Search found 7 matches

by Papa Whiskey
Sun Aug 11, 2013 10:56 am
Forum: Asset Creation: Writing
Topic: Psychotic Characterization
Replies: 15
Views: 2012

Re: Psychotic Characterization

Naturally it's all about execution. It's easy to screw it up though (again, Heavy Rain). Also "researching" definitely doesn't mean "get a Master's degree in it". A quick Google search will get you a long way . If the character must be a psycho, sure. Just don't use that as a throwaway reason for ha...
by Papa Whiskey
Sun Aug 11, 2013 4:46 am
Forum: Asset Creation: Writing
Topic: Psychotic Characterization
Replies: 15
Views: 2012

Re: Psychotic Characterization

This is one of those tropes that people tend to fall back on more often than they should. People trying to portray mental instability without any prior experience in the field of psychology or without the proper research will create a character which makes people roll their eyes. If your character c...
by Papa Whiskey
Sat Aug 10, 2013 7:26 am
Forum: General Discussion
Topic: Adding a Signature?
Replies: 24
Views: 4304

Re: Adding a Signature?

felipe wrote: It's important to add that the signature feature only "unlocks" after the user has a certain number of posts. Before that the link to edit signature simply isn't there (my current situation).
Aha, that explains why I couldn't find jack shit either. :D

Thanks for clearing that up!
by Papa Whiskey
Fri Aug 09, 2013 5:39 pm
Forum: Creator Discussion
Topic: Selling securely?
Replies: 13
Views: 1826

Re: Selling securely?

I sincerely doubt DRM is "worth it" for individual designers or indie developers. I think the most effective approach might be a disclaimer in the game saying: "Thanks for purchasing this product! If you have acquired this game in any other way, please keep in mind that blood, sweat and tears have g...
by Papa Whiskey
Fri Aug 09, 2013 5:03 pm
Forum: Creator Discussion
Topic: How do you achieve motivation?
Replies: 14
Views: 1240

Re: How do you achieve motivation?

During the projects I've been responsible for overviewing the production and worked as a producer I've come to learn to work with different people and every person is an individual. It sounds easy to remember, but it's an art to communicate. Proper communication will solve a lot of issues and it's u...
by Papa Whiskey
Fri Aug 09, 2013 4:52 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5263
Views: 1254209

Re: Guestbook

I think you meant "latter", not "former". I doubt anyone's praising the crappy dating sims of the 90s. Have you played 999? It's the prequel to VLR. Anyway, VNs are a medium, not a genre - and, like any medium, it's 90% crap. There are some excellent ones, though. Hah! Indeed I mean "latter". Been ...
by Papa Whiskey
Fri Aug 09, 2013 4:43 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5263
Views: 1254209

Re: Guestbook

Hello! I'm Papa Whiskey and I'm actually not a huge fan of visual novel games, but I'm fascinated by the genre and I'm currently working on a different take on the concept. A simple Google-search later and I found this forum and figured that I might pick something up that'll be useful for the game I...