Search found 160 matches
- Tue Jul 21, 2015 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError:object of type 'ATLTransform' has no len()[SOLVED]
- Replies: 11
- Views: 1560
Re: TypeError: object of type 'ATLTransform' has no len()
I tried to find more information on Move() but only found it in the old wiki documentation: http://www.renpy.org/wiki/Move It states that it is deprecated and may not work properly with ATL. Since ATL statements are made with the keyword at, as here, it looks like there will always be a conflict. I ...
- Mon Jul 20, 2015 8:25 am
- Forum: General Discussion
- Topic: Changing the method of notification for subscribed topics
- Replies: 0
- Views: 411
Changing the method of notification for subscribed topics
I have a growing number of subscribed topics and each time a reply is made I receive an email notification. From the FAQ it says I can change the preferred method, but I can't locate it in the Control Panel. The options that seem close enough but not quite are: - Board preferences > Edit global sett...
- Sun Jul 19, 2015 1:34 am
- Forum: Asset Creation: Art
- Topic: Weekly drawing -- source of drawing motivation
- Replies: 115
- Views: 15691
Re: Weekly drawing -- source of drawing motivation
Took this opportunity to try a redesign of an old character so he doesn't look like a certain air pirate. Looking forward to the next theme!
- Thu Jul 16, 2015 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My Renpy Script IS GONE
- Replies: 4
- Views: 1130
Re: My Renpy Script IS GONE
Did you save it on your Dropbox, or Google Drive, or a similar cloud service? If you did you may be able to retrieve a previous version of the file, which you can find out by googling. If not I would give SundownKid's way a try.
- Thu Jul 16, 2015 1:24 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6958
Re: Commission review system?
Just spitballing here, but if we created a forun with advice on finding and working with creatives? We could talk about our own experiences, failures, successes, etc. This isn't a bad idea, but isn't this what the creator's corner is for? I might be wrong, but maybe what sasquatchii means is a foru...
- Wed Jul 15, 2015 8:41 am
- Forum: Other Visual Novel Engines
- Topic: [Novelty] How to create a main menu?
- Replies: 2
- Views: 2490
Re: [Novelty] How to create a main menu?
I'm not familiar with Novelty myself, but maybe this video tutorial can help you: https://www.youtube.com/watch?v=MivVx-c9cDI It goes through creating a button and a menu template which looks to be the way to creating menus. Each button has an option you can select which can be Load Game, End Novel,...
- Tue Jul 14, 2015 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My Preferences screen layout is broken and I'm not sure why
- Replies: 4
- Views: 1050
Re: My Preferences screen layout is broken and I'm not sure
Assuming you haven't changed the default preferences style groups, xela is right in that the cause is in the style group: init -2: style pref_frame: xfill True xmargin 5 top_margin 5 style pref_vbox: xfill True Note that xfill determines whether the element takes up the horizontal space (http://www....
- Tue Jul 14, 2015 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Thin white border at the edge of screen [Solved]
- Replies: 5
- Views: 881
Re: Thin white border at the edge of screen
Maybe check if you have non-zero margins in addition to padding. Or if you're using a frame to display the image, remove it and try inserting the image by itself. background Frame("image.png",0,0) # old background "image.png" # new If you could post your code it can help make thi...
- Tue Jul 14, 2015 6:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timed Menus[SOLVED]
- Replies: 7
- Views: 4825
Re: Timed Menus[SOLVED]
That does look a lot neater. I haven't had the chance to try AnimatedValue but it looks like something for me to experiment with in the near future, especially if it's better performance-wise. Thanks philat!
- Tue Jul 14, 2015 8:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Timed Menus[SOLVED]
- Replies: 7
- Views: 4825
Re: Timed Menus
The hover and idle states aren't showing because Ren'Py is too busy painting the timer bar screen. I suggest setting the timer to a higher number for a delay between repaints. Then compensate by increasing the time variables as well. screen countdown: # changed from 0.01 timer 0.05 repeat True actio...
- Mon Jul 13, 2015 8:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Attract mode?
- Replies: 2
- Views: 531
Re: Attract mode?
I think you can use the timer element on the main menu screen for that: http://www.renpy.org/doc/html/screens.html#timer
Then for the action you can jump to a label that plays the video. Read here for more information on video playback: http://www.renpy.org/doc/html/movie.html
Then for the action you can jump to a label that plays the video. Read here for more information on video playback: http://www.renpy.org/doc/html/movie.html
- Mon Jul 06, 2015 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying arrays in renpy,
- Replies: 6
- Views: 11775
Re: Displaying arrays in renpy,
It's a bit tough to tell without seeing the code around lines 2,3, etc., but I'm going to guess that those variable assignments are not in a Python block or prefixed with a $. Some info on Python declarations here: http://www.renpy.org/doc/html/python.html
- Mon Jul 06, 2015 7:12 pm
- Forum: Asset Creation: Art
- Topic: GUI and Logo Inspiration?
- Replies: 7
- Views: 2831
Re: GUI and Logo Inspiration?
Might be more of a brute force approach, but what helps me is going to the Visual Novel Database ( vndb.org ) and refreshing the home page until a screenshot in the random games section catches my eye. I pick up a lot from how the different dialogue GUIs are arranged. Note that the site does contain...
- Sun Jul 05, 2015 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions on calling a screen
- Replies: 10
- Views: 6496
Re: Questions on calling a screen
True, in the past, modal has been working for me without problems. As long as it prevents the user from clicking elsewhere, my problem is solved! Guess I'll take some time to refactor my variables so they can be easily accessed from my screens. Oh, the Call action is more syntactic sugar than anythi...
- Sun Jul 05, 2015 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions on calling a screen
- Replies: 10
- Views: 6496
Re: Questions on calling a screen
nyaatrap, thanks for the script. I considered it before and I definitely could. I just thought Ren'Py would have something a little easier to access, something I possibly overlooked. trooper6, those sound like good topics to cover. In the near future I'm actually looking for creative ways with scree...