Search found 92 matches

by electric
Tue May 04, 2010 4:58 pm
Forum: Anime, Games, and Japan
Topic: Visual Novel Tech Improvement - Motion Portraits
Replies: 21
Views: 3412

Re: Visual Novel Tech Improvement - Motion Portraits

rioka wrote:Wouldn't you be able to do it in flash and onion skinning?
Do you mean in real time ? I guess you could if the whole game was in flash. Yet, it may take more time considering one only needs an image to get started.
by electric
Tue May 04, 2010 2:56 pm
Forum: Anime, Games, and Japan
Topic: Visual Novel Tech Improvement - Motion Portraits
Replies: 21
Views: 3412

Re: Visual Novel Tech Improvement - Motion Portraits

I agree this is really a step up. Also, I'd love to be able to use something like that, with one sprite you can animate a lot of expressions.
by electric
Tue May 04, 2010 6:20 am
Forum: Anime, Games, and Japan
Topic: Visual Novel Tech Improvement - Motion Portraits
Replies: 21
Views: 3412

Re: Visual Novel Tech Improvement - Motion Portraits

F.I.A wrote:I don't know how this is a break-through when this has been done in doujin both doujin and commercial. Oh wait, it's Sankaku Complex...
Maybe because in this case it's real time enabled ?
by electric
Tue May 04, 2010 5:44 am
Forum: Anime, Games, and Japan
Topic: Visual Novel Tech Improvement - Motion Portraits
Replies: 21
Views: 3412

Re: Visual Novel Tech Improvement - Motion Portraits

Will VN in PC also follow this footstep? It could, I think it can be done with Ren'py, with some work in setting up the sprite off course, and coding the displayable. Jinzou Tamashi did something along that line, although the body doesn't move, it was already pretty nice. http://www.youtube.com/wat...
by electric
Wed Apr 28, 2010 6:27 am
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 11195

Re: 6.11 Development

The other big new feature is the new Scene Language, which will be a new way of defining interface screens. Do you mean it will enable users to customize the menus , kind of like image maps do ? Or is it for in-game interfaces, or both ? Is there a place where you wrote about this before ? composit...
by electric
Wed Apr 28, 2010 4:11 am
Forum: Creator Discussion
Topic: Battle Engine?
Replies: 37
Views: 5672

Re: Battle Engine?

That's the idea, yes.
Awesome !
I plan to implement it as a loosely-coupled component that the same engine can use, and distribute it alongside said engine, if that's what you mean.
That just rocks, can't wait to see that !
by electric
Tue Apr 27, 2010 7:24 pm
Forum: Creator Discussion
Topic: Battle Engine?
Replies: 37
Views: 5672

Re: Battle Engine?

As DaFool said, it's related to the ATB-style of battle, as seen in Final Fantasy games and similar. It's an initiative/readiness meter, really - it gradually fills, at different rates for different characters, and once it reaches maximum for a character, that character gets a turn. Once they use t...
by electric
Tue Apr 27, 2010 4:58 pm
Forum: Creator Discussion
Topic: Battle Engine?
Replies: 37
Views: 5672

Re: Battle Engine?

Thank you for explaining that Dafool.
But then I don't understand how or why this Active Time Battle gauge is defined, sorry but I only played T-RPG where this didn't exist like Vandal Hearts and such.
by electric
Tue Apr 27, 2010 3:20 pm
Forum: Creator Discussion
Topic: Battle Engine?
Replies: 37
Views: 5672

Re: Battle Engine?

Very nice engine ! I must say the icons are pretty cool, I like the sound effects when you hit and also the way the sprites dissapear. The choices between move and attack and defend are interesting, because somehow you then have an interface that flows quite well, so in the case of a rpg-VN I think ...
by electric
Tue Apr 27, 2010 8:22 am
Forum: Ideas
Topic: [NaNoRenO 2010] Abraxas Battle Demo
Replies: 1
Views: 922

Re: [NaNoRenO 2010] Abraxas Battle Demo

I'm gonna test this once I'm home, the screencap is sweet, those life bars near the characters are just plain awesome, and I'm curious what kind of battle system you went for, I guess it's turned based ? And is that a fog of war ? Ah can't wait to try it out !
by electric
Fri Mar 19, 2010 10:08 am
Forum: Creator Discussion
Topic: List software you use here
Replies: 30
Views: 5900

Re: List software you use here

Renpy + scite for visual novel ( free obviously :mrgreen: ) Wordpad for writing a combination of Sai , Artrage ( starter edition, free ) and Photoshop CS2 for coloring, line art , photo manipulation and textures. Blender for 3D, free, awesome 3d modelling, animation and rendering software. After ef...
by electric
Sun Feb 14, 2010 7:26 pm
Forum: Ideas
Topic: [WIP] Errant Heart
Replies: 39
Views: 5941

Re: [WIP] Errant Heart

sprites are gorgeous.
by electric
Tue Feb 09, 2010 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Shop
Replies: 27
Views: 3943

Re: Ren'Py Shop

So no plans of having a hentai section then ?
by electric
Sun Dec 27, 2009 7:10 am
Forum: Welcome!
Topic: Guestbook
Replies: 5532
Views: 2762171

Re: Guestbook

Welcome Greeny and mysterialize, good luck with your projects.
by electric
Sat Dec 26, 2009 6:44 am
Forum: Skill Development
Topic: Poem about Visual Novels;
Replies: 7
Views: 1286

Re: Poem about Visual Novels;

I like it :D