Search found 45 matches

by Sslaxx
Mon Jan 04, 2016 12:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding a Start Screen Before the Main Menu
Replies: 9
Views: 2425

Re: Adding a Start Screen Before the Main Menu

No. It's just a standard Ren'Py label, it's up to you what to code for it.
by Sslaxx
Mon Jan 04, 2016 10:52 am
Forum: Ren'Py Questions and Announcements
Topic: Adding a Start Screen Before the Main Menu
Replies: 9
Views: 2425

Re: Adding a Start Screen Before the Main Menu

Splashscreen might be helpful to look into here as that's called before the main menu stuff. As a simple example: # Splashscreen stuff here. Also variables etc. that should be saved should be defined here, too. label splashscreen: $ renpy.pause (0) # This MUST always be the first line in splashscree...
by Sslaxx
Thu Dec 17, 2015 11:01 am
Forum: Works in Progress
Topic: Mute Recruit [WIP][Comedy/Sci-Fi/Cartoon]
Replies: 3
Views: 849

Re: Mute Recruit [WIP][Comedy/Sci-Fi/Cartoon]

That someone was me!

Looking like fun, and it sounds a fun (and nicely 80s) premise, too!
by Sslaxx
Mon Jun 15, 2015 7:58 am
Forum: Ren'Py Questions and Announcements
Topic: Converting this imagemap to UI or Screens
Replies: 3
Views: 544

Re: Converting this imagemap to UI or Screens

SundownKid wrote:This tutorial/VN might be of assistance: http://lemmasoft.renai.us/forums/viewto ... 53#p284753

It explains how to make UIs with screens and imagebuttons.
How much of that is still best practice with 6.99?
by Sslaxx
Sat May 23, 2015 1:49 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 510
Views: 138669

Re: Ren'Py Gripes

I don't think is worth targeting such devices, also considering how quickly Apple "forces" the consumers to upgrade to the newer HW :) You're probably right, I just figure the more people who can access the game, the better. Especially since it doesn't restrict devices with more recent upgrades. Bu...
by Sslaxx
Mon Feb 24, 2014 9:30 pm
Forum: Completed Games
Topic: Long Live The Queen (sim, commercial)
Replies: 96
Views: 38178

Re: Long Live The Queen (sim, commercial)

Is the current version just bug fixes?
by Sslaxx
Tue Nov 19, 2013 8:56 am
Forum: Creator Discussion
Topic: VNs Based Off of Shows?
Replies: 8
Views: 1199

Re: VNs Based Off of Shows?

There's always a risk in creating fan labor. Some projects get finished, released, and are readily available online. Others end after a cease-and-desist notification. If you're dealing with a small IP controlled by a single person that you can talk to directly, then there's a chance of saying yes. ...
by Sslaxx
Mon Nov 11, 2013 7:55 am
Forum: Ren'Py Questions and Announcements
Topic: Possibly stupid Q: Variables must be defined where?
Replies: 4
Views: 433

Re: Possibly stupid Q: Variables must be defined where?

Hmmm. So, then, like this?

Code: Select all

init:
 define EndType = "END"
Shall keep this in mind.
by Sslaxx
Mon Nov 11, 2013 7:25 am
Forum: Ren'Py Questions and Announcements
Topic: Possibly stupid Q: Variables must be defined where?
Replies: 4
Views: 433

Possibly stupid Q: Variables must be defined where?

I can't find the original thread now (go me), but I recall it saying something along the lines that if a variable is not defined in a label, it isn't saved (as part of a save game) if its value is changed somewhere else later on.

Is this right, or have I got the wrong end of the stick here? Thanks.
by Sslaxx
Mon Nov 11, 2013 7:18 am
Forum: Creator Discussion
Topic: Characters Speaking Off Screen
Replies: 10
Views: 1911

Re: Characters Speaking Off Screen

Obscura wrote:CONS: no clear way of identifying who is talking. Maybe I could put their names somewhere, but where?
Unless there are gameplay-related reasons to not know who is talking, of course... not necessarily a con.
by Sslaxx
Sun Nov 03, 2013 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.16 and RAPT 6.16 Pre-Released
Replies: 46
Views: 10033

Re: Ren'Py 6.16 and RAPT 6.16 Pre-Released

Any chance that the location(s) where saves are stored can be user defined? I.e., being able to choose in the game directory (only), in <user directory>/.renpy (or platform equalivents) only, network share only or a combination of them (with default being all of them)?
by Sslaxx
Wed Oct 30, 2013 11:27 am
Forum: Ren'Py Questions and Announcements
Topic: Simple? problem - controlling what fades.
Replies: 2
Views: 446

Re: Simple? problem - controlling what fades.

That works! I shall have to try and remember the "with None" bit, methinks. Thank you!
by Sslaxx
Wed Oct 30, 2013 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: Simple? problem - controlling what fades.
Replies: 2
Views: 446

Simple? problem - controlling what fades.

scene Titlecard $ renpy.pause (0.1) show HagBoatPulled at center with Fade (0, 0, 2.50) What I'd expect (and want) this code to do is to initially display the titlecard and then fade in the other image over a 2.5 second interval. Except it isn't. What it is doing is that it shows the titlecard, the...
by Sslaxx
Tue Oct 15, 2013 7:57 am
Forum: Completed Games
Topic: Long Live The Queen (sim, commercial)
Replies: 96
Views: 38178

Re: Long Live The Queen (sim, commercial)

$9.99 on GOG, OS X and Windows - http://www.gog.com/game/long_live_the_queen - is this the first Ren'Py game on GOG?
by Sslaxx
Mon Sep 30, 2013 10:36 am
Forum: Creative Commons
Topic: NoSoapRadio.us? (CC by 3.0)
Replies: 7
Views: 2487

Re: NoSoapRadio.us? (CC by 3.0)

Nice find. Grabbing the torrent of those tracks right now!