Search found 13 matches

by Pyjama-sama
Sat Feb 24, 2018 10:33 pm
Forum: I am an Artist
Topic: Sprite, Chibi, and Bg Artist for hire! [OPEN]
Replies: 0
Views: 731

Sprite, Chibi, and Bg Artist for hire! [OPEN]

Hello, I'm Knickers PJ and my commissions are OPEN~! https://78.media.tumblr.com/f8d912d0fb067db28fbf3087812f621a/tumblr_p4opp0QNfj1rqmrnno1_1280.png Please read my TOS thouroughly, fill out the form here , then email me with what you want, refs/description of your character, and we can discuss from...
by Pyjama-sama
Sun Dec 22, 2013 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap save buttons being wonky
Replies: 6
Views: 1059

Re: Imagemap save buttons being wonky

I wound up just making the Save, Load, and Delete buttons imagebuttons rather than hotspots in an imagemap. It solved the problem and all the buttons are showing the correct colors now!
by Pyjama-sama
Sat Dec 21, 2013 4:13 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap save buttons being wonky
Replies: 6
Views: 1059

Re: Imagemap save buttons being wonky

Hmm. Maybe for your FileLoad and FileSave slots you could set newest to False? For example: hotspot (250, 120, 61, 33) clicked FileLoad(1, confirm=True, page=None, newest=False) at button_bob Sorry. I wish I could give a sure answer. :oops: I tried this and it works to an extent. It won't work when...
by Pyjama-sama
Fri Dec 20, 2013 6:42 pm
Forum: Creative Commons
Topic: Free images for use (just in time for NanoReno...)
Replies: 54
Views: 58927

Re: Free images for use (just in time for NanoReno...)

I, ah, edited one of your BGs and wound up not using. I thought I should post it in the thread from where it came from rather than make a new topic, so I hope you don't mind me posting it here! https://24.media.tumblr.com/7949be1a7d6b4ba3ba3e5460bbc68f09/tumblr_my4n0hB61N1swhxtoo1_1280.png (No need ...
by Pyjama-sama
Fri Dec 20, 2013 5:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap save buttons being wonky
Replies: 6
Views: 1059

Re: Imagemap save buttons being wonky

I am literally just taking a shot in the dark here because I'm not sure, but have you tried deleting your cached images from the cache folder of the game? Deleting the folder every time I put in an edit of imagemap so that glitchy look wouldn't appear got really tedious really fast, so I actually h...
by Pyjama-sama
Fri Dec 20, 2013 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap save buttons being wonky
Replies: 6
Views: 1059

Imagemap save buttons being wonky

Whenever I save into a new slot, it looks like this: https://31.media.tumblr.com/e0140fb7ed52c8c981f1d7d93756daf5/tumblr_my4hql0ry21swhxtoo1_1280.png The most recent save spot will show that the buttons cannot be selected, but you actually can click on them and they will do the things I assigned the...
by Pyjama-sama
Sat Dec 14, 2013 5:05 am
Forum: Ren'Py Questions and Announcements
Topic: Making seen text a different color [SOLVED]
Replies: 13
Views: 2795

Re: Making seen text a different color

Oh god it was the character's specific text color I originally had this for defining one of my characters: $ et = Character(None, what_color = "#FFFFFF", what_outlines = [(0, "#ffffff", 0, 0), (1, "#808080", 0, 0)], kind=adv, ctc="ctc_white", ctc_pause = &quo...
by Pyjama-sama
Sat Dec 14, 2013 4:40 am
Forum: Ren'Py Questions and Announcements
Topic: Making seen text a different color [SOLVED]
Replies: 13
Views: 2795

Re: Making seen text a different color

It's working for me. What do you mean, it didn't work? What is the error? Have you deleted the original 'screen say'? I replaced the original 'screen say' with your 'screen say', and made it so that the seen color would be blue. ######################################################################...
by Pyjama-sama
Sat Dec 14, 2013 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: Making seen text a different color [SOLVED]
Replies: 13
Views: 2795

Re: Making seen text a different color

Sorry xavimat, it didn't work =/ Thanks though If it's going to be implemented in the next update, I might as well wait then. I thought it already was implemented just hidden in the code somewhere, hence why I didn't think it would be this tricky to do lol. Thanks everyone for trying to help though~!
by Pyjama-sama
Sat Dec 14, 2013 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: Making seen text a different color [SOLVED]
Replies: 13
Views: 2795

Re: Making seen text a different color

Ah poop, I put the style code in screens.rpy but it didn't change color.

Mmmm, I can do without coloring the seen text I guess. I didn't think it would be that complicated to implement, really. Thanks for helping though, everyone!
by Pyjama-sama
Fri Dec 13, 2013 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Making seen text a different color [SOLVED]
Replies: 13
Views: 2795

Re: Making seen text a different color

It adds a new text style, style.dialogue['seen'] https://github.com/kyouryuukunn/renpy/commit/4addd74c5e511d08edb0c75182cd8e2d574153d2 Though you need to learn ren'py deeply to use this code. Thank you, I got that code into the character.py file. But now how do I implement it in my scripts? Do I ne...
by Pyjama-sama
Fri Dec 13, 2013 2:34 am
Forum: Welcome!
Topic: Guestbook
Replies: 5533
Views: 2684396

Re: Guestbook

Hey everyone! My name is Knickers and I really really love visual novels since discovering Saya no Uta way back in 2008.

I wanted to try my hand at creating VNs since it's a relatively young medium and I'm really interested in how you can tell a story through text and images in a way a comic cannot.
by Pyjama-sama
Fri Dec 13, 2013 2:31 am
Forum: Ren'Py Questions and Announcements
Topic: Making seen text a different color [SOLVED]
Replies: 13
Views: 2795

Making seen text a different color [SOLVED]

I really want the text that the viewer has already seen to change color on subsequent playthroughs. Like, when the viewer first sees the text, it's white, but if they go though that same text again it'll be blue. I feel I should use persistent, but the more I try to look into it in the documentation...