Search found 34 matches
- Tue Apr 05, 2005 6:27 am
- Forum: Anime, Games, and Japan
- Topic: Here's the scoop
- Replies: 8
- Views: 2879
Well, due to the fact that I only recently started to watch anime again (if you don't count some Captain Future >>audio<< cassetes) with the fansubbed versions of Wind, Kanon and Air... Ren'ai-ish anime. Favourite Anime... not really sure, maybe Kanon (closely followed by Air), or vice versa Why? I ...
- Mon Apr 04, 2005 2:30 pm
- Forum: Completed Games
- Topic: Amatire [Released]
- Replies: 21
- Views: 21364
No problem, it's often easy to oversee a little but importtant detail, which results in the whole complex making not so much sense ;-) LotR - Lord of the Rings, by J.R.R. Tolkien, the most known fantasy novel - there has been a movie some time ago... as far as I have heard it is a good *movie*, but ...
- Mon Apr 04, 2005 2:01 pm
- Forum: Creator Discussion
- Topic: NaNoRenO is underway!!
- Replies: 199
- Views: 65035
- Mon Apr 04, 2005 11:49 am
- Forum: Creator Discussion
- Topic: Archive Site
- Replies: 110
- Views: 40557
- Mon Apr 04, 2005 7:00 am
- Forum: Creator Discussion
- Topic: NaNoRenO is underway!!
- Replies: 199
- Views: 65035
- Mon Apr 04, 2005 6:49 am
- Forum: Creator Discussion
- Topic: In Honor Of Princess Maker 4...
- Replies: 51
- Views: 13065
- Mon Apr 04, 2005 6:35 am
- Forum: Completed Games
- Topic: Amatire [Released]
- Replies: 21
- Views: 21364
@darkknight Ah, I see... *makes note: try to avoid mentioning things that may require special knowledge without explaining them, in the readme or ingame* 1. You missed a comma there - it was whirl around, the swords already out their sheaths. Without a comma it doesn't make sense, yes. 2. That is th...
- Sun Apr 03, 2005 6:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: 4.8 Feature Requests
- Replies: 46
- Views: 10585
Suggestion: Allowing the player to name his savegames. Why: With the Ren'Ai games becoming more complex, there is a problem with multilple NPCs and using variables to determine what relationships exist (instead of just using jumps). For example: In a game the Player can romance either Yuki and Makot...
- Sat Apr 02, 2005 4:17 am
- Forum: Creator Discussion
- Topic: Who's interested in an RPG/Renai game?
- Replies: 92
- Views: 22410
@P.W. That wasn't directed at you in particular, you post just reminded me of it ;-) @Zeta Webspace shouldn't be a problem, even if you can't get some, I'm sure Py'Tom could help, and even if he can't for some reason, I still have my drengels.net webspace, where I could easily create a protected dir...
- Sat Apr 02, 2005 3:57 am
- Forum: Completed Games
- Topic: Amatire [Released]
- Replies: 21
- Views: 21364
@Darkknight Confusing? Where? *is now genuinely confused* ;-) If you have the time, please tell me the details in the PM, so that I can look out for something like that in my next game (whenever that will be released, or even started). @Zeta Story: I agree, originally intended to make it much longer...
- Fri Apr 01, 2005 7:17 am
- Forum: Completed Games
- Topic: Amatire [Released]
- Replies: 21
- Views: 21364
- Fri Apr 01, 2005 5:40 am
- Forum: Creator Discussion
- Topic: Who's interested in an RPG/Renai game?
- Replies: 92
- Views: 22410
As a general principle, I think you should get the game planned before starting scenes... Preferably this would involve an overall plot, designed such that the ren'ai can fit in with it. Full ack! The plot and the world behind it should be the first non-technical thing that is created, esp. in a RP...
- Fri Apr 01, 2005 4:20 am
- Forum: Creator Discussion
- Topic: Who's interested in an RPG/Renai game?
- Replies: 92
- Views: 22410
As to the post... I don't react well to sarcasm/put-downs, especially when I've done nothing to deserve it. I've become awash in flames and trolled far too many times on other message boards without merit. For the most part, I do my best to treat others on message boards well and, as a result, tend...
- Fri Apr 01, 2005 4:07 am
- Forum: Creator Discussion
- Topic: NaNoRenO is underway!!
- Replies: 199
- Views: 65035
What went wrong, why, and what one can do against it.
1. Putting writing the script etc. off Why: Lazyness and being busy Solution: Making exact minideadlines AND respecting them (Goodbye Chaotic Neutral alignment...) 2. Stick Figure Why: My artist dropping out of the project Solution: Not expecting that someone who never drew Manga could do it on her ...
- Fri Apr 01, 2005 3:40 am
- Forum: Completed Games
- Topic: Amatire [Released]
- Replies: 21
- Views: 21364
@darkknight Thanks, but as far as the Artwork is concerned, I'm nearly completely invincible - I know I have nearly no talent, I know that I will propably never have any talent, and it being 1-2 o' clock in the morning has never helped anyone. If I had have a choice I wouldn't have used my own "...