Search found 196 matches
- Sun Jan 07, 2018 2:03 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [OPEN for Commission] Programmer for Hire!
- Replies: 65
- Views: 258776
Re: Programmer for Hire!
DragoonHP has been one of the most professional coders I've worked with so far, and the work produced was great. Very helpful, always happy to discuss things thoroughly and test through ideas. My project has suffered numerous hiccups with programmers in the past, but DragoonHP was professional, time...
- Sat Sep 17, 2016 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Input Issues - Appending Output
- Replies: 1
- Views: 596
Custom Input Issues - Appending Output
I'm trying to append text in a custom input button in a screen. Basically for phone numbers with extensions, I want to add a dash after three numbers are entered. However there are issues when it comes to using backspace and the appended value then pulling through for booleans to make use of. I've g...
- Mon Sep 12, 2016 2:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay issue in 6.99
- Replies: 10
- Views: 1715
Re: Overlay issue in 6.99
Yes, that's working fine now. Out of interest, why the move to disable overlays in splash?PyTom wrote:Can you try:
define config.splashscreen_suppress_overlay = False
- Sun Sep 11, 2016 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay issue in 6.99
- Replies: 10
- Views: 1715
Re: Overlay issue in 6.99
Is this issue occurring outside of a splashscreen? I did add code to 6.99.12 to disable overlays during splash, now that the quick menu is part of an overlay screen. It mainly occurs in the splashscreen , in a screen called after that to determine styling, and then in a label that continues until a...
- Sun Sep 11, 2016 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay issue in 6.99
- Replies: 10
- Views: 1715
Re: Overlay issue in 6.99
Thanks for letting me know. I'll wait to hear more.xela wrote:For the record, PyTom opened an issue about this thread on github so it should get fixed.
- Sun Sep 11, 2016 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side Image Errors 6.99 [SOLVED]
- Replies: 2
- Views: 744
Re: Side Image Errors 6.99
Either set config.old_say_args = True, or update your say screen to give a default to the side_image parameter. This is the error you'd get if you use a very old say screen with a modern Ren'Py without the compatibility mode. Updated that and it's working now. I'd updated every screen with paramete...
- Sun Sep 11, 2016 10:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Side Image Errors 6.99 [SOLVED]
- Replies: 2
- Views: 744
Side Image Errors 6.99 [SOLVED]
I'm now getting the following traceback error with with side images since the update to 6.99 I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 210, in script call call _splashscreen from _call_splashscreen_1 File "game/script...
- Sun Sep 11, 2016 7:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay issue in 6.99
- Replies: 10
- Views: 1715
Re: Overlay issue in 6.99
Tried both suggestions. No luck I'm afraid.
- Sat Sep 10, 2016 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay issue in 6.99
- Replies: 10
- Views: 1715
Overlay issue in 6.99
I'm experiencing a hiccup with regards to the overlay layer in 6.99. Previously, using the below coding, an image was overlaid at all scenarios that didn't include a screen. This was mainly for any dialogue sequences, the splashscreen sequence and one or two other scenes. Since updating to 6.99, thi...
- Sat Sep 10, 2016 7:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Name as a Variable [solved]
- Replies: 0
- Views: 361
Screen Name as a Variable [solved]
[deleted]
- Sun Apr 10, 2016 1:46 pm
- Forum: We are offering Paid Work
- Topic: Coder needed [POSITION FILLED]
- Replies: 0
- Views: 653
Coder needed [POSITION FILLED]
POSITION FILLED
- Sun Jan 24, 2016 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scaling in Ren'Py
- Replies: 5
- Views: 1154
Re: Scaling in Ren'Py
I've decided to scale down all the artwork in Photoshop and simply take up some more disk space with both small and large pre-cropped versions of sprites. This was due to getting memory errors when there were more than three characters on screen. Generally since I was scaling down in-engine and usin...
- Fri Jan 22, 2016 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scaling in Ren'Py
- Replies: 5
- Views: 1154
Re: Scaling in Ren'Py
Aliasing? That should only occur when zoomed past 50% the size of the original source. Do you have an example? It's mainly an issue in windowed mode really, and will possibly occur on smaller monitors since the game runs at a 1920x1080 resolution. So I guess an image zoomed out to 60% of its origin...
- Fri Jan 22, 2016 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scaling in Ren'Py
- Replies: 5
- Views: 1154
Scaling in Ren'Py
I've been using a mixture of LiveComposite, LiveCrop and ATL to make the most of sprites and disk space, however there are noticeable problems with aliasing when zoomed to 0.6. Doing some reading up, I've found that there's not much difference with im.FactorScale and other methods. Is it true that s...
- Fri Dec 11, 2015 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Memory Error (Solved)
- Replies: 7
- Views: 4384
Re: Memory Error
Cropped all the images and now it's running fine. A little slow here and there but my computer isn't exactly up to spec.
It's good to know Ren'Py's limits with regards to file size and pixels.
Thanks for clearing that up!
It's good to know Ren'Py's limits with regards to file size and pixels.
Thanks for clearing that up!