Search found 15 matches

by G3rman
Tue Jan 19, 2016 10:22 pm
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite Blink and Lip Flap Error [Fixed]
Replies: 12
Views: 2296

Re: LiveComposite Blink and Lip Flap Error

I'll try placing the code in its separate rpy file to see if that will work. Otherwise it breaks my images. Edit: Code sometimes has the simplest fixes. the init python was correct, and I just needed to de-indent my image tags to fix them. Eye blinks and mouth moving is good. I just need to tweak va...
by G3rman
Tue Jan 19, 2016 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite Blink and Lip Flap Error [Fixed]
Replies: 12
Views: 2296

Re: Trying to overlay separate face expressions onto a sprit

Upon trying to run this livecomposite script, I received an error: init-2: define maya = Character(None, callback=speaker("maya"), color="#5AD0D8", what_outlines = [(1, "#000000", 0, 0)], what_color="5AD0D8", what_prefix='【Maya】 「', what_suffix='」') # This is ...
by G3rman
Tue Jan 19, 2016 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite Blink and Lip Flap Error [Fixed]
Replies: 12
Views: 2296

Re: Trying to overlay separate face expressions onto a sprit

It may be outdated code, but a basic search came across the Blink and Lip Flap code that also uses live composite. It seems simple enough and does both mouth moving and eye blinking, which is exactly what I'm trying to replicate. Since I've gotten sprite switching down with livecomposite, I'll move ...
by G3rman
Tue Jan 19, 2016 3:39 pm
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite Blink and Lip Flap Error [Fixed]
Replies: 12
Views: 2296

Re: Trying to overlay separate face expressions onto a sprit

I think I understand the idea of livecomposite, though I'll have to experiment in renpy to ensure I'm writing the code right. I'm redoing one of my characters right now with separated eyes, eyebrows, and mouths to do a test. I guess my question now is, how I would I write an animation of eyes blinki...
by G3rman
Tue Jan 19, 2016 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite Blink and Lip Flap Error [Fixed]
Replies: 12
Views: 2296

LiveComposite Blink and Lip Flap Error [Fixed]

Skip to most recent post for relevant error or check out the bottom of this post. I'm sure this is a simple fix but I'm still stumped after browsing some of the wiki documentation. I basically have a few body sprites with a default face already put together into one png file, then I have over a doz...
by G3rman
Thu Aug 22, 2013 7:26 pm
Forum: Works in Progress
Topic: ---------------------
Replies: 61
Views: 13786

Re: Sierra Ops[Space][War][BxG][Game x VN] 8/23/2013

So, does that mean Jean Brookes is a romance heroine? Any reason on the updated designs? Hers is particularly radical, but I like it!
by G3rman
Wed Aug 21, 2013 3:45 am
Forum: Creator Discussion
Topic: First-person Life Simulation (An idea of mine)
Replies: 22
Views: 5601

Re: First-person Life Simulation (An idea of mine)

Sims has gone past life simulation to a much more casual experience with magic and robots. Besides, it is very lighthearted, not like the game you are proposing that is a "serious" retelling of life.
by G3rman
Wed Aug 21, 2013 1:19 am
Forum: Creator Discussion
Topic: First-person Life Simulation (An idea of mine)
Replies: 22
Views: 5601

Re: First-person Life Simulation (An idea of mine)

What is the point? What would drive the player to do something in a game they have to do in real life? If you have to game the mechanics to make it fun, then it defeats the purpose of the game anyway.
by G3rman
Wed Aug 21, 2013 12:23 am
Forum: Creator Discussion
Topic: First-person Life Simulation (An idea of mine)
Replies: 22
Views: 5601

Re: First-person Life Simulation (An idea of mine)

There are MMOs like Second Life or Cyworld that aim to replicate real life in its mechanics.
by G3rman
Fri Aug 16, 2013 10:26 pm
Forum: Works in Progress
Topic: My Little Dictator [War][Romance]
Replies: 44
Views: 15096

Re: My Little Dictator [War][Romance]

I am greatly anticipating this game. I suppose the Advance War sprites you have are being used as mockups until you get custom assets? As a fan I recognized them immediately as being considerably fitting. As a history buff I was interested in the project. As a design student interested in using VNs ...
by G3rman
Mon Aug 12, 2013 2:56 am
Forum: Old Threads (– September 2014)
Topic: Writers Recruitment - VN: Stained with Magic[CLOSED]
Replies: 3
Views: 841

Re: Writers Recruitment - VN: Stained with Magic

How far along are you in the project? What position do you play in the team? How big is the team and what other roles have already been filled? How long are you expecting the novel to be as far as words/content (broad idea)? Is it simply a VN or are there other game mechanics? And lastly, are any of...
by G3rman
Mon Aug 12, 2013 12:03 am
Forum: Works in Progress
Topic: ---------------------
Replies: 61
Views: 13786

Re: Sierra Ops[Space][War][BxG][Game x VN]

Those beta testers are lucky people. The game is looking great! Excited to hear more about what kind of characters we are looking at, specifically the heroines.
by G3rman
Fri Aug 09, 2013 10:00 pm
Forum: Creator Discussion
Topic: What made you want to be a visual novelist?
Replies: 11
Views: 1839

Re: What made you want to be a visual novelist?

I like visual novels and the idea behind them. I love to write and tell stories. As a designer, being able to use this engine and learn scripting is a valuable tool. In certain ways, a visual novel is easier and more fun to write than an actual novel, and I desire to bring interactive experiences to...
by G3rman
Fri Aug 09, 2013 9:54 pm
Forum: Works in Progress
Topic: Rising Angels: Reborn [sci-fi]
Replies: 79
Views: 20955

Re: Rising Angels: Reborn [GxG/GxB] [sci-fi]

Hello, If you are interested in another editor to look over your scripts I would be willing to work with you. At my University I write film scripts and help edit other students to help them out. Since I am on this forum I am interested in building a visual novel, and am in the process of doing so, b...
by G3rman
Wed Aug 07, 2013 5:55 am
Forum: Creator Discussion
Topic: VN but one-way all the same
Replies: 12
Views: 1524

Re: VN but one-way all the same

The entire point of a KN is that the player does not interact with the story but experience it through a visual medium. That said, you can have a VN that has only ending but give choices to the player that subtly influence the dialogue or tone of the ending in order to feel as though they had an imp...