm using it to display text. The viewport works, I can show long paragraphs and I can scroll them, however, when I scroll I can see the original text behind the viewport, like I have the normal NVL screen displaying the text and over that screen t...
by Zeroized
Tue May 01, 2018 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: (Answered) Display complete text and add a scroll bar on NVL screen.
Replies: 4
Views: 234

Re: Display complete text and add a scroll bar on NVL screen.

Thanks for the tip, I think I'm into something here.
However, I'm stuck.
How can I hide the text that goes beyond the borders of the window? Because I have a top and a bottom menu, and I don't want the text of the screen overlapping with the text on the menus.
by Zeroized
Tue May 01, 2018 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: (Answered) Display complete text and add a scroll bar on NVL screen.
Replies: 4
Views: 234

(Answered) Display complete text and add a scroll bar on NVL screen.

Greetings. I'm working on a VN, and I want to display all the paragraphs of a scene on the screen until a decision needs to be taken and allow the player to scroll to read the text using the mouse wheel, or by using a scroll bar on the side. Since the VN displays a lot of text and the NVL screen can...
by Zeroized
Sat Oct 24, 2015 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying elements of a list as menu options.
Replies: 1
Views: 191

Displaying elements of a list as menu options.

Greetings. I'm making a selling menu for a RPG, and I need to iterate through whole inventory and display it as a menu option to let the player pick what does it want to sell. Do I need to create another screen for that? Can I do something like this? menu: for i in inventory: "Sell [i.name] for [i.c...
by Zeroized
Sat Jul 26, 2014 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Turning lists into strings in ren'py variables.
Replies: 2
Views: 790

Re: Turning lists into strings in ren'py variables.

Oh, I see. I will use + to concatenate the strings then. Thanks for your help.
by Zeroized
Sat Jul 26, 2014 10:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Turning lists into strings in ren'py variables.
Replies: 2
Views: 790

Turning lists into strings in ren'py variables.

Greetings. I've made a randomizer for the height and the eye color of some NPCs and putting the results in variables, however, the variables aren't being displayed right in the game. I'm assuming that I'm assigning them wrong. Using the following code: $ eyecolorlist = ["red", "blue", "green"] $ ran...
by Zeroized
Sun Dec 01, 2013 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering events in certain dates.
Replies: 2
Views: 375

Re: Triggering events in certain dates.

I think that worked, because at least the game is not spitting errors, and the event is locked.
Thanks for your help.