Search found 196 matches

by DesertFox
Sun Jan 07, 2018 2:03 pm
Forum: I am a Programmer, Director, or Other
Topic: [OPEN for Commission] Programmer for Hire!
Replies: 65
Views: 234644

Re: Programmer for Hire!

DragoonHP has been one of the most professional coders I've worked with so far, and the work produced was great. Very helpful, always happy to discuss things thoroughly and test through ideas. My project has suffered numerous hiccups with programmers in the past, but DragoonHP was professional, time...
by DesertFox
Sat Sep 17, 2016 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Input Issues - Appending Output
Replies: 1
Views: 596

Custom Input Issues - Appending Output

I'm trying to append text in a custom input button in a screen. Basically for phone numbers with extensions, I want to add a dash after three numbers are entered. However there are issues when it comes to using backspace and the appended value then pulling through for booleans to make use of. I've g...
by DesertFox
Mon Sep 12, 2016 2:59 am
Forum: Ren'Py Questions and Announcements
Topic: Overlay issue in 6.99
Replies: 10
Views: 1691

Re: Overlay issue in 6.99

PyTom wrote:Can you try:

define config.splashscreen_suppress_overlay = False
Yes, that's working fine now. Out of interest, why the move to disable overlays in splash?
by DesertFox
Sun Sep 11, 2016 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Overlay issue in 6.99
Replies: 10
Views: 1691

Re: Overlay issue in 6.99

Is this issue occurring outside of a splashscreen? I did add code to 6.99.12 to disable overlays during splash, now that the quick menu is part of an overlay screen. It mainly occurs in the splashscreen , in a screen called after that to determine styling, and then in a label that continues until a...
by DesertFox
Sun Sep 11, 2016 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Overlay issue in 6.99
Replies: 10
Views: 1691

Re: Overlay issue in 6.99

xela wrote:For the record, PyTom opened an issue about this thread on github so it should get fixed.
Thanks for letting me know. I'll wait to hear more.
by DesertFox
Sun Sep 11, 2016 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Side Image Errors 6.99 [SOLVED]
Replies: 2
Views: 736

Re: Side Image Errors 6.99

Either set config.old_say_args = True, or update your say screen to give a default to the side_image parameter. This is the error you'd get if you use a very old say screen with a modern Ren'Py without the compatibility mode. Updated that and it's working now. I'd updated every screen with paramete...
by DesertFox
Sun Sep 11, 2016 10:44 am
Forum: Ren'Py Questions and Announcements
Topic: Side Image Errors 6.99 [SOLVED]
Replies: 2
Views: 736

Side Image Errors 6.99 [SOLVED]

I'm now getting the following traceback error with with side images since the update to 6.99 I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 210, in script call call _splashscreen from _call_splashscreen_1 File "game/script...
by DesertFox
Sun Sep 11, 2016 7:24 am
Forum: Ren'Py Questions and Announcements
Topic: Overlay issue in 6.99
Replies: 10
Views: 1691

Re: Overlay issue in 6.99

Tried both suggestions. No luck I'm afraid.
by DesertFox
Sat Sep 10, 2016 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Overlay issue in 6.99
Replies: 10
Views: 1691

Overlay issue in 6.99

I'm experiencing a hiccup with regards to the overlay layer in 6.99. Previously, using the below coding, an image was overlaid at all scenarios that didn't include a screen. This was mainly for any dialogue sequences, the splashscreen sequence and one or two other scenes. Since updating to 6.99, thi...
by DesertFox
Sun Apr 10, 2016 1:46 pm
Forum: We are offering Paid Work
Topic: Coder needed [POSITION FILLED]
Replies: 0
Views: 648

Coder needed [POSITION FILLED]

POSITION FILLED
by DesertFox
Sun Jan 24, 2016 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Scaling in Ren'Py
Replies: 5
Views: 1144

Re: Scaling in Ren'Py

I've decided to scale down all the artwork in Photoshop and simply take up some more disk space with both small and large pre-cropped versions of sprites. This was due to getting memory errors when there were more than three characters on screen. Generally since I was scaling down in-engine and usin...
by DesertFox
Fri Jan 22, 2016 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Scaling in Ren'Py
Replies: 5
Views: 1144

Re: Scaling in Ren'Py

Aliasing? That should only occur when zoomed past 50% the size of the original source. Do you have an example? It's mainly an issue in windowed mode really, and will possibly occur on smaller monitors since the game runs at a 1920x1080 resolution. So I guess an image zoomed out to 60% of its origin...
by DesertFox
Fri Jan 22, 2016 1:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Scaling in Ren'Py
Replies: 5
Views: 1144

Scaling in Ren'Py

I've been using a mixture of LiveComposite, LiveCrop and ATL to make the most of sprites and disk space, however there are noticeable problems with aliasing when zoomed to 0.6. Doing some reading up, I've found that there's not much difference with im.FactorScale and other methods. Is it true that s...
by DesertFox
Fri Dec 11, 2015 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Memory Error (Solved)
Replies: 7
Views: 4372

Re: Memory Error

Cropped all the images and now it's running fine. A little slow here and there but my computer isn't exactly up to spec.

It's good to know Ren'Py's limits with regards to file size and pixels.

Thanks for clearing that up!