Can someone point me to the docs, where say text is positioned? I'm unable to find it. Say if I have a text box in the center of the screen. How can I make the text appear there, or anywhere else?
Thanks,
Jeremy.
Search found 65 matches
- Wed Aug 24, 2016 2:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning say tex
- Replies: 1
- Views: 402
- Mon Aug 22, 2016 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with the IF fuction
- Replies: 12
- Views: 1531
Re: Help with the IF fuction
Okay, I see some code errors, but I'm not sure about overall structure. label story1 is missing a : in the next snippet pull back jump story2 a bit so it lines up with the other line. You want all your lines matched up with the proper indentation. label notbad: a "I guess he is not that bad.&qu...
- Sun Aug 21, 2016 5:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screens Like Adventure Games
- Replies: 6
- Views: 760
Re: Screens Like Adventure Games
Thanks Trooper, you're helpful. I don't think you would need to go that professional, unless you wanted to include some kind of physics mechanism. Isn't there an easier way to hack it? What about this. Pre-defined movements for the chair, using ALT. You could have like 5-6 pre-programmed movements, ...
- Fri Aug 19, 2016 10:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screens Like Adventure Games
- Replies: 6
- Views: 760
Re: Screens Like Adventure Games
Put it this way. I want to show a screen for battles. The player can click a chair, and toss it at the bad guy. There are other things the player can click, including fight button, block button. See there's several things that need to happen in this screen, including some animation, and mathematics....
- Fri Aug 19, 2016 10:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screens Like Adventure Games
- Replies: 6
- Views: 760
Re: Screens Like Adventure Games
I got that from your last post This is a bit more specific. I'm trying to get over the hurdle of screens being nothing more than gui layers with controls, what about actual screens where things happen. Maybe re-read the post
- Fri Aug 19, 2016 8:40 am
- Forum: Asset Creation: Writing
- Topic: Writing Support
- Replies: 10
- Views: 1338
Re: Writing Support
I know the script is a bit rushed. I don't know if that's caused by me being in a rush, or not. I'll try to slow it down a bit. I'd like to revise the intro, with some of your suggestions, but after taking out the old intro I'm not sure what to do. The thing about the bar is it's not the same time f...
- Fri Aug 19, 2016 8:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screens Like Adventure Games
- Replies: 6
- Views: 760
Re: Screens Like Adventure Games
This is a bit wonky, but would it work. screen call_screen(): python: - function to animate window - function to cary out any other screen activities - function to hide the screen and return to game imagemap: auto "images/full_screen_map_%s.png" hotspot (360, 260, 80, 80) action [list of a...
- Fri Aug 19, 2016 7:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screens Like Adventure Games
- Replies: 6
- Views: 760
Screens Like Adventure Games
I wanted to start a new thread about screens to ask a separate prominent question. What's the best way to develop an adventure game style system, where the user can click an item, see animations, and then return to the game. I've noticed that regular Renpy screens advance when you click a button any...
- Fri Aug 19, 2016 6:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton Jump?
- Replies: 3
- Views: 785
Re: Imagebutton Jump?
Read up on Labels & Control Flow. Here's a good start for the knowledge you're looking for: https://www.renpy.org/doc/html/label.html If you want to control where you jump to inside of a label, by going back to that label, you're going to have to make use of variables. Something like this. It's ...
- Fri Aug 19, 2016 5:35 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Terra Byte Studio [Co-Writer Needed][Rev-share]
- Replies: 0
- Views: 920
Terra Byte Studio [Co-Writer Needed][Rev-share]
I've developed a brand new fledgling game studio, name Terra Byte Studio. I'm writing a project that will go commercial. I'm hoping to draw in talent for the project, but first an amazing script has to completed. I'm okay with coming up with ideas, but struggle a bit when it comes to actually fleshi...
- Fri Aug 19, 2016 2:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable Click Advancement
- Replies: 17
- Views: 2873
Re: Disable Click Advancement
Awesome. This has been so helpful. You solved all my problems so far. As for scaling, I'm going to take the lazy route. There was an example of image buttons, and GUI here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565 They have full-screen mode, and background images of the resol...
- Fri Aug 19, 2016 1:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable Click Advancement
- Replies: 17
- Views: 2873
Re: Disable Click Advancement
"So there you go... Weapon." Lol. That was an awesome lesson. For most purposes, imagebuttons will do. So show allows one more statement to advance in the code? This brings me to my last question. What about a GUI layer? Say you wanted some buttons on the screen continually, and the game w...
- Thu Aug 18, 2016 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable Click Advancement
- Replies: 17
- Views: 2873
Re: Disable Click Advancement
You've called the screen, so it must "return" anything to advance the playthrough. If you'll just hide the screen you'll be unable to progress. So either "show" your screen, or use the "Return" action for the hotspot. https://www.renpy.org/doc/html/screens.html#screen-...
- Thu Aug 18, 2016 2:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Class Questions
- Replies: 13
- Views: 3385
Re: Custom Class Questions
Awesome. Thanks. I really appreciate it. I'm also going to learn image buttons, but the lesson will be valuable. I won't start that yet, unless I can't figure out the hotspot issue :) I never heard tell of super constructors before. I don't think they're in C++, or web languages, but I never got far...
- Thu Aug 18, 2016 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Class Questions
- Replies: 13
- Views: 3385
Re: Custom Class Questions
Unique, lol. Thanks again for the info. This solves everything for now