Search found 160 matches

by SinnyROM
Thu Sep 03, 2015 1:32 am
Forum: Creative Commons
Topic: Sinny's Materials - Chubby Sprite [CC BY-NC-SA 4.0]
Replies: 2
Views: 3557

Sinny's Materials - Chubby Sprite [CC BY-NC-SA 4.0]

Chubby Sprite Here is a sprite I made for a game, but unfortunately couldn't finish. This is the first time I made and released a sprite as material but I hope someone here may find a way to repurpose him. Feel free to modify him in any way you like, so long as you give me credit and use him in non...
by SinnyROM
Fri Aug 28, 2015 7:14 am
Forum: Ren'Py Questions and Announcements
Topic: Button with my own function
Replies: 12
Views: 1355

Re: Button with my own function

I agree with trooper6, avoid the wiki like the plague. There are more outdated articles than updated so you're better off looking at the current documentation or asking. If you're looking for how to have a selectable save/load screen that displays the screenshot of the currently selected save, then ...
by SinnyROM
Thu Jul 30, 2015 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Looking for a solution for audio playback
Replies: 13
Views: 1761

Re: Looking for a solution for audio playback

SundownKid mentioned args is arguments; the kw is for keywords. So **kwargs takes in a certain type of argument with keys, i.e. a dictionary. The name is a convention, so as long as you keep ** in the parameters it'll be fine. Here's a page with an explanation and some examples: http://markmiyashita...
by SinnyROM
Thu Jul 30, 2015 1:35 pm
Forum: Ren'Py Questions and Announcements
Topic: A few bar questions
Replies: 9
Views: 943

Re: A few bar questions

Try making GreenImage a variable instead of an image; usually the property looks for a string or path.

Code: Select all

init -11:
    $ GreenImage = "#00ff00"
I don't understand what you mean by multiline though. Could you clarify please?
by SinnyROM
Wed Jul 29, 2015 11:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Make navigation screen animate in only once
Replies: 2
Views: 504

Re: Make navigation screen animate in only once

Use _game_menu_screen to set the screen for right-click: http://www.renpy.org/doc/html/store_variables.html#var-_game_menu_screen You can set it to your navigation screen so it displays first. Removing all instances of use navigation from the rest of screens will ensure it doesn't show more than onc...
by SinnyROM
Wed Jul 29, 2015 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Looking for a solution for audio playback
Replies: 13
Views: 1761

Re: Looking for a solution for audio playback

Maybe you can use the character callback property for this? http://www.renpy.org/doc/html/character_callbacks.html
This example can be modified to mute/unmute in addition to playing a sound: http://lemmasoft.renai.us/forums/viewto ... 263#p73263
by SinnyROM
Mon Jul 27, 2015 11:34 pm
Forum: Free to use but not CC
Topic: Megami Tensei styled sprites [Terms Explained]
Replies: 6
Views: 11662

Re: Megami Tensei styled sprites [Terms Explained]

What a great find. I'd love to use these in a game one day. They can come in handy when I get around to programming that battle system I have in mind.
by SinnyROM
Sun Jul 26, 2015 5:20 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 555904

Re: Ren'Py Gripes

I noticed the documentation now has monospaced text for inline code. It looks great! Thanks PyTom, makes reading the documentation a lot easier. Question: will Ren'Py one day be able to support GUI elements in screens similar to HTML? For example, a dropdown menu ( select tag in HTML) can help save ...
by SinnyROM
Sun Jul 26, 2015 2:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there no way to simply OPEN GAME??
Replies: 6
Views: 645

Re: Is there no way to simply OPEN GAME??

On the Ren'Py window, go to Preferences on the bottom right. The Project Directory is where you can place your project folder in to have it show in the Projects list. Make sure the game folder is a subdirectory in that folder. renpy_project_directory my_project game ... As far as I know, copy-paste ...
by SinnyROM
Sun Jul 26, 2015 1:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there no way to simply OPEN GAME??
Replies: 6
Views: 645

Re: Is there no way to simply OPEN GAME??

If you're looking to run the game, click Launch Project. If you're looking to open a single file to edit, using the links under Open Directory should open an explorer window listing all of the files in it. This is assuming that the project was backed up/wasn't removed after you upgraded however. Did...
by SinnyROM
Sat Jul 25, 2015 12:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]TypeError: argument of type 'Recipe' is not iterable
Replies: 8
Views: 1825

Re: TypeError: argument of type 'Recipe' is not iterable

I haven't gotten a chance to look at the inventory code, but it looks like the function combine_check() has Recipe as a required parameter: def combine_items(): global recipes for recipe in recipes: combine_check(recipe) # here the iterated recipe is passed as a parameter inventory.selected_items = ...
by SinnyROM
Sat Jul 25, 2015 1:25 am
Forum: Ren'Py Questions and Announcements
Topic: Probleme using an image instead of a name on a character
Replies: 3
Views: 801

Re: Probleme using an image instead of a name on a character

I think you got that from the old wiki documentation (http://www.renpy.org/wiki/renpy/doc/tutorials/Defining_Characters). Currently the image parameter takes in a string, the image tag (http://www.renpy.org/doc/html/dialogue.html#Character). If you're not using side images, you can use that function...
by SinnyROM
Thu Jul 23, 2015 6:02 pm
Forum: Creator Discussion
Topic: Times New Roman
Replies: 15
Views: 4190

Re: Times New Roman

You can try researching whether or not Times New Roman is available in the public domain. I think it's safer to find another serif font that is in the public domain. Google Fonts and Font Squirrel are good places to look through, and you can filter by different styles.
by SinnyROM
Wed Jul 22, 2015 8:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Screen moving in, out, then repeat different display
Replies: 4
Views: 427

Re: Screen moving in, out, then repeat with different displa

I think a combination of tags (http://www.renpy.org/doc/html/screens.html#screen-statement) and the timer statement (http://www.renpy.org/doc/html/screens.html#timer) can accomplish this. Give the switching screens the same tag and then show the screen depending on a variable. I haven't tested this ...
by SinnyROM
Tue Jul 21, 2015 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Fear
Replies: 2
Views: 507

Re: Trouble defining an audio channel

Are you indenting or putting it in a Python block? If not you'll need to do that. http://www.renpy.org/doc/html/language_basics.html#indentation-and-blocks As an alternative, it may suffice to use the hover_sound on your imagebutton property instead. http://www.renpy.org/doc/html/style_properties.ht...