Search found 18 matches
- Wed Feb 10, 2016 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing countdown bars over imagemaps?
- Replies: 1
- Views: 319
Showing countdown bars over imagemaps?
So in my game, the player is supposed to collect a certain amount of items by clicking on them on an imagemap. I want there to also be a timer bar shown while the player is doing this so I have a countdown bar defined like so screen countdown: timer 0.01 repeat True action If(time > 0, true=SetVaria...
- Sat Jan 09, 2016 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sayer is not a function or string?
- Replies: 4
- Views: 1470
Re: Sayer is not a function or string?
If I have a point system likeAlex wrote:Do you have any other variables named "andre" that have any values different from Character('André', color = "#165c5f")?
Code: Select all
$ andre = 0UPDATE: This was exactly why I was getting the error ahah, thank you so much!
- Sat Jan 09, 2016 2:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sayer is not a function or string?
- Replies: 4
- Views: 1470
Re: Sayer is not a function or string?
It's so I can have different pictures for different emotions, and I know there are other ways to do that but so far I've found that this is the most convenient way for meMikomi wrote:Here's the first question I'll ask- why are you defining the character multiple times? One time should be enough.
- Sat Jan 09, 2016 2:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sayer is not a function or string?
- Replies: 4
- Views: 1470
Sayer is not a function or string?
I have a character defined in my script like so define andre = Character('André', color = "#165c5f") define andrehap = Character('André', color = "#165c5f") define andremad = Character('André', color = "#165c5f") define andrefli = Character('André', color = "#165c5f") define andreemb = Character('An...
- Sat Aug 29, 2015 8:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Images in Screens?
- Replies: 1
- Views: 226
Images in Screens?
So I'm trying to make an option where the player can choose to check their inventory by escaping or right-clicking out of the game and clicking "Backpack" in the navigation. So I've figured out how to do that and how to start the screen, however I'm having trouble with the images. I can put images o...
- Thu Jun 11, 2015 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Giving User Input Color
- Replies: 3
- Views: 580
Giving User Input Color
So I'm making a game where the player can choose all the names of the characters and so for each character name choice the text looks like this: $ g1 = renpy.input("What is your name?") $ g1 = g1.strip() And the names look like this: define g1 = Character("[g1]", color = "#b0a5ff") However, the name...
- Mon Jul 21, 2014 7:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a BG Gallery?
- Replies: 1
- Views: 338
How to make a BG Gallery?
Ok, so for my game I want the player to be able to unlock bg's when playing through certain paths. I think I understand how to add a screen to the menu but how can I make a screen that is only unlock after playing through once and has pictures that are unlocked after viewing them in the game?
- Sun Jun 01, 2014 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory System?
- Replies: 1
- Views: 300
Inventory System?
In my game I wanted to make an inventory that the player could look at when s/he wants to see the items s/he has, I've had a few ideas on how to do this but most of them only work half the time. So how do you make an inventory system?
- Sat May 17, 2014 12:44 am
- Forum: Old Threads (– September 2014)
- Topic: Background Artist Needed!
- Replies: 11
- Views: 2489
Re: Background Artist Needed!
For the cafe I was thinking sort of a fancy-ish type of coffee shop. For the grocery store I need the inside.fleet wrote:You mentioned wanting cafe scenes. By cafe do you mean a coffee-shop, nightclub, or tavern?
Did you want the inside or outside of the grocery store?
- Sun May 11, 2014 4:12 pm
- Forum: Old Threads (– September 2014)
- Topic: Background Artist Needed!
- Replies: 11
- Views: 2489
Re: Background Artist Needed!
Ya I'm fine with 3D backgrounds, this looks greatsfleet wrote: Are you interested in using renders of 3D models for backgrounds?
- Thu May 08, 2014 9:09 pm
- Forum: Old Threads (– September 2014)
- Topic: Background Artist Needed!
- Replies: 11
- Views: 2489
Re: Background Artist Needed!
What's the game about? Where is it set (location/time period)? Do you have a sample to show the style of background you want? Here's a DAZ render of a hospital room that I made, using models by Moebius87. Use it as you see fit, no restrictions on use - just give credit to Moebius87, who made the mo...
- Thu May 08, 2014 9:06 pm
- Forum: Old Threads (– September 2014)
- Topic: Background Artist Needed!
- Replies: 11
- Views: 2489
Re: Background Artist Needed!
Why don't you use free bgs? There're lots of pretty good free bgs for the places you list, especially if your story is set in Japan. Well I have in the past but I spend a lot of time trying to find backgrounds that are the right match and I would also like them to all be the same style so if I find...
- Thu May 08, 2014 12:35 am
- Forum: Old Threads (– September 2014)
- Topic: Background Artist Needed!
- Replies: 11
- Views: 2489
Background Artist Needed!
Ok, first off I'm not going to sell the game and I can't pay for an artist so if you are interested in this job you will have to work for free, sorry! I'm working on a game that may be fairly long and needs backgrounds. I have a list of the backgrounds I need, and while it's not a perfect exact list...
- Sun Apr 13, 2014 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If Statement?
- Replies: 3
- Views: 492
If Statement?
So I want to make something appear but only if the player has completed 2 things. Is there a possible way to make an if statement like "if thing1 == True and thing2 == True:" or is there just no way?
- Sun Apr 13, 2014 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with the if statement?
- Replies: 2
- Views: 682
Re: Help with the if statement?
Omg I get it now! Thank you so much, it worked!!!