Search found 65 matches

by JeremyBenson
Wed Aug 24, 2016 2:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Positioning say tex
Replies: 1
Views: 244

Positioning say tex

Can someone point me to the docs, where say text is positioned? I'm unable to find it. Say if I have a text box in the center of the screen. How can I make the text appear there, or anywhere else?

Thanks,
Jeremy.
by JeremyBenson
Mon Aug 22, 2016 8:49 am
Forum: Ren'Py Questions and Announcements
Topic: Help with the IF fuction
Replies: 12
Views: 785

Re: Help with the IF fuction

Okay, I see some code errors, but I'm not sure about overall structure. label story1 is missing a : in the next snippet pull back jump story2 a bit so it lines up with the other line. You want all your lines matched up with the proper indentation. label notbad: a "I guess he is not that bad." jump s...
by JeremyBenson
Sun Aug 21, 2016 5:26 am
Forum: Ren'Py Questions and Announcements
Topic: Screens Like Adventure Games
Replies: 6
Views: 485

Re: Screens Like Adventure Games

Thanks Trooper, you're helpful. I don't think you would need to go that professional, unless you wanted to include some kind of physics mechanism. Isn't there an easier way to hack it? What about this. Pre-defined movements for the chair, using ALT. You could have like 5-6 pre-programmed movements, ...
by JeremyBenson
Fri Aug 19, 2016 10:44 am
Forum: Ren'Py Questions and Announcements
Topic: Screens Like Adventure Games
Replies: 6
Views: 485

Re: Screens Like Adventure Games

Put it this way. I want to show a screen for battles. The player can click a chair, and toss it at the bad guy. There are other things the player can click, including fight button, block button. See there's several things that need to happen in this screen, including some animation, and mathematics....
by JeremyBenson
Fri Aug 19, 2016 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: Screens Like Adventure Games
Replies: 6
Views: 485

Re: Screens Like Adventure Games

I got that from your last post :P This is a bit more specific. I'm trying to get over the hurdle of screens being nothing more than gui layers with controls, what about actual screens where things happen. Maybe re-read the post :P
by JeremyBenson
Fri Aug 19, 2016 8:40 am
Forum: Asset Creation: Writing
Topic: Writing Support
Replies: 10
Views: 936

Re: Writing Support

I know the script is a bit rushed. I don't know if that's caused by me being in a rush, or not. I'll try to slow it down a bit. I'd like to revise the intro, with some of your suggestions, but after taking out the old intro I'm not sure what to do. The thing about the bar is it's not the same time f...
by JeremyBenson
Fri Aug 19, 2016 8:09 am
Forum: Ren'Py Questions and Announcements
Topic: Screens Like Adventure Games
Replies: 6
Views: 485

Re: Screens Like Adventure Games

This is a bit wonky, but would it work. screen call_screen(): python: - function to animate window - function to cary out any other screen activities - function to hide the screen and return to game imagemap: auto "images/full_screen_map_%s.png" hotspot (360, 260, 80, 80) action [list of actions cal...
by JeremyBenson
Fri Aug 19, 2016 7:52 am
Forum: Ren'Py Questions and Announcements
Topic: Screens Like Adventure Games
Replies: 6
Views: 485

Screens Like Adventure Games

I wanted to start a new thread about screens to ask a separate prominent question. What's the best way to develop an adventure game style system, where the user can click an item, see animations, and then return to the game. I've noticed that regular Renpy screens advance when you click a button any...
by JeremyBenson
Fri Aug 19, 2016 6:46 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton Jump?
Replies: 3
Views: 487

Re: Imagebutton Jump?

Read up on Labels & Control Flow. Here's a good start for the knowledge you're looking for: https://www.renpy.org/doc/html/label.html If you want to control where you jump to inside of a label, by going back to that label, you're going to have to make use of variables. Something like this. It's pseu...
by JeremyBenson
Fri Aug 19, 2016 5:35 am
Forum: We are a Commercial Project looking for Partners
Topic: Terra Byte Studio [Co-Writer Needed][Rev-share]
Replies: 0
Views: 614

Terra Byte Studio [Co-Writer Needed][Rev-share]

I've developed a brand new fledgling game studio, name Terra Byte Studio. I'm writing a project that will go commercial. I'm hoping to draw in talent for the project, but first an amazing script has to completed. I'm okay with coming up with ideas, but struggle a bit when it comes to actually fleshi...
by JeremyBenson
Fri Aug 19, 2016 2:59 am
Forum: Ren'Py Questions and Announcements
Topic: Disable Click Advancement
Replies: 17
Views: 1425

Re: Disable Click Advancement

Awesome. This has been so helpful. You solved all my problems so far. As for scaling, I'm going to take the lazy route. There was an example of image buttons, and GUI here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565 They have full-screen mode, and background images of the resolutio...
by JeremyBenson
Fri Aug 19, 2016 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: Disable Click Advancement
Replies: 17
Views: 1425

Re: Disable Click Advancement

"So there you go... Weapon." Lol. That was an awesome lesson. For most purposes, imagebuttons will do. So show allows one more statement to advance in the code? This brings me to my last question. What about a GUI layer? Say you wanted some buttons on the screen continually, and the game would rever...
by JeremyBenson
Thu Aug 18, 2016 2:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable Click Advancement
Replies: 17
Views: 1425

Re: Disable Click Advancement

You've called the screen, so it must "return" anything to advance the playthrough. If you'll just hide the screen you'll be unable to progress. So either "show" your screen, or use the "Return" action for the hotspot. https://www.renpy.org/doc/html/screens.html#screen-statement https://www.renpy.or...
by JeremyBenson
Thu Aug 18, 2016 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Class Questions
Replies: 13
Views: 1308

Re: Custom Class Questions

Awesome. Thanks. I really appreciate it. I'm also going to learn image buttons, but the lesson will be valuable. I won't start that yet, unless I can't figure out the hotspot issue :) I never heard tell of super constructors before. I don't think they're in C++, or web languages, but I never got far...
by JeremyBenson
Thu Aug 18, 2016 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Class Questions
Replies: 13
Views: 1308

Re: Custom Class Questions

Unique, lol. Thanks again for the info. This solves everything for now :)