Search found 27 matches
- Tue Jul 13, 2021 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Saves loading in the wrong place?
- Replies: 3
- Views: 687
Re: Saves loading in the wrong place?
I'll try clearing persistent data and forcing recompile and see if that helps, but strayerror may have figured it out. I don't know anything about contexts tbh but part of the inventory code I'm using uses "call in new context" when you use an item. I only have one item that's usable at this point a...
- Mon Jul 12, 2021 11:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Saves loading in the wrong place?
- Replies: 3
- Views: 687
[SOLVED] Saves loading in the wrong place?
I have no idea how to track the cause of this problem down or even how to google it. No matter where I am in the game when I save, when I load it I will always be at the beginning of scene 2, the second label in the script file. Any time I use the rollback or reload function, it also puts me back at...
- Mon Jul 12, 2021 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to display message when player combines items in inventory?
- Replies: 5
- Views: 1028
Re: How to display message when player combines items in inventory?
Unfortunately got a "Recipe object does not support indexing" error when I tried that. I might have just put it in the wrong place though. I ended up changing that section of code and restructuring how the recipes are defined to fix a different issue. init -1 python: import copy from operator import...
- Sun Jul 11, 2021 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display message when player combines items in inventory?
- Replies: 5
- Views: 1028
Re: How to display message when player combines items in inventory?
I'll try the notify thing tomorrow, but so far using call and return isn't returning me to the right places. It's not even returning me to the same place every time I use it? It's very frustrating lol.
- Fri Jul 09, 2021 6:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to display message when player combines items in inventory?
- Replies: 5
- Views: 1028
How to display message when player combines items in inventory?
So I'm using this inventory system and it's working great, but I would like it to display a message whenever the user combines two items (ie: "you glue the spoon to the fork and create a spork!") but I can't figure out a way to do that. I could make the new item appearing in the inventory cause a ju...
- Thu Sep 26, 2019 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Couldn't Find File Error only in distributed version?
- Replies: 3
- Views: 556
Couldn't Find File Error only in distributed version?
I made a small dress up game, and it's working for most people. But I've had two people report the same IOError on startup: https://puu.sh/ElSZO/096772906b.png The game plays normally for me when launched through renpy, but if I unzip the packaged files and run the exe I get the exact same error. An...
- Mon Dec 03, 2018 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to hyperlink to footnotes
- Replies: 1
- Views: 288
How to hyperlink to footnotes
Hi! I'm trying to get a very specific effect. If you've played Hiveswap Friendsim Volume 12, I'm trying to replicate the way they did Galekh's footnotes. Essentially, the dialogue should include a hyperlink which opens a small box centered on the screen which contains text. The text should be able t...
- Tue Jul 04, 2017 9:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to code branching paths based on changing variables
- Replies: 1
- Views: 306
Best way to code branching paths based on changing variables
I have a vague idea of how to code this but I'm a little stuck. I have three major paths and two minor ones. The player has several chances to increase three variables (A, B, and C) from a minimum 0 to a maximum of 6. I want to code it where if Variable A is greater than B or C, jump to label A. If ...
- Sun Jul 10, 2016 10:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: End of line expected error [Solved]
- Replies: 3
- Views: 1291
Re: End of line expected error
Oh, duh! Thank you. I can't believe I didn't notice that. I was very tired last night.
- Sun Jul 10, 2016 2:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: End of line expected error [Solved]
- Replies: 3
- Views: 1291
End of line expected error [Solved]
http://puu.sh/pWxah/86334c0880.png menu: z "Sure, darts sounds fun!": $ bastian += 2 "Bastian beamed with delight at Zane's enthusiastic response and pulled him away towards the dart board." jump Bastian_event_1 I can't figure out what's causing this error. As far as I can tell the menu is formatte...
- Thu Jul 10, 2014 5:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Condition Switch not working, variable not defined?
- Replies: 5
- Views: 630
Re: Condition Switch not working, variable not defined?
That fixed it so I can play through the whole thing, thank you very much! Though the live composite still doesn't show at the end, but I guess I'll either figure that out or post another question, lol. Thank you again!
- Thu Jul 10, 2014 1:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Condition Switch not working, variable not defined?
- Replies: 5
- Views: 630
Re: Condition Switch not working, variable not defined?
Thanks for trying, but I got the same error. :/
- Wed Jul 09, 2014 11:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Condition Switch not working, variable not defined?
- Replies: 5
- Views: 630
[Solved]Condition Switch not working, variable not defined?
So I'm trying to figure out how to put a character customization scene in my game, but I'm a self taught noob at python and condition switches are still a little beyond my ability to handle. I've probably over complicated this a lot. I'd prefer something flash-like with buttons instead of a string o...
- Sat Jun 28, 2014 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Getting a string of weird code
- Replies: 2
- Views: 1168
Re: Getting a string of weird code in reply to a conditionsw
Thank you so much, that fixed it. I'm still new at this and doing dumb things, lol. Thank you for your help!
- Sat Jun 28, 2014 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Getting a string of weird code
- Replies: 2
- Views: 1168
[SOLVED]Getting a string of weird code
I'm working on the character creation segment of my game, and I'm having a little difficulty coding the player's choice of gender. I thought I had done the conditionswitch correctly (I've made it work before for showing different images) but instead of returning the correct pronoun for the chosen ge...