Search found 253 matches
- Tue Jul 13, 2021 10:17 pm
- Forum: Development of Ren'Py
- Topic: Any python/ren'py gurus coul help with dragonbones bindings?
- Replies: 2
- Views: 4792
Re: Any python/ren'py gurus coul help with dragonbones bindings?
If dragonbones has *plain C* bindings, I think accessing them through ctypes will probably give you the best results. IIRC last time I tried to interface with a C++ DLL directly from Python I wound up getting weird crashes (because each C++ compiler has its own ABI, iirc.)
- Mon Dec 12, 2016 5:58 am
- Forum: Creator Discussion
- Topic: VATMOSS and crowdfunding - HELP?
- Replies: 14
- Views: 2359
Re: VATMOSS and crowdfunding - HELP?
And https://support.indiegogo.com/hc/en-us/ ... formation- says they do provide backer info as a CSV file.
- Mon Dec 12, 2016 5:52 am
- Forum: Creator Discussion
- Topic: VATMOSS and crowdfunding - HELP?
- Replies: 14
- Views: 2359
Re: VATMOSS and crowdfunding - HELP?
Moi. Your crowdfunding provider should probably be able to give you a breakdown of income by country; if all VATMOSS requires is that you feed it the total amounts from each country, that may be enough. (One potential pitfall if you're working from a country-by-country breakdown - make sure you know...
- Mon Dec 12, 2016 12:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Going back and forth between options without using rollback?
- Replies: 1
- Views: 389
Re: Going back and forth between options without using rollb
There's more than one way to do it, but here's a snippet from Wolf Hall, with some of the text trimmed and comments added for clarity: william "Any other questions?" # First, create a new empty list to store the menu choices in. $ chose_intro_questions = [] label intro_other_questions: men...
- Tue Apr 05, 2016 10:55 pm
- Forum: Creator Discussion
- Topic: Promoting my visual novel in Japan - Continued
- Replies: 6
- Views: 1612
Re: Promoting my visual novel in Japan - Continued
My advice, for what it's worth (disclaimer: I avoid actually doing marketing work whenever possible, so I may well miss Very Important Things. And this will mostly focus on your websites because that's what I can see): The big thing you're lacking is any clear indication of the status of the Japanes...
- Thu Mar 31, 2016 9:50 pm
- Forum: General Discussion
- Topic: Help me find a lost game title/creator! (Solved)
- Replies: 9
- Views: 1645
Re: Help me find a lost game title/creator!
If it is (or might be) a Ren'Py game, I'd start with http://games.renpy.org/year/2009 . If it's not a Ren'Py game, VNDB can sort by release date, though it's a lot harder to search since it tries to cover everything.
- Mon Jan 11, 2016 3:00 am
- Forum: Creator Discussion
- Topic: How to pay partners?
- Replies: 5
- Views: 1147
Re: How to pay partners?
For commercial projects, normally, partner shares should be somewhere between 20% and 66.7% of gross income IMO. Exact shares depend on assessment of relative value of labour before you start development; for example, if you had one artist doing all the character/CG/UI/logo/sprite stuff while you di...
- Mon Sep 22, 2014 11:55 pm
- Forum: Development of Ren'Py
- Topic: [fixed in 6.18.x] Ren'Py loses joystick focus too readily
- Replies: 2
- Views: 1344
Re: Ren'Py loses joystick focus too readily
That seems to have fixed it, yes.
- Mon Sep 22, 2014 11:13 pm
- Forum: Development of Ren'Py
- Topic: [fixed in 6.18.x] Ren'Py loses joystick focus too readily
- Replies: 2
- Views: 1344
[fixed in 6.18.x] Ren'Py loses joystick focus too readily
I got a report that one of my games wouldn't accept controller input until after the player used the keyboard or mouse - which is a problem for controller-only or controller-dominant PC-as-living-room-console setups. Poking at it, it appears that Ren'Py discards controller input when renpy.display.i...
- Mon Aug 18, 2014 10:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Web updater with https
- Replies: 3
- Views: 845
Re: Web updater with https
Ren'Py doesn't ship with SSL included. You could try recompiling Ren'Py with SSL linked in (this will be Somewhat Annoying, because you'll need to do it once for each platform); it should also be possible to write (or adapt) a Python module to use the system SSL libs. https://docs.python.org/2/libra...
- Sun Aug 17, 2014 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pygame script in Ren'Py
- Replies: 5
- Views: 2512
Re: Pygame script in Ren'Py
I have been able to figure out how to get pygame to take over the display (that's no trick really) but I'm having a much harder time figuring out how to hand the display back to the original settings afterward. I could redo much of the code I already have to use Ren'Py type scripting but that would...
- Sat May 31, 2014 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if-statement doesn't do what I want, help please
- Replies: 2
- Views: 517
Re: if-statement doesn't do what I want, help please
The problem is that you don't have return statements after the scenea and sceneb blocks. 'return' jumps back to the line immediately after the last 'call' and keeps going from there. Since there's no return before 'label sceneb', it goes into the label sceneb block, calls sceneb1, and keeps going. T...
- Mon May 12, 2014 2:31 am
- Forum: Completed Games
- Topic: Mira's Magical Mishap [GxG] [Fantasy]
- Replies: 35
- Views: 43352
Re: Mira's Magical Mishap [GxG] [Fantasy]
@papillon: I am 100% completely okay with that. I also understand not wanting to direct them to fileshare sites. They are all really dodgy. I'm just stuck with free stuff since I'm not willing to shell out the cash. :? Anyway, to reiterate, I'm totally fine with that and I'm glad /u/ enjoyed it. I'...
- Sat Apr 26, 2014 7:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay animation effects?
- Replies: 8
- Views: 1782
Re: Overlay animation effects?
Oh, yay! How do I write in that additive effect to the code? :O (I wonder if the "change eye colour through gradient bar" thing that MD has is a trade secret because that looks really neat) Not a trade secret; I just fed a ui.bar's output into im.MatrixColor()'s im.matrix.hue(). Something...
- Sun Mar 16, 2014 10:02 pm
- Forum: General Discussion
- Topic: Game Developers Conference
- Replies: 41
- Views: 4982
Re: Game Developers Conference
I'll likely be at the VN meetup.