Search found 829 matches

by Megaman Z
Thu Apr 14, 2016 11:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Jump to Random Label
Replies: 3
Views: 704

Re: Jump to Random Label

That is definitely much neater and compact then what I had and it seems to be working really well. I later realized that my original script seemed to only repeat the first question more than once which I'm guessing meant there was something wrong with my if statements because it ignored both of the...
by Megaman Z
Thu Apr 14, 2016 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Jump to Random Label
Replies: 3
Views: 704

Re: Jump to Random Label

I'm pretty sure there's a more elegant way of doing this than what I'm about to describe here, but it should work. You will have to get dirty with some python, though: What you have is a set of labels that you only want to be called once and in a random order, correct? In this case, why not make a l...
by Megaman Z
Thu Nov 21, 2013 8:24 pm
Forum: Creator Discussion
Topic: Anyone Have Experience With Articy:Draft Game Planning SW?
Replies: 10
Views: 2003

Re: Anyone Have Experience With Articy:Draft Game Planning S

Well, it's much lower on Steam. I think they have indie deals... http://store.steampowered.com/app/230780/ One copy is $99-- nothing to scoff at, but definitely lower than a couple thousand. Just curious in case anyone *did* spend the money on it, or tried the free trial. (I signed up for the free ...
by Megaman Z
Thu Nov 21, 2013 7:44 pm
Forum: Ren'Py Questions and Announcements
Topic: JPG transparency
Replies: 5
Views: 788

Re: JPG transparency

Looks like your mask is inverted - traditionally, for image masks, the black pixels are transparent while the light pixels are opaque. tweaking PyTom's code to account for this, I think this should do the trick: init python: matrix_invert = [ -1, 0, 0, 0, 1, 0, -1, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, ...
by Megaman Z
Thu Nov 21, 2013 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: show img at right typeerror: 'int' object not callable
Replies: 5
Views: 653

Re: show img at right typeerror: 'int' object not callable

Looks like a problem with variable naming. For example, IIRC 'norm' is an internal Python function. You should not try to define it as a name in your script. I renamed it to four different things... pb_normal, pb_standard, pb_stand, pb_happy... it works everywhere except when I use the "at right" f...
by Megaman Z
Mon Nov 18, 2013 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: What am I doing wrong here? trying to use python within rpy
Replies: 17
Views: 1146

Re: What am I doing wrong here? trying to use python within

I've been slogging through the last full script post you had spot-fixing it to where it's working as you're intending it to work. Reverting back to that code, the block at line 80 is the main culprit for two reasons: First, it's an init block positioned during the script itself (a bit of a no-no). a...
by Megaman Z
Sun Nov 03, 2013 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: How can I customize a changeable name? [Solved]
Replies: 2
Views: 375

Re: How can I customize a changeable name?

Set the "name" of the character to the name of the variable (as a string) and specify dynamic=True on the same character. Alternatively, use DynamicCharacter for this, setting the "name" as the name of the variable. DynamicCharacter(name, [...]) is equivalent to Character(name, dynamic=True, [...]) ...
by Megaman Z
Thu Mar 24, 2011 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: what is the opposite of "append"?
Replies: 9
Views: 925

Re: what is the opposite of "append"?

Thanks! I am a bit clueless with this stuff, so I'm not sure how to approach this. Can you provide an example of how I might implement this? Doesn't have to work, exactly... I just want to know what it generally would look like. $mp.inv.pop("gun (%d/6)" % ammo)? I read the documentation but I suck ...
by Megaman Z
Thu Mar 24, 2011 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: what is the opposite of "append"?
Replies: 9
Views: 925

Re: what is the opposite of "append"?

based off of official documentation , the exact opposite of append is pop( ) (which, given no parameters, removes the last entry from the array, but if given a parameter, removes the specified item in the array. remember arrays count from 0 upwards - "1" is the SECOND item in an array) Do note that ...
by Megaman Z
Thu Mar 17, 2011 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Exception: Not a displayable: None solved!
Replies: 3
Views: 1193

Re: Exception: Not a displayable: None

Quick glance shows you're missing a required parameter on line 303 of events.rpy. It's either the idle_image or hover_image that is not specified (both are required, only one image was specified).
by Megaman Z
Thu Mar 10, 2011 4:51 pm
Forum: Skill Development
Topic: Dating sim vs. Regular VN
Replies: 26
Views: 3110

Re: Dating sim vs. Regular VN

I grade dating sims on the strength of their story or lack thereof. But I grade them on a lot of other things as well. I contend that there is no one thing that can make or break a game. lemme stop you right there: the story in the given example ACTIVELY UNDERMINES THE ENTIRE EXPERIENCE, and when y...
by Megaman Z
Wed Mar 09, 2011 11:32 pm
Forum: Skill Development
Topic: Dating sim vs. Regular VN
Replies: 26
Views: 3110

Re: Dating sim vs. Regular VN

Who says a dating sim can be judged on story but that a VN can't be judged on gameplay? Okay, let's judge a movie or a novel on gameplay. Fun fact: Kinetic Novels (which never fork or branch) are a type of Visual Novel. Why are you the one to decide what a game can or cannot be judged on? All games...
by Megaman Z
Wed Mar 09, 2011 3:09 pm
Forum: Skill Development
Topic: Dating sim vs. Regular VN
Replies: 26
Views: 3110

Re: Dating sim vs. Regular VN

^ Of course you could say the reverse about VNs. "People take it as an excuse for having less well-thought out game mechanics and having flat gameplay. VN's should have the same standards for gameplay." (No, I don't really think this, but if you can make that statement then I can make this one) no,...
by Megaman Z
Tue Mar 08, 2011 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: NameError traceback occuring on if statements.
Replies: 2
Views: 365

Re: NameError traceback occuring on if statements.

Short Answer: slip this in somewhere in your script file, preferably at the top. init python: choice5 = "" Long answer: you're not initializing the value of choice5, and because it's only declared mid-game (and only on certain routes), there's the chance you'll run into the situation in which you at...
by Megaman Z
Mon Mar 07, 2011 2:27 pm
Forum: Creator Discussion
Topic: What I did last week (Week ending 3/06/11)
Replies: 6
Views: 561

Re: What I did last week (Week ending 3/06/11)

Let's see... Over the last week: * I learned the basics of Screen Language (which I like better than the ui.* functions). * got roughly about 80% of the intro on my NaNoRenO project done. (405 words across 14 screens, according to Lint. I seem to be slow at writing story...) * Constructed the entire...