Search found 35 matches
- Mon Oct 13, 2014 4:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] 'bool' type doesn't have 'name' attribute???
- Replies: 4
- Views: 617
Re: 'bool' type doesn't have 'name' attribute???
It works, PyTom! Thank you everyone for answering ^^
- Sun Oct 12, 2014 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] 'bool' type doesn't have 'name' attribute???
- Replies: 4
- Views: 617
Re: 'bool' type doesn't have 'name' attribute???
I've tried it but the problem is still the same
- Sun Oct 12, 2014 4:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] 'bool' type doesn't have 'name' attribute???
- Replies: 4
- Views: 617
[SOLVED] 'bool' type doesn't have 'name' attribute???
Hello everyone, I've just rebuild my game and copy-paste all the scripts. But I have a problem with 'bool' type doesn't have 'name' attribute suddenly even though I didn't change anything. Please tell me what's wrong. Error.png This is the code: init python: # declares a class called 'char' default_...
- Sat Apr 26, 2014 4:41 am
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88336
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Hello, I would like to ask: How can I make the equipment inventory so that it's the same as the party inventory from the rpg shop screen (kind of connected(?))? I'm able to do it only if the rpg shop and equipment screens are in one label. But I need it to be in different labels like: menu: "Bu...
- Tue Apr 15, 2014 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Some things disappear when loading a saved game >.<
- Replies: 3
- Views: 553
Re: Some things disappear when loading a saved game >.<
This is the info I have init python: default_var = '???' class char: def __init__(self, affection=50, name=default_var, cname=default_var, age=default_var, family=default_var, Element=default_var, dateable=True, pic='none', HP=default_var, SP=default_var): #<-- this line sets all the defaults; the o...
- Mon Apr 14, 2014 11:42 am
- Forum: Ren'Py Cookbook
- Topic: Quest Log
- Replies: 11
- Views: 14749
Re: Quest Log
Thank you so much for sharing, jw2pfd!
- Mon Apr 14, 2014 3:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Some things disappear when loading a saved game >.<
- Replies: 3
- Views: 553
Some things disappear when loading a saved game >.<
Hello everyone,
I used the infoscreen feature for my game. It works nicely until I found out that if I load a saved game, the character infos will disappear. If I just play from the beginning through the end this won't happen. Can someone tell me how to fix this?
Thank you before
I used the infoscreen feature for my game. It works nicely until I found out that if I load a saved game, the character infos will disappear. If I just play from the beginning through the end this won't happen. Can someone tell me how to fix this?
Thank you before
- Thu Apr 10, 2014 5:40 am
- Forum: Ren'Py Cookbook
- Topic: Information Screen
- Replies: 23
- Views: 16899
Re: Information Screen
Sorry I'm slightly confused here. Where would you put the stuff I need for it to be unlocked? Like I think I understand the textbutton goes under the displays everything section, but I'm confused on everything else. I apologize for troubling you, but could you explain in detail please? I assume you...
- Thu Apr 03, 2014 10:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: 'Looping' click action
- Replies: 0
- Views: 543
'Looping' click action
Hello, so I have this codes screen profile_screen: tag menu zorder 10 # creates a string for proper display of each fact (+some bars) for i in allchars: $ char = i if viewing == char.name: $ name = "Name:\n " + char.name $ cname = "Chinese Name:\n " + char.cname $ age = "Age...
- Thu Apr 03, 2014 9:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hotspots
- Replies: 4
- Views: 848
Re: Hotspots
Thank you very much everyone! Now I can figure them out ^^
- Wed Apr 02, 2014 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hotspots
- Replies: 4
- Views: 848
Hotspots
Hello,
May I ask how can I figure out the exact numbers for the hotspot on my imagemap?
Thank You
May I ask how can I figure out the exact numbers for the hotspot on my imagemap?
Thank You
- Sat Mar 08, 2014 12:40 am
- Forum: Ren'Py Cookbook
- Topic: Information Screen
- Replies: 23
- Views: 16899
Re: Information Screen
Umm I mean, on the info screen, not on the namebox. So I'd like to make it looks like this before the character is introduced: screenshot3.png And after the character has been introduced, her name will appear like this: screenshot2.jpg But I'd like to make the other characters' info be like that as ...
- Fri Mar 07, 2014 11:23 am
- Forum: Ren'Py Cookbook
- Topic: Information Screen
- Replies: 23
- Views: 16899
Re: Information Screen
Hello,
I'd like to ask, can I make the character info unlockable after we've met the person? So at the beginning it'll be '???'
Thank You
I'd like to ask, can I make the character info unlockable after we've met the person? So at the beginning it'll be '???'
Thank You
- Sat Mar 01, 2014 11:15 pm
- Forum: Works in Progress
- Topic: Neutralizing You [Commercial] [Romance][Adventure]
- Replies: 2
- Views: 1308
Re: Neutralizing You [Commercial] [Romance][Adventure]
Thanks for replying Zauria ^^ I'll make sure to post the character's sprites soon
- Sat Mar 01, 2014 8:29 am
- Forum: Works in Progress
- Topic: Neutralizing You [Commercial] [Romance][Adventure]
- Replies: 2
- Views: 1308
Neutralizing You [Commercial] [Romance][Adventure]
[PLEASE ANSWER THE QUESTIONS WRITTEN AT THE BOTTOM OF THIS POST] NEUTRALIZING YOU PRICE: $12.99 (Not Fixed) ----------------- STORY ----------------- Time-travelling is a common thing when you watch movies or read novels. But if YOU are the one who was traveled back into the past, will it be a good ...