Search found 45 matches
- Mon Jan 04, 2016 12:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a Start Screen Before the Main Menu
- Replies: 9
- Views: 4387
Re: Adding a Start Screen Before the Main Menu
No. It's just a standard Ren'Py label, it's up to you what to code for it.
- Mon Jan 04, 2016 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a Start Screen Before the Main Menu
- Replies: 9
- Views: 4387
Re: Adding a Start Screen Before the Main Menu
Splashscreen might be helpful to look into here as that's called before the main menu stuff. As a simple example: # Splashscreen stuff here. Also variables etc. that should be saved should be defined here, too. label splashscreen: $ renpy.pause (0) # This MUST always be the first line in splashscree...
- Thu Dec 17, 2015 11:01 am
- Forum: Works in Progress
- Topic: Mute Recruit [WIP][Comedy/Sci-Fi/Cartoon]
- Replies: 3
- Views: 1042
Re: Mute Recruit [WIP][Comedy/Sci-Fi/Cartoon]
That someone was me!
Looking like fun, and it sounds a fun (and nicely 80s) premise, too!
Looking like fun, and it sounds a fun (and nicely 80s) premise, too!
- Mon Jun 15, 2015 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Converting this imagemap to UI or Screens
- Replies: 3
- Views: 767
Re: Converting this imagemap to UI or Screens
How much of that is still best practice with 6.99?SundownKid wrote:This tutorial/VN might be of assistance: http://lemmasoft.renai.us/forums/viewto ... 53#p284753
It explains how to make UIs with screens and imagebuttons.
- Sat May 23, 2015 1:49 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 512212
Re: Ren'Py Gripes
I don't think is worth targeting such devices, also considering how quickly Apple "forces" the consumers to upgrade to the newer HW :) You're probably right, I just figure the more people who can access the game, the better. Especially since it doesn't restrict devices with more recent up...
- Mon Feb 24, 2014 9:30 pm
- Forum: Completed Games
- Topic: Long Live The Queen (sim, commercial)
- Replies: 96
- Views: 41876
Re: Long Live The Queen (sim, commercial)
Is the current version just bug fixes?
- Tue Nov 19, 2013 8:56 am
- Forum: Creator Discussion
- Topic: VNs Based Off of Shows?
- Replies: 8
- Views: 1544
Re: VNs Based Off of Shows?
There's always a risk in creating fan labor. Some projects get finished, released, and are readily available online. Others end after a cease-and-desist notification. If you're dealing with a small IP controlled by a single person that you can talk to directly, then there's a chance of saying yes. ...
- Mon Nov 11, 2013 7:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possibly stupid Q: Variables must be defined where?
- Replies: 4
- Views: 596
Re: Possibly stupid Q: Variables must be defined where?
Hmmm. So, then, like this?
Shall keep this in mind.
Code: Select all
init:
define EndType = "END"
- Mon Nov 11, 2013 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possibly stupid Q: Variables must be defined where?
- Replies: 4
- Views: 596
Possibly stupid Q: Variables must be defined where?
I can't find the original thread now (go me), but I recall it saying something along the lines that if a variable is not defined in a label, it isn't saved (as part of a save game) if its value is changed somewhere else later on.
Is this right, or have I got the wrong end of the stick here? Thanks.
Is this right, or have I got the wrong end of the stick here? Thanks.
- Mon Nov 11, 2013 7:18 am
- Forum: Creator Discussion
- Topic: Characters Speaking Off Screen
- Replies: 10
- Views: 2675
Re: Characters Speaking Off Screen
Unless there are gameplay-related reasons to not know who is talking, of course... not necessarily a con.Obscura wrote:CONS: no clear way of identifying who is talking. Maybe I could put their names somewhere, but where?
- Sun Nov 03, 2013 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.16 and RAPT 6.16 Pre-Released
- Replies: 46
- Views: 11708
Re: Ren'Py 6.16 and RAPT 6.16 Pre-Released
Any chance that the location(s) where saves are stored can be user defined? I.e., being able to choose in the game directory (only), in <user directory>/.renpy (or platform equalivents) only, network share only or a combination of them (with default being all of them)?
- Wed Oct 30, 2013 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple? problem - controlling what fades.
- Replies: 2
- Views: 604
Re: Simple? problem - controlling what fades.
That works! I shall have to try and remember the "with None" bit, methinks. Thank you!
- Wed Oct 30, 2013 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple? problem - controlling what fades.
- Replies: 2
- Views: 604
Simple? problem - controlling what fades.
scene Titlecard $ renpy.pause (0.1) show HagBoatPulled at center with Fade (0, 0, 2.50) What I'd expect (and want) this code to do is to initially display the titlecard and then fade in the other image over a 2.5 second interval. Except it isn't. What it is doing is that it shows the titlecard, the...
- Tue Oct 15, 2013 7:57 am
- Forum: Completed Games
- Topic: Long Live The Queen (sim, commercial)
- Replies: 96
- Views: 41876
Re: Long Live The Queen (sim, commercial)
$9.99 on GOG, OS X and Windows - http://www.gog.com/game/long_live_the_queen - is this the first Ren'Py game on GOG?
- Mon Sep 30, 2013 10:36 am
- Forum: Creative Commons
- Topic: NoSoapRadio.us? (CC by 3.0)
- Replies: 7
- Views: 3227
Re: NoSoapRadio.us? (CC by 3.0)
Nice find. Grabbing the torrent of those tracks right now!