I see, for this I have to use another mixer than sfx for that particular channel. It works great now, thanks!Asceai wrote:bar value MixerValue('blip')
Search found 160 matches
- Thu May 01, 2014 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom channel volume setting in Preference screen (solved)
- Replies: 2
- Views: 1758
Re: Adding custom channel volume setting in Preference scree
- Thu May 01, 2014 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom channel volume setting in Preference screen (solved)
- Replies: 2
- Views: 1758
Custom channel volume setting in Preference screen (solved)
I have a channel for beep sounds to play while characters talk. How would I go about creating a Preferences option so the user can adjust the volume? Is it possible? I declared a variable for the volume for the channel, textsound_volume , but as to having the user adjust this using a bar, I'm not su...
- Wed Apr 30, 2014 1:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text history is empty (solved)
- Replies: 2
- Views: 365
Re: Text history is empty
Thanks for the suggestions. I've started trying to isolate the problem like you said and it does look like some of the procedures aren't called. I'll update again once I find something tangible. Edit: It seemed that no matter where I entered renpy.notify , it never displays (except for the case wher...
- Tue Apr 29, 2014 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text history is empty (solved)
- Replies: 2
- Views: 365
Text history is empty (solved)
I used the Text History code from the cookbook and tested it with my game, but no dialogue lines are printed. I attached a screenshot of what happens. why.PNG In an attempt to debug, I placed a simple text element inside the text history window and it does print fine. I'm guessing it has to do with ...
- Fri Apr 04, 2014 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Namebox that is part of the textbox image
- Replies: 9
- Views: 1323
Re: Namebox that is part of the textbox image
A few things are apparent now, and I figured out how to get centring to work after some fiddling. Instead of using the margin property to position the namebox, use xpos/ypos , or xalign/yalign . Negative margin doesn't really make sense. Then you can properly use Frame for the namebox background, li...
- Thu Apr 03, 2014 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Namebox that is part of the textbox image
- Replies: 9
- Views: 1323
Re: Namebox that is part of the textbox image
I would guess the who is directly below the what element, and on the same level. If what they're saying becomes longer, it'll push their name down as well. Try removing an indent from the who part, or placing it inside its own vbox/hbox to contain it.
- Thu Apr 03, 2014 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Namebox that is part of the textbox image
- Replies: 9
- Views: 1323
Re: Namebox that is part of the textbox image
That line allows no background image to display behind the sayer's name. It's a transparent namebox in a way, as if the name of the sayer is floating by itself. In the link, they had individual image files for each sayer's name with the file name being identical to the character's name. The second ...
- Sun Mar 30, 2014 6:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Skewing Text (solved)
- Replies: 6
- Views: 1290
Re: Skewing Text
$ time_h_m = At(Text("[time_h]:[time_m]", None, None, None, None), Transform(rotate=45)) Ah, this did the trick. I'll have to look into initiating my variables more properly in the future. Thanks again! Edit: In case anyone is interested in how to transform text and with a style applied, ...
- Sun Mar 30, 2014 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Skewing Text (solved)
- Replies: 6
- Views: 1290
Re: Skewing Text
Thanks guys. I think I'll just make do with the rotation. However, I'm now stuck on how to proceed. I've made a displayable in the following code with the properties rotate=45 , but the angle remains the same: # Time $ time_h = "10" $ time_m = "55" $ time_h_m = Text("[time_h...
- Sun Mar 30, 2014 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Skewing Text (solved)
- Replies: 6
- Views: 1290
Skewing Text (solved)
Hello, I would like to know if there is a good way to transform text, such as skewing. I attached a mockup I made of the effect I want: for the digits to line up with the surface of the watch. The following is code for my screen so far, with time_h and time_m being hour and minute variables respecti...