Search found 89 matches
- Thu Apr 16, 2020 5:19 pm
- Forum: Ren'Py Cookbook
- Topic: Dynamic Text Bleeps/Animalese/Phonemes
- Replies: 4
- Views: 2583
Re: Dynamic Text Bleeps/Animalese/Phonemes
Yay! I've always wanted something like this!
- Tue Sep 03, 2019 12:03 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 564018
Re: Ren'Py Gripes
It'd be nice to be able to add comments that the Ren'Py linter could interpret to ignore certain lines.
- Fri Apr 26, 2019 9:15 pm
- Forum: Works in Progress
- Topic: Café Rouge 2020 [FULL GAME RELEASED] [Otome, GxB]
- Replies: 61
- Views: 15293
Re: Café Rouge 2019: Second Reproduction [Otome, GxB][Free w/In-Game Purchases]
Awww, I loved this game when it came out!!
- Tue Apr 23, 2019 8:22 pm
- Forum: Creative Commons
- Topic: Glossy, colorful bars [CC0]
- Replies: 0
- Views: 827
Glossy, colorful bars [CC0]
I made these for the game I'm working on in ye olde Photoshop. Feel free to use them in your own game! CC0, no credit necessary :P https://i.ibb.co/0jLHK5r/gbar-empty.png https://i.ibb.co/1XZZ031/gbar-full.png https://i.ibb.co/rQVSsgd/pbar-empty.png https://i.ibb.co/5Rht144/pbar-full.png https://i.i...
- Fri Apr 19, 2019 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using variables in dialog that need captialisation [solved]
- Replies: 6
- Views: 968
Re: Using variables in dialog that need captialisation
You're right, that is a lot more complicated than I'd assumed... Having a capitalized version of the string either thru text tags or a second variable is probably your best bet, then...
- Thu Apr 18, 2019 8:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using variables in dialog that need captialisation [solved]
- Replies: 6
- Views: 968
Re: Using variables in dialog that need captialisation
Assuming you always want your sentences to start with a capital letter, you could get away with this:
Code: Select all
define config.say_menu_text_filter = capitalize_string
init python:
def capitalize_string(what):
return what.capitalize()
- Thu Apr 18, 2019 8:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Define Carracter with condition.
- Replies: 2
- Views: 408
Re: Define Carracter with condition.
Have you looked at Ren'Py's built-in translation framework ? Just write everything in one language: bob "Hello!" bob "Very nice..." ... and then when you're done, click Generate Translations in the launcher and make a translation called "french". Then in game/tl/french ...
- Wed Apr 17, 2019 11:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game a little broken after updates..(layers)
- Replies: 5
- Views: 759
Re: Game a little broken after updates..(layers)
I don't think showing vs calling make a difference as far as getting rid of the black, but in general calling a screen sends control of the program to that screen until the player dismisses it. Definitely try it at the main_menu label, though.
- Wed Apr 17, 2019 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to delay self-voicing playback?
- Replies: 7
- Views: 980
- Wed Apr 17, 2019 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Going back to the last used label
- Replies: 4
- Views: 444
Re: Going back to the last used label
You don't need to handle the tabs with labels. Just do it with screen language. Assuming you have a way of showing the cellphone, like a button on the quick menu: textbutton _("Cell") action Show("cellphone") ... you can handle all the cellphone tab logic on one screen (or a set ...
- Wed Apr 17, 2019 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the y-axis and size of the Menu buttons?
- Replies: 1
- Views: 351
Re: Changing the y-axis and size of the Menu buttons?
Everything you do with x you should also be able to do with y (ypos, yanchor, yoffset, etc)
- Wed Apr 17, 2019 6:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game a little broken after updates..(layers)
- Replies: 5
- Views: 759
Re: Game a little broken after updates..(layers)
Yeah, depending on how you want character creation to work there are various ways to circumvent the main menu. Your best bet is probably to do something like this: label main_menu: call screen character_creation() return where "character_creation" is whatever name you gave your character c...
- Wed Apr 17, 2019 6:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to delay self-voicing playback?
- Replies: 7
- Views: 980
Re: Is there a way to delay self-voicing playback?
Oh. Actually, now that I'm going through it, it seems TTS has a built-in delay related to the voice statement. Does anyone know how to trigger that delay manually? I suppose I could make a dummy voice clip that's silent and call it to trigger the pause every time a sound is used at the start of a st...
- Tue Apr 16, 2019 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NoneType object has no attribute 'append'
- Replies: 2
- Views: 575
Re: NoneType object has no attribute 'append'
First, you're on 7.2.0. Update your Ren'Py! Maybe some of the patches will magically fix it :> Second... "append" is just a built-in method for adding items to Python lists, so the issue isn't necessarily coming from appending items in MouseParallax. In fact, the traceback seems to be poin...
- Tue Apr 16, 2019 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game a little broken after updates..(layers)
- Replies: 5
- Views: 759
Re: Game a little broken after updates..(layers)
Are you talking about the layers defined in config.layers (i.e., master, transient, screens, and overlay)? If it's been a while since you last updated, it's possible this change might be your culprit. Ensuring config.start_scene_black is set to False would be a good start, but if that doesn't work, ...