Search found 31 matches

by asylumsweetie
Wed Jul 19, 2023 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: displaying tooltips in inventory
Replies: 2
Views: 265

Re: displaying tooltips in inventory

Unfortunately I don't think I understand the inventory code well enough to remove the existing tool tips code to replace it without breaking everything...
by asylumsweetie
Sat Jul 15, 2023 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: displaying tooltips in inventory
Replies: 2
Views: 265

displaying tooltips in inventory

I'm using some code for an inventory system that I found in the cookbook I think and I don't understand the section on tooltips and it isn't working the way I'd expect it to. here's the relevant sections ######################################Inventory Stuff################################# init -1 p...
by asylumsweetie
Sat Jul 15, 2023 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hide imagebuttons depending on whats in inventory [solved]
Replies: 2
Views: 133

Re: How to hide imagebuttons depending on whats in inventory

m_from_space wrote: Sat Jul 15, 2023 4:02 pm What is the big deal then? Maybe I don't get it.

Code: Select all

if piecea not in inventory.items and partial_panel not in inventory.items:
I tried something very similar to that and it didn't work because I guess I was phrasing it wrong. Sorry, I'm an idiot. Thank you for the help.
by asylumsweetie
Sat Jul 15, 2023 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hide imagebuttons depending on whats in inventory [solved]
Replies: 2
Views: 133

How to hide imagebuttons depending on whats in inventory [solved]

I'm working on a click and point adventure game using imagebuttons and an inventory system. I need a certain imagebutton to show up if a certain item is not in the inventory, and I've got that working already: label explore2b: scene explore2lit call screen explore2b screen explore2b(): modal True ad...
by asylumsweetie
Tue Jul 13, 2021 4:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Saves loading in the wrong place?
Replies: 3
Views: 730

Re: Saves loading in the wrong place?

I'll try clearing persistent data and forcing recompile and see if that helps, but strayerror may have figured it out. I don't know anything about contexts tbh but part of the inventory code I'm using uses "call in new context" when you use an item. I only have one item that's usable at th...
by asylumsweetie
Mon Jul 12, 2021 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Saves loading in the wrong place?
Replies: 3
Views: 730

[SOLVED] Saves loading in the wrong place?

I have no idea how to track the cause of this problem down or even how to google it. No matter where I am in the game when I save, when I load it I will always be at the beginning of scene 2, the second label in the script file. Any time I use the rollback or reload function, it also puts me back at...
by asylumsweetie
Mon Jul 12, 2021 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display message when player combines items in inventory?
Replies: 5
Views: 1090

Re: How to display message when player combines items in inventory?

Unfortunately got a "Recipe object does not support indexing" error when I tried that. I might have just put it in the wrong place though. I ended up changing that section of code and restructuring how the recipes are defined to fix a different issue. init -1 python: import copy from opera...
by asylumsweetie
Sun Jul 11, 2021 1:26 am
Forum: Ren'Py Questions and Announcements
Topic: How to display message when player combines items in inventory?
Replies: 5
Views: 1090

Re: How to display message when player combines items in inventory?

I'll try the notify thing tomorrow, but so far using call and return isn't returning me to the right places. It's not even returning me to the same place every time I use it? It's very frustrating lol.
by asylumsweetie
Fri Jul 09, 2021 6:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display message when player combines items in inventory?
Replies: 5
Views: 1090

How to display message when player combines items in inventory?

So I'm using this inventory system and it's working great, but I would like it to display a message whenever the user combines two items (ie: "you glue the spoon to the fork and create a spork!") but I can't figure out a way to do that. I could make the new item appearing in the inventory ...
by asylumsweetie
Thu Sep 26, 2019 11:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Couldn't Find File Error only in distributed version?
Replies: 3
Views: 626

Couldn't Find File Error only in distributed version?

I made a small dress up game, and it's working for most people. But I've had two people report the same IOError on startup: https://puu.sh/ElSZO/096772906b.png The game plays normally for me when launched through renpy, but if I unzip the packaged files and run the exe I get the exact same error. An...
by asylumsweetie
Mon Dec 03, 2018 11:54 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hyperlink to footnotes
Replies: 1
Views: 386

How to hyperlink to footnotes

Hi! I'm trying to get a very specific effect. If you've played Hiveswap Friendsim Volume 12, I'm trying to replicate the way they did Galekh's footnotes. Essentially, the dialogue should include a hyperlink which opens a small box centered on the screen which contains text. The text should be able t...
by asylumsweetie
Tue Jul 04, 2017 9:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Best way to code branching paths based on changing variables
Replies: 1
Views: 379

Best way to code branching paths based on changing variables

I have a vague idea of how to code this but I'm a little stuck. I have three major paths and two minor ones. The player has several chances to increase three variables (A, B, and C) from a minimum 0 to a maximum of 6. I want to code it where if Variable A is greater than B or C, jump to label A. If ...
by asylumsweetie
Sun Jul 10, 2016 10:00 am
Forum: Ren'Py Questions and Announcements
Topic: End of line expected error [Solved]
Replies: 3
Views: 1522

Re: End of line expected error

Oh, duh! Thank you. I can't believe I didn't notice that. I was very tired last night.
by asylumsweetie
Sun Jul 10, 2016 2:28 am
Forum: Ren'Py Questions and Announcements
Topic: End of line expected error [Solved]
Replies: 3
Views: 1522

End of line expected error [Solved]

http://puu.sh/pWxah/86334c0880.png menu: z "Sure, darts sounds fun!": $ bastian += 2 "Bastian beamed with delight at Zane's enthusiastic response and pulled him away towards the dart board." jump Bastian_event_1 I can't figure out what's causing this error. As far as I can tell ...
by asylumsweetie
Thu Jul 10, 2014 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Condition Switch not working, variable not defined?
Replies: 5
Views: 840

Re: Condition Switch not working, variable not defined?

That fixed it so I can play through the whole thing, thank you very much! Though the live composite still doesn't show at the end, but I guess I'll either figure that out or post another question, lol. Thank you again!