Search found 37 matches

by wtfman
Fri Jan 26, 2024 2:05 pm
Forum: Works in Progress
Topic: Time To Live [Simulation][Comedy] - Anachronistic EGA 16-colors graphics!?
Replies: 2
Views: 1060

Time To Live [Simulation][Comedy] - Anachronistic EGA 16-colors graphics!?

https://i.imgur.com/qObVD9b.png Do not go gentle into that good night, Rage, rage against the dying of the light. - Dylan Thomas, Do not go gentle into that good night +++ Current in progress... +++ Time To Live is a story about living with a girl for 30 days. She harbors unexplained suicidal impul...
by wtfman
Tue Dec 20, 2022 2:22 am
Forum: Completed Games
Topic: VOICE [VN][Adv][Dystopia][Steam] - Now English version available
Replies: 0
Views: 1773

VOICE [VN][Adv][Dystopia][Steam] - Now English version available

https://i.imgur.com/zJGYnpM.jpg VISIT STEAM PAGE - https://store.steampowered.com/app/1624180/VOICE/ Life in the dystopian world, forbidden to speak VOICE is the story of a dystopian world where speaking is forbidden. How will you live in a dark future world ruled by a dictator? Long, rich stories:...
by wtfman
Mon Dec 19, 2022 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Can I change the video speed in Ren'py?
Replies: 0
Views: 550

Can I change the video speed in Ren'py?

For example, is it possible to have some moments play at 0.5x speed, some moments play at 2x speed, or have the playback speed vary according to options?
by wtfman
Tue Sep 20, 2022 8:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to make the grid fill vertical?
Replies: 2
Views: 393

Re: Is it possible to make the grid fill vertical?

Ocelot wrote: Tue Sep 20, 2022 1:08 pm https://www.renpy.org/doc/html/screens.html#grid
transpose
If False (the default), rows are filled before columns. If True, then columns are filled before rows.
Thank you!
by wtfman
Tue Sep 20, 2022 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to make the grid fill vertical?
Replies: 2
Views: 393

[SOLVED] Is it possible to make the grid fill vertical?

renpy grid is always filled from left to right. Like this:
grid1.png
But I want to fill grid from top to bottom
grid2.png
I want to know this. Thank you
by wtfman
Tue Sep 20, 2022 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can I open one specific screen multiple at the same time?
Replies: 7
Views: 432

Re: Can I open one specific screen multiple at the same time?

screenshot0097.png screenshot0096.png All is solved. I apply tag to open same window multiple and added drag_name in drag to remember screen's location. Like this: screen text_window(texttitle, innertext, tagname): drag: drag_handle (0, 0, 1.0, 50) drag_name tagname draggable True frame: textbutton...
by wtfman
Tue Sep 20, 2022 7:30 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can I open one specific screen multiple at the same time?
Replies: 7
Views: 432

Re: Can I open one specific screen multiple at the same time?

If they are implemented as Drag Displayables, then coordinates are avaliable as x and y members of corresponding Drag pbject. Another way to show screen multiple times is to use it multiple times in parent screen. Don't know, if it would be applicable to your project. Am I need to use python callba...
by wtfman
Tue Sep 20, 2022 5:39 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can I open one specific screen multiple at the same time?
Replies: 7
Views: 432

Re: Can I open one specific screen multiple at the same time?

1) Yes. renpy.show_screen( 'single_window', tag="some_other_name") . The only requirements are that tags should be unique and you need to keep track of tags used. 2) Yes. Probably works best if you simply reshow window with diffrent zorder. But when reloading the screen, coordination is r...
by wtfman
Tue Sep 20, 2022 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can I open one specific screen multiple at the same time?
Replies: 7
Views: 432

[SOLVED] Can I open one specific screen multiple at the same time?

notepads.png For example, I made a screen named 'sigle_window' and made a button to open the screen 'single_window' I want to open the same 'single_window' screen multiple when pressing a button, like a regular GUI OS(see the attachment image if you don't understand. Sorry) Is It possible to make? ...
by wtfman
Sun Mar 14, 2021 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: Can change primary language to alternate language?
Replies: 1
Views: 441

Can change primary language to alternate language?

For example, primary is English, and alternate language(ex: Korean) translated scripts are in game folder/tl/korean In this situation, is there a Ren'Py feature that allows me to swap or overwrite the primary to alternate? In the worst case, is it possible at least to extract the script from the tra...
by wtfman
Thu Jan 14, 2021 10:11 am
Forum: Ren'Py Questions and Announcements
Topic: Can I replace the text in the any .rpy file with the contents of the dialogue.tab file?
Replies: 1
Views: 572

Can I replace the text in the any .rpy file with the contents of the dialogue.tab file?

Dialogue.tab file is made by renpy's extract dialogue command. if this have extract command, I think there's also replace command. Like this- for example test.rpy $ myself = Character("Me") $ someone = Character("Not me") label start: myself "This is just the beginning...&qu...
by wtfman
Fri Dec 11, 2020 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: only want to store nvl dialog in history
Replies: 0
Views: 546

only want to store nvl dialog in history

Sorry. But I don't know where to start. First of all, I know there are two things. 1. seems _history_list contains the text of all characters. 2. can use $ _history = False to make the text will not be recorded in history. I want to know if there is a variable or anything that separates nvl dialog a...
by wtfman
Mon Oct 19, 2020 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: After changing the language, the game crash after a screenshot
Replies: 2
Views: 326

Re: After changing the language, the game crash after a screenshot

I think you haven't translated your common.rpy file. Open the game folder/game/tl/common.rpy and check.
hope it works.
by wtfman
Mon Oct 19, 2020 7:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] doesn't work this code after update
Replies: 2
Views: 897

Re: doesn't work this code after update

thanks. I fixed and it works well now. but if it is a wrong code, why worked normally in older version?