Search found 10 matches

by RyuMaster
Tue Apr 23, 2013 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Push textbox on top
Replies: 2
Views: 438

Re: Push textbox on top

Well I guess not. Still I'm clueless how to approach it. I understand, that this part of code is responsible for drawing texbox: has vbox: style "say_vbox" I understand that I need to put this on its own layer. But I couldn't find any "layer" setting for vboxes or styles
by RyuMaster
Mon Apr 22, 2013 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: AlphaMask Layer
Replies: 1
Views: 359

AlphaMask Layer

Hi! I have some ui.text() scrolling on certain layer with Move. I want to alphaMask this text. Will im.AlphaMask work if I apply it to the layer? This is line code which draws the layer: $ renpy.layer_at_list([ Move((0.0, 0.1), (0.0, -0.15),5.0, bounce=False, repeat=True) ], "overlay2") Ca...
by RyuMaster
Mon Apr 22, 2013 12:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Push textbox on top
Replies: 2
Views: 438

Push textbox on top

Hi! I have overlay image, but I want actual "say" text to draw on top of it. Is there some magic setting/code line to make it happen?
by RyuMaster
Wed Apr 10, 2013 4:58 am
Forum: Ren'Py Questions and Announcements
Topic: Make a function
Replies: 4
Views: 668

Re: Make a function

Ah, I wasn't very clear. I want to pass custom parameter there, like

function (_image1, _image1_talk, _text)

so I wondered how to make such function to work, and will it understand all those "hide" and "show" statements inside it.
by RyuMaster
Tue Apr 09, 2013 7:56 am
Forum: Ren'Py Questions and Announcements
Topic: Make a function
Replies: 4
Views: 668

Make a function

Hi! Is it possible to make functions from this block of code: (because I'm going to reuse it heavily) show rose surprised_talk rosec "Some text.{nw}" hide rose surprised_talk show rose surprised rosec "Some text.{fast}" So thay I could call it from anywhere like: function (rose s...
by RyuMaster
Tue Apr 09, 2013 4:53 am
Forum: Ren'Py Questions and Announcements
Topic: Typewritier effect from the FAQ
Replies: 1
Views: 230

Re: Typewritier effect from the FAQ

Don't mind, I figured I need to create different channel for it, thou it would be nice to mention it in the faq for noobs :)
by RyuMaster
Tue Apr 09, 2013 3:13 am
Forum: Ren'Py Questions and Announcements
Topic: Typewritier effect from the FAQ
Replies: 1
Views: 230

Typewritier effect from the FAQ

Hi!

http://www.renpy.org/wiki/renpy/doc/FAQ ... _Wright.3F

I follow this hint, but sound plays only once. I thought it should loop along with every new character displayed? Am I wrong?
(Text speed is set to the lowest)
by RyuMaster
Mon Apr 08, 2013 10:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Add simple image to screen
Replies: 3
Views: 566

Re: Add simple image to screen

FINALLY! MUCH YESSNESS!

##layout.grouped_main_menu()
##config.main_menu_per_group = 2

I had to comment this to make changes visible. So, if I use grouped layout, where should I add new image istead of directly adding it into screens script main_menu?
by RyuMaster
Mon Apr 08, 2013 6:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Add simple image to screen
Replies: 3
Views: 566

Re: Add simple image to screen

Thank you very much, now that I'm positive that it works, I'll try to understand why I can't see it. At least now I know that code itself is working properly.
by RyuMaster
Mon Apr 08, 2013 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: Add simple image to screen
Replies: 3
Views: 566

Add simple image to screen

Hi! For the last 2 hours, I can't do this simple stuff, searching and googling and trying... , so I decided to ask for help. I've changed main menu background. Then I decided to add simple animation on top of it, playing from file frames. I see there are many ways, but I decided to go via altering m...