Search found 10 matches

by kokoro nut
Sat Aug 13, 2005 3:24 pm
Forum: Ideas
Topic: "Kanji-Panic!" Offictal Thread {NOW HIRING!}
Replies: 17
Views: 3454

I should point out, BTW, that "several k" isn't that big, in today's terms. Ren'Py uses several k for sound buffers. So you really want to think about if the additional complexity of dynamically loading kanji is worth the additional code development time. (Which is almost certain to be the limiting...
by kokoro nut
Fri Aug 12, 2005 8:41 pm
Forum: Ideas
Topic: "Kanji-Panic!" Offictal Thread {NOW HIRING!}
Replies: 17
Views: 3454

Yeah, I already know that. And to answer your other question, ShiraiJunichi , Hiragana and Katakana will be used durring gameplay, while romanji will be used in the dictionary file for region compatability. And darkknight , the're many free complilers out there, like Dev-C++ . Try that out and see i...
by kokoro nut
Fri Aug 12, 2005 5:21 pm
Forum: Ideas
Topic: "Kanji-Panic!" Offictal Thread {NOW HIRING!}
Replies: 17
Views: 3454

I've decided that kanji will only appear if the word it represents is created. Those that have diffrent names, but the same meaning will only appear randomly upon creation.
by kokoro nut
Fri Aug 12, 2005 5:03 pm
Forum: Ideas
Topic: "Kanji-Panic!" Offictal Thread {NOW HIRING!}
Replies: 17
Views: 3454

Re: "Kanji-Panic!" Offictal Thread {NOW HIRING!}

To play it, you would move blocks with Japanese symbols on them up, down, left, or right until they form a Japanese word, phrase or sentance. It strikes me that trying to automatically recognize a valid phrase or sentence would be hard, regardless of the language you're working in. For example, tak...
by kokoro nut
Fri Aug 12, 2005 4:10 pm
Forum: Ideas
Topic: "Kanji-Panic!" Offictal Thread {NOW HIRING!}
Replies: 17
Views: 3454

"Kanji-Panic!" Offictal Thread {NOW HIRING!}

I've been meaning to start this thread a long time ago, but lacked the motivation to so. Now that I have it, here's a list of people that I need for this peoject: CG Artist Sound Designer Backgrond Artist Game Interface Designer (A person that creates menus and dialogs for a game) A Programmer with ...
by kokoro nut
Mon Jul 11, 2005 3:17 pm
Forum: Creator Discussion
Topic: Game Size
Replies: 37
Views: 11182

Well, In my own opinion, if the game you are developing weighs in at around 20 Megs, then my advice would be to consider creating a Web Driver version of it. That way, people won't have to wait two hours in order to play it. Instead, all you would have to do is just install the WildTangent Web Drive...
by kokoro nut
Sun Mar 20, 2005 3:39 pm
Forum: Ideas
Topic: Death by Default thread
Replies: 25
Views: 5488

I'll be glad to work in the programing department if you wish qq.
I plan to use the PopCapFramework(http://developer.popcap.com/)
should you ever start development.
by kokoro nut
Wed Feb 23, 2005 6:04 pm
Forum: General Discussion
Topic: where is the site
Replies: 10
Views: 2722

In the meantime, you can look at it here!


http://web.archive.org/web/*/http://www.lemmasoft.net/


In case you haven't noticed, these are only arcihved versions of the site.
by kokoro nut
Sat Feb 05, 2005 7:40 pm
Forum: Archived Lemma Soft Topics
Topic: Download transfer error
Replies: 8
Views: 3594

I use leechget for ALL of my downloads.

Go ahead and take a look for yourself.



http://www.leechget.net/ :D
by kokoro nut
Sat Jan 29, 2005 10:46 pm
Forum: Creator Discussion
Topic: CAN'T DRAW! Any anime character design program?
Replies: 46
Views: 11745

Has anyone tried any of these apps? :?:



http://www.japanimation.com/j-store/sho ... 6426.22281

They aren't free, but take a look anyway. :wink: