Search found 160 matches
- Thu Sep 03, 2015 1:32 am
- Forum: Creative Commons
- Topic: Sinny's Materials - Chubby Sprite [CC BY-NC-SA 4.0]
- Replies: 2
- Views: 3576
Sinny's Materials - Chubby Sprite [CC BY-NC-SA 4.0]
Chubby Sprite Here is a sprite I made for a game, but unfortunately couldn't finish. This is the first time I made and released a sprite as material but I hope someone here may find a way to repurpose him. Feel free to modify him in any way you like, so long as you give me credit and use him in non...
- Fri Aug 28, 2015 7:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Button with my own function
- Replies: 12
- Views: 1364
Re: Button with my own function
I agree with trooper6, avoid the wiki like the plague. There are more outdated articles than updated so you're better off looking at the current documentation or asking. If you're looking for how to have a selectable save/load screen that displays the screenshot of the currently selected save, then ...
- Thu Jul 30, 2015 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1762
Re: Looking for a solution for audio playback
SundownKid mentioned args is arguments; the kw is for keywords. So **kwargs takes in a certain type of argument with keys, i.e. a dictionary. The name is a convention, so as long as you keep ** in the parameters it'll be fine. Here's a page with an explanation and some examples: http://markmiyashita...
- Thu Jul 30, 2015 1:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A few bar questions
- Replies: 9
- Views: 943
Re: A few bar questions
Try making GreenImage a variable instead of an image; usually the property looks for a string or path.
I don't understand what you mean by multiline though. Could you clarify please?
Code: Select all
init -11:
$ GreenImage = "#00ff00"
- Wed Jul 29, 2015 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make navigation screen animate in only once
- Replies: 2
- Views: 505
Re: Make navigation screen animate in only once
Use _game_menu_screen to set the screen for right-click: http://www.renpy.org/doc/html/store_variables.html#var-_game_menu_screen You can set it to your navigation screen so it displays first. Removing all instances of use navigation from the rest of screens will ensure it doesn't show more than onc...
- Wed Jul 29, 2015 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1762
Re: Looking for a solution for audio playback
Maybe you can use the character callback property for this? http://www.renpy.org/doc/html/character_callbacks.html
This example can be modified to mute/unmute in addition to playing a sound: http://lemmasoft.renai.us/forums/viewto ... 263#p73263
This example can be modified to mute/unmute in addition to playing a sound: http://lemmasoft.renai.us/forums/viewto ... 263#p73263
- Mon Jul 27, 2015 11:34 pm
- Forum: Free to use but not CC
- Topic: Megami Tensei styled sprites [Terms Explained]
- Replies: 6
- Views: 11689
Re: Megami Tensei styled sprites [Terms Explained]
What a great find. I'd love to use these in a game one day. They can come in handy when I get around to programming that battle system I have in mind.
- Sun Jul 26, 2015 5:20 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 583737
Re: Ren'Py Gripes
I noticed the documentation now has monospaced text for inline code. It looks great! Thanks PyTom, makes reading the documentation a lot easier. Question: will Ren'Py one day be able to support GUI elements in screens similar to HTML? For example, a dropdown menu ( select tag in HTML) can help save ...
- Sun Jul 26, 2015 2:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there no way to simply OPEN GAME??
- Replies: 6
- Views: 646
Re: Is there no way to simply OPEN GAME??
On the Ren'Py window, go to Preferences on the bottom right. The Project Directory is where you can place your project folder in to have it show in the Projects list. Make sure the game folder is a subdirectory in that folder. renpy_project_directory my_project game ... As far as I know, copy-paste ...
- Sun Jul 26, 2015 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there no way to simply OPEN GAME??
- Replies: 6
- Views: 646
Re: Is there no way to simply OPEN GAME??
If you're looking to run the game, click Launch Project. If you're looking to open a single file to edit, using the links under Open Directory should open an explorer window listing all of the files in it. This is assuming that the project was backed up/wasn't removed after you upgraded however. Did...
- Sat Jul 25, 2015 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]TypeError: argument of type 'Recipe' is not iterable
- Replies: 8
- Views: 1831
Re: TypeError: argument of type 'Recipe' is not iterable
I haven't gotten a chance to look at the inventory code, but it looks like the function combine_check() has Recipe as a required parameter: def combine_items(): global recipes for recipe in recipes: combine_check(recipe) # here the iterated recipe is passed as a parameter inventory.selected_items = ...
- Sat Jul 25, 2015 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Probleme using an image instead of a name on a character
- Replies: 3
- Views: 806
Re: Probleme using an image instead of a name on a character
I think you got that from the old wiki documentation (http://www.renpy.org/wiki/renpy/doc/tutorials/Defining_Characters). Currently the image parameter takes in a string, the image tag (http://www.renpy.org/doc/html/dialogue.html#Character). If you're not using side images, you can use that function...
- Thu Jul 23, 2015 6:02 pm
- Forum: Creator Discussion
- Topic: Times New Roman
- Replies: 15
- Views: 4218
Re: Times New Roman
You can try researching whether or not Times New Roman is available in the public domain. I think it's safer to find another serif font that is in the public domain. Google Fonts and Font Squirrel are good places to look through, and you can filter by different styles.
- Wed Jul 22, 2015 8:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Screen moving in, out, then repeat different display
- Replies: 4
- Views: 427
Re: Screen moving in, out, then repeat with different displa
I think a combination of tags (http://www.renpy.org/doc/html/screens.html#screen-statement) and the timer statement (http://www.renpy.org/doc/html/screens.html#timer) can accomplish this. Give the switching screens the same tag and then show the screen depending on a variable. I haven't tested this ...
- Tue Jul 21, 2015 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fear
- Replies: 2
- Views: 507
Re: Trouble defining an audio channel
Are you indenting or putting it in a Python block? If not you'll need to do that. http://www.renpy.org/doc/html/language_basics.html#indentation-and-blocks As an alternative, it may suffice to use the hover_sound on your imagebutton property instead. http://www.renpy.org/doc/html/style_properties.ht...